
Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord – the seasons pass, the weather changes, and cities rise and fall.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 50.57/day in the week to Aug 27 → 71.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable.

Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements formed and developed.
Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each area will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
Build extensions behind larger homes to generate resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.

From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing populations. Will you spend your hard-earned influence to first acquire a rich source of iron for your smiths, or will you prioritize regions with fertile soil to serve as your breadbasket?
Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
Establish trade routes and sell surplus goods to traveling merchants to enrich your population. Manufacturing and exporting a variety of goods will provide wealth with which to upgrade your peoples’ homes, import goods you can’t produce yourself, and through taxes on said wealth, fill your own coffers.

Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and rival lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
Neighboring lords will build their own towns and grow their holdings to compete with yours, at times forcing you into action. Build castles and protect your domain from harm as you seek out opportunities to strike at these rival lords with warriors of your own.
Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks. Will you raise the militia at the first sign of trouble, bringing your economy to a stand-still as your peasants pick up arms and rush to form ranks, or will you spend your personal wealth to hire bands of sellswords instead?
Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.
Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city.

This game is a passion project started by a solo developer, grown through player support into a full team of passionate individuals ranging from programmers and 2D artists to Game and Map Designers. You can reach out to us and share your opinions, ideas, and criticisms – we listen to your feedback.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 91.9Kreviews | 84% | — | $112.1M |
| $25.99−35% | 525ratings | 82% | #37 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3060 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quel bonheur, quelle pépite. Je n'ai que 22 heures de jeu dessus, mais quel plaisir de se perdre dans cette ambiance médiévale, la bande son est très agréable et participe à nous emmener dans cet univers, la pluralité et le mode construction sont à la fois d'une simplicité mais d'une efficacité tellement redoutable. La possibilité de se promener en vue à la troisième personne dans son propre village et de s'y perdre volontairement pour voir nos ouailles bosser d'arrache pieds, la saisonnalité, planifier, modifier puis se mettre en tête d'avoir une ville bien développé et magnifique tout en gardant en tête qu'il faut se protéger du reste du monde, que de défis qui font de ce jeu une réel pépite. Ce jeu nous apprends la patience à l'heure ou on consomme tout rapidement, lui se déguste doucement, prends le temps de se dévoiler au fur et à mesure. Je laisse très rarement mon avis sur un jeu, mais celui-ci en vaut la peine, n'hésitez surtout pas et laissez vous embarquer dans son univers, il le mérite et vous ne serez pas déçu. L'équipe continue d'apporter des bugfix et des MAJ de façon régulière, ils méritent amplement.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best US #60, worst DE #100 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish, Simplified Chinese, French, Japanese, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Italian +7 more
| $39.99 |
| — |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very beautiful game
town
Nice game! Definitely recommended, some glitches, but it's still getting developed. Worth buying to help out!
Manor Lords is exactly the kind of game I had been looking for for a long time. What I like most is that it doesn’t feel like just another city builder. Watching a small settlement slowly grow, seeing families work, transport resources, farm the land, and eventually form a real town gives an incredible sense of progression. The organic city-building system is one of its strongest features. You’re not forced to build everything on perfect grids; you can adapt roads, homes, and production areas to the terrain, making every settlement feel different and much more realistic. I also love the level of detail. You can zoom in and practically watch everyday village life, while at the same time managing production, trade, food, resources, territorial expansion, and defense. That combination of city building, economic management, and strategy works extremely well. The medieval atmosphere is also fantastic. The music, landscapes, seasons, and visual design make it very easy to lose yourself for hours simply managing your territory and watching something you built from scratch come to life. There is still a lot of potential for the game to grow and improve, but even in its current state, it already offers a very special experience. If you enjoy management games, medieval city building, and strategy where your decisions actually matter, Manor Lords is absolutely worth playing.
I have no doubt it will be a great game, but at this time some aspects of it makes it unfun. Mainly settling a new territory, which requires personal wealth, and taxation (you have to tax people to get personal wealth to settle a area you opened with influence or royal favor, BUT your liege also taxes you at some point, so you're not gonna gather much, unless you're ready to suffer unhappy people and risk people leaving. Which makes slows down or prevents the whole expansion thing.) Beyond the taxation/expansion nuisance, it's a great, promising game.
nice gameplay, nice graph... can wait for more content
Unfortunately I can't recommend this game at this moment, maybe in the future I will. There was been a lot of bugfixes recently and additions of cosmetics which nobody asked (which is nice I guess), but all the planned features are still waiting to be added and it's been two years since the game has pretty much remained at the same stage since release of early access. The combat units lack variety in gameplay and the tech tree and diplomacy are still non existent at this point. Although the gameplay has a solid base, it lacks the engaging aspects in the long term.
It is a highly successful game, the Total War-style army management and the village-building theme have been blended very logically.
хорошая игра)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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