
Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord – the seasons pass, the weather changes, and cities rise and fall.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 50.57/day in the week to Aug 27 → 71.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable.

Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements formed and developed.
Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each area will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
Build extensions behind larger homes to generate resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.

From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing populations. Will you spend your hard-earned influence to first acquire a rich source of iron for your smiths, or will you prioritize regions with fertile soil to serve as your breadbasket?
Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
Establish trade routes and sell surplus goods to traveling merchants to enrich your population. Manufacturing and exporting a variety of goods will provide wealth with which to upgrade your peoples’ homes, import goods you can’t produce yourself, and through taxes on said wealth, fill your own coffers.

Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and rival lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
Neighboring lords will build their own towns and grow their holdings to compete with yours, at times forcing you into action. Build castles and protect your domain from harm as you seek out opportunities to strike at these rival lords with warriors of your own.
Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks. Will you raise the militia at the first sign of trouble, bringing your economy to a stand-still as your peasants pick up arms and rush to form ranks, or will you spend your personal wealth to hire bands of sellswords instead?
Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.
Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city.

This game is a passion project started by a solo developer, grown through player support into a full team of passionate individuals ranging from programmers and 2D artists to Game and Map Designers. You can reach out to us and share your opinions, ideas, and criticisms – we listen to your feedback.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 91.9Kreviews | 84% | — | $112.1M |
| $25.99−35% | 525ratings | 82% | #37 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3060 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wenn man den Dreh erstmal raus hat ist die Spielsucht garantiert ^^ Mit jedem Update oder Erneuerungen freut man sich schon wie es weitergeht.
Cool game, the lack of a grid makes it a really interesting city builder. Kinda ♥♥♥♥♥♥ me though the enemy spawned on both infinite iron patches.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best US #60, worst DE #100 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish, Simplified Chinese, French, Japanese, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Italian +7 more
| $39.99 |
| — |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Manor Lords is exactly the kind of game I had been looking for for a long time. What I like most is that it doesn’t feel like just another city builder. Watching a small settlement slowly grow, seeing families work, transport resources, farm the land, and eventually form a real town gives an incredible sense of progression. The organic city-building system is one of its strongest features. You’re not forced to build everything on perfect grids; you can adapt roads, homes, and production areas to the terrain, making every settlement feel different and much more realistic. I also love the level of detail. You can zoom in and practically watch everyday village life, while at the same time managing production, trade, food, resources, territorial expansion, and defense. That combination of city building, economic management, and strategy works extremely well. The medieval atmosphere is also fantastic. The music, landscapes, seasons, and visual design make it very easy to lose yourself for hours simply managing your territory and watching something you built from scratch come to life. There is still a lot of potential for the game to grow and improve, but even in its current state, it already offers a very special experience. If you enjoy management games, medieval city building, and strategy where your decisions actually matter, Manor Lords is absolutely worth playing.
I love Manor Lords, when the beta first came out a few years ago during Neo Fest I couldn't stop playing it and it's one of the games I still launch frequently. Does the game have a lot of issues ? Yes. Is it still one of the best city builders ? Also yes. No one can deny this is the most promising city builder there are ever been but I'm very worried about the update frequency, I'm worried it will become another star citizen. Bad points : Can be buggy : I don't encounter bugs frequently mainly graphical interfacts that might just be caused by proton compatibility layer. Lacks end game objectives : once you leave the honeymoon face of the beginning, you kinda run out of stuff to do. Yes you build an army, optimize your food pipeline, and after that it's over and kinda boring. µ The game feels linear : After playing multiple times it feels like the game has only one way to be played out or else you won't survive, just like frostpunk. Updates : Update comes out rarely and don't give that much content, yes the dev is mostly solo but with the contract he had with xbox could be nice to have a bigger team (I haven't really followed the dev news maybe he did get multiple people and i'm not aware). Even if i'm wrong I understand they prioritze quality but we need to eat ! Good points : Updates (Yes again) : The dev clearly want the project to work and focus on quality ! Putting an update in Beta for players to try out should become the norm for indie devs. He is also clearly listenning to the player bases and fix bug pretty frequently. Art : Nothing bad could be said about the in-game art, it's phenomenal. It's realistic, pretty, and clear as well. Immersion : Even tho the FPS view needs a rework, it's such a great tools to really feel immersed in the game, you can walk around your small town and see how organicaly it built out. Organic building : Best part about the game. You don't build grids you shape out your town with smooth curb and utilize all of the space, it feels awesome and gives out a more natural aspect compared to other city builder. Army : At first it can be a bit difficult and your army might feel underpowered. But it's so great, really adds a lot of fun it takes historical liberty without leaving you unimmersed. Variety : You have a variety of resources available and some can fit the same roles, you could grow vegetables in your homestead but what kind ? beets yield less but grow faster compared to cabbage, this variety makes me feel like I can save myself from starvation if needed. Overall it's a great game if you enjoy city builder, you will definitely have a ton of fun learning it, for 40euro it might be a tad too expensive but rn it's at 25euro which is definitely worth it.
хорошая игра)
Fun game to kill time, but also can get quite complex if youre into minmaxing stuff, cant wait for more updates
good
Very detailed and fun city builder game with even more potential for the future as it still being developed.
Manor Lords is an outstanding game to play. Even though it is a work in progress, I have enjoyed it a lot. As a long-time fan of simulation and strategy games, I really like games that look beautiful, perform functionally and have interesting maps and a challenging difficulty to play with (make me strive!). What I particularly like about Manor Lords is the great music, the way you can build a village in a variety of different layouts, the gorgeous natural environment and great screenshots. I find it immersive and fascinating. Definitely would prefer to live in Manor Lords rather than go to my day job.
From playing every RTS game that there is,,,Manor Lords has set the bar! And its not even done yet! This game is perfect for any mood that you might be in....Feel like Lord Pansy,,,cool, play peacfully....feel like William wallace?... you get my point. Im so glad i bought it and i would love continuing to support it. :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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