
Explore the lost colony of Tau Ceti IV, scavenging valuable loot in a high-stakes survival first person shooter from the creators of Halo and Destiny.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.14/day in the week to Jul 22 → 49.38/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Infiltrate the dark sci-fi world of Marathon filled with rival players, enemy forces, and unpredictable dangers. Scavenge its maps alone or with a crew, then fight your way to extraction in tense, high-stakes PVP and PVE battles.
Scour dangerous locations for valuables, loot, and intel on the lost colony.
Grab gear off defeated players and enemies. Exfil successfully and fill your vault.
Complete contracts to earn rewards, upgrade your loadout, and come back stronger.
Pick a Runner shell that fits your playstyle, each with its own unique abilities.
Upgrade your loadout with an arsenal of moddable weapons and customizable abilities.
Craft countless builds, from stealthy infiltrators to frontline bruisers and support specialists.
Crew up in groups of two or three or take on Tau Ceti alone.
Form cautious alliances balanced on a knife’s edge. Make a deal with enemy players or betray their trust for your own gain.
Play as Rook, a lone scavenger with nothing to lose except what you find along the way.
Grow stronger throughout the course of the season and put your best loot on the line to earn incredible rewards.
Climb the ladder and prove you’re a top Runner in Ranked mode.
Enter Cryo Archive to crack raid-like challenges, solve layered puzzles, and clash with rival crews for top-tier loot.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 64.2Kreviews | 77% | — | $49.1M |
| $39.99 | 15.7Kratings | 85% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2392 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great art style. Started off strong, stopped for a bit then tried to play a couple months later and the Ocianic servers are so quiet you cant get into a game at all!. if your in places like Australia youll have some pretty loading screens but wont be able to actually get a game unless you make a sacrifice to the Drop Bears. Even then its pretty doubtful.
The problem for me is the matchmaking, it takes forever to matchmakes anything. Just not enough people, and then sometimes, when you finally get a match, and you have the littlebit of fun, finding what your contract needs, and getting some upgrade materials, you get killed and wiped out. Now, you have to wait again, to hopefully not be wiped out again. It really feels like im wasting time trying to even learn the game at this point and adding a pve mode is nice but not so much when its attached to the endgame level when as a new player you barely have any gear to use for that. You get like 2 guns for login and free sponsored kits, but as a new player when you dont know what youre really doing, if you go pve and you lose , its for sure skill issue but its also such a waste because now you get forced to play the other maps where youre waiting for matchmaking again.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +1 more
| $39.99 |
| 2.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game is fun but i just dont understand why make it a extraction shooter they're already so niche. also replay ability sucks
67
Bonjour, Personnellement, j'aime bien le jeu, l'ambiance est top, le système de faction mélangé avec l'histoire rend le jeu intéressant. Les combats et les sensations de shoot sont excellentes. De plus avec une équipe, on peut prendre un malin plaisir à chasser les autres joueurs. La gestion et la maitrise du bruit est primordial. Etre discret est vitale pour passer inaperçu. Le couteau devient très vite votre meilleur ami. Par contre, Bungie ruine son propre jeu (une fois de plus) par une approche aussi déconcertante qu'idiote.... Chaque saison tout reset et c'est débile. On perd absolument tout... Tout son stuff, toutes ses armes, tous ses up-grade alors qu'on les a extrait... Les perdre au combat est une chose mais tout perdre tous les 4 mois est simplement stupide. Pourquoi jouer dans ce cas ? Mais ce n'est pas le pire, toutes les factions reset... Dans ce jeu on se spécialise via le farm de réputation. Chaque faction a un "arbre de talent" et pour aller plus loin dans l'arbre il faut augmenter le niveau de la faction (via des missions à réaliser sur le terrain, certaines missions sont monstrueusement compliquées à faire et demandera des dizaines de try). C'est long à faire, très long même. C'est comme cela qu'on va construire sa façon de jouer (en fonction des bonus qu'on va débloquer en fonction de nos priorités). Cela demande du temps et de l'investissement. Mais non, il faut cracher sur les joueurs qui s'investissent et qui font vivre le jeu. Car tout reset mêmes les factions... Personnellement, cela m'a dégouté d'y jouer. Je n'y retournerai pas.
Get woke. Go broke.
Marathon has all the ingredients for a great extraction shooter, but it never comes together into something worth sticking with. The gunplay is solid, and the visuals are excellent, but that's where most of the praise ends. Matches quickly start to feel repetitive, progression is slow, and the risk-versus-reward balance rarely feels satisfying. Too often it feels like you're spending 20 minutes gathering gear just to lose everything in an encounter that wasn't fun or fair. The biggest issue is that the game lacks its own identity. It borrows ideas from other extraction shooters but doesn't improve on them, leaving it feeling like a watered-down version of games that already do the genre better. Team balance, matchmaking, and the overall pacing all need serious work. I wanted to like it, but after dozens of hours I realized I was playing out of hope that the next update would fix things instead of actually having fun. Maybe it'll be worth revisiting after major changes, but in its current state, I'd save your money and your time.
Junk game
When you get to engage with the maps and the world at your own pace, Marathon is incredible. But Marathon is also frustrating in how its systems, as currently designed and implemented, don't really survive the hardcore audiences that the extraction and PVP shooter genres normally attract. The incentive structures and design choices that essentially force you to kill every runner you come across on sight are overwhelming. This runs directly counter to the emergent and player driven gameplay at the heart of extraction games. The game was marketed and branded as an extraction shooter. You can see why someone would be frustrated or not have fun with Marathon when most raids play out like Apex rather than Tarkov. Marathon is like a movie that had tons of production issues, including last minute rewrites. Sometimes it works, sometimes it doesn't, but the most important thing is the stitching on whatever comes out at the end of production can't be visible. Unfortunately, you can see and feel the friction of the arena BR elements that were stitched on top of the extraction base. A permanent PVE mode in the style of Tarkov PVE add-on seems like a no-brainer, including being playable top to bottom solo. To conclude: I'm frustrated. I want to explore Tau Ceti and dig through crates. I want to smack some UESC around and maybe see an alien or two. I'm a sicko. I want to love Marathon. The technical pieces and art direction that make up the foundation of a great game are there. But the harsh reality is that pushing towards a greater BR arena style in the extraction shooter mix was an interesting but flawed idea to get Marathon out of production hell and across the finish line; it just doesn't work overall. 6/10, a tentative hold recommendation. Will revisit my review when whatever the PVE thing that's being cooked up for S3 is out.
Dead game lol
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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