
How long has it been? A man sits in a distant getaway cabin waiting for his wife Serena. Where is she? Things in the cabin evoke memories, and the husband comes to a disturbing realization... This short point-and-click adventure is the result of a massive collaborative effort between dozens of fans and designers of adventure games.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Походив по кімнаті, потикав в різні предмети, послухав приємний чоловічий голос. Нажав Esc, щоб підкорегувати гучність і чутливість мишки і гра вилетліа. Після перезапуску запропонували почати все заново. Дякую, награвся.
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
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Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Interesting free-to-play psychological horror game.
I thought *Serena* was just another short point-and-click game with a mysterious story and some creepy atmosphere. I was wrong. The graphics are simple. The gameplay is simple. You mostly sit in one place, look around, and interact with whatever you can find. That's basically it. And somehow, the game makes that tiny space feel heavier and heavier the longer you stay there. At first, you're just curious. You look at objects. You read descriptions. You listen to Serena talk. Then the little details start adding up. You begin to realize that you're not simply exploring a room. You're uncovering a memory. What I love most is how *Serena* doesn't need constant scares or complicated puzzles to keep you interested. It uses its atmosphere, writing, and slow pacing to make you want to understand what happened. And when everything finally comes together, it hits harder than I expected from such a short game. I've played games with bigger worlds, longer stories, and far more complicated mechanics. I don't remember most of them. I'll remember *Serena*. Some games scare you with monsters. *Serena* is unsettling because the thing you're trying to understand feels painfully human. It's short, quiet, and surprisingly haunting. 100% recommended.
Very well done; great storytelling experience exploring a man's life and memories. No jumpscares. Would definitely recommend!
Definitely worth your time. It's a slow burn but good news is that it is short. Can't really say much other than "just play it!".
Не очень страшно
Игра настолько медленная, что я успел переосмыслить свою жизнь раньше, чем сюжет.
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