
Ever wanted to shoot poisonous lightning lasers? Freezing fireballs? Turrets that fire waves of miniature suns? How about lasers that shoot exploding black holes that suck out your enemies' life force? You can do that all in Magicmaker, the spellcrafting-focused platformer dungeon-crawler!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 608reviews | 91% | — | $144.3K |
| $9.99 | 46ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常好玩的法术组合游戏。 不过虽然法术种类很多,实际上好用的也就是那几种。 法杖: 如果普通搭配的话,伤害低的感人。所以搭配基本上就只有一种,因为这游戏有个特性,就是当怪物被击退到墙上时,如果继续击退,就会造成高额伤害,用稻草人测试的结果dps大概1w左右,所有吃击退的怪都是秒杀,由此可以得出法杖配置: 激光:持续攻击。 击退:触发特性。 穿墙:增加攻击范围。加速(齿轮):增加攻击距离。散射(星星和贝壳):增加范围。还剩一格我个人带的是爆炸,因为有时怪会从激光缝隙里漏掉,带了爆炸很舒服,其次激光也能一直触发爆炸提供击退。 法术: 其一自不必说,如果不想跑断腿、玩跳跳乐就带上传送吧,一开始没有高级的就全带传送增加传送距离,到后面更换高级符文之后就没必要全带传送了,距离溢出太多,基本上3个A级传送就可以覆盖屏幕了,可以加几个秒表减cd。(另外记得把法术右上角的附魔勾上,提高符文效果) 第二个法术自然是要高伤害用来攻略不吃击退的boss了(清杂有法杖就够了),这个的搭配就丰富多了,乐趣基本上也就是在配这个上,分享一下个人配装: 1.追踪:不必多说。2.穿墙:提高泛用性,以及和穿透配合。3.穿透(trick bullet):让弹幕可以反复攻击同一个敌人。4.蜘蛛丝:能让弹幕从一颗变成一串。5.烧杯:减弹幕速度提高伤害(别看减弹幕速度好像很难用,但是你先释放法术,再触发boss动画,就正好可以不再动手看见boss被秒)。6.蝴蝶:增伤,随机弹道的debuff基本上被烧杯减速和追踪清除干净了。7.扳手:完美解决蓝量问题,而且触发几次攻击。 这一套配出来,在训练场打10w血的石头人,基本上能连续清空将近10次,一发伤害近百万了,有什么boss能抵挡呢(敲钟封印怪除外ww)。 刷图流程基本上就是先用法杖激光乱射,传送赶路,boss房前开个法术,进去触发剧情,boss被秒,简简单单喵。 对了,还有法袍,这个就更单调了。 法袍: 钻石A:-100%击退。俩夹子:不用全A,一个B一个C就已经够了,站立不动时100%减免伤害=无敌(除了幽灵),还是会吃debuff就是,不过只有幽灵的恐慌会让角色动,脱离无敌状态。不过有法杖的穿墙击退,幽灵根本碰不到角色。俩塞壬泡泡:11格弹幕反弹,提高运动时的容错,换成其他的盾也差不多,不过击退盾太大,很容易消耗掉,而且怪基本上不能近身;冰盾是伤害盾,拉完了,电盾还行,不过相比之下不够帅。齿轮:加点移速,让自己看上去不像残疾人,换成其他的也可以。砖块:不动时高额增伤,和钻石夹子天作之合。 基本上就是这些,总的来说是很好玩的游戏,只是没有中文,喜欢这种类型的游戏的话,推荐入手,反正基本上不太可能会打折了www
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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This is a fantastic game and spell creation is very fun allowing you to create your own playstyle
Insanely good gameplay, respects your time, fun to experiment with different spells.
Just like the title, Hilarious combos reign, Magic pharmacy,
This is the most charming game I've ever played! The game has a lovely entwining cycle with curiosity. The more you play, the more options you have. This is the only game I've played with a New Game + feature that I've cycled five times. It doesn't get especially more challenging after the first new cycle, but it was just a compelling sort of *fun* to play this game.
good
The amount of customization of both abilities and character appearance is insane, the music and artstyle are charming, and the moment-to-moment gameplay is made even more satisfying by knowing that it's YOUR spells that are doing these things. There can be some major difficulty spikes at times, but genuinely, shuffling around your equipment and spells for different levels is usually the solution! HIGHLY recommend.
Одна из тех игр которая предлагает полный набор для ломания себя же, чего стоит одно лишь отталкивание врагов в стены для мгновенного убийства
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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