
Get ready to go on a wacky and joyful turn-based RPG adventure! Play as Loaf, a freshly baked flour golem, and explore the different regions of a wonderful world ripe with mysteries with the help of a colorful cast of characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 28 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 18.8/day in the week to Jul 16 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Beings from another age are causing havoc across the land! And with their mischief comes a great threat to everyone. The unlikeliest hero, a golem born of bread, will find himself and his newfound buddies in the middle of a drama that's thousands of years in the making. Together, they will visit incredible locals and meet fascinating characters. Although he may not look like much, Loaf might be the hero this land kneads.

Play as a flour golem who possesses a never-ending childlike wonder and a set of odd abilities in this 2.5D adventure game!
Loaf can't do it alone: Meet new friends during your adventure, each with their own abilities and personality. Use their unique skills to overcome threats and obstacles whether in fights or when exploring. Together, you’ll engage with varied NPCs, take on side-quests, and find treasures!
Find equipable weapons and upgrades by exploring and completing quests. Each weapon and buddy attack has a button prompt associated with it that you'll need to successfully execute if you want to deal maximum damage! However, make sure you have the right weapon for the job since enemies can have a resistance and a weakness.
While you fight, your dragon buddy Dub, who lets you save your progression while adventuring, will stream your fights to a fake audience with his little laptop! Gather more viewers and answer their demands to get rewards!

Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 559reviews | 79% | — | $302.9K |
| $29.99 | 268ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So this game is half baked(pun intended) and I would say its 5.5/10. Dont get me wrong the story, art, and writing are all nicely done and probably a 8/10 with just those in factor... However. After playing the game 3 years after its release it is still fiiiiiiiilled with bugs that just make playing it feel janky as hell. The bugs include invisible enemies, missing animations, getting stuck in objects, menus freezing up till you enter a new area and they reload, menu badges and weapons just not working and the game just stalling out for like a min before resuming. My other problem is combat balancing and after chapter one(where all the problems began for me) there is no weapon balance and you just use whatever to just wipe out enemies in a round or 2. For context the final two battles took me less than 15 seconds. I can excuse games sometimes being rushed out on release, but leaving your work forgotten and unpolished I cannot excuse
Due to recently being gifted this game, I felt somewhat obligated to write something up after finishing -- it's the least I can do. However, I also got to thinking that there really aren't that many Paper Mario-esque RPGs, and this is the first one I played. A few may know that Paper Mario was actually my first video game (along with Tarzan, but that's beside the point). It's a game that planted a seed in my brain at a very young age that would slowly grow before fully blossoming around my early teenage years. Nowadays, I'd consider myself a massive JRPG-nut, and I greatly thank Paper Mario for introducing me to the genre and to gaming as a whole -- even if I didn't know what a JRPG even was 'til many years later... ...Enter Born of Bread: a game that has been on my radar for the last couple of years but that had me skeptical to try due to many reports of game-breaking bugs and annoying glitches. Let me just get this out of the way: I'm happy to report that I did not experience anything of the sort, aside from a couple of input glitches that fixed themselves after a few seconds. I'm not sure if most of the kinks have been ironed out since release, but this was just my experience. With that said, BoB holds up surprisingly well against its greatest inspiration; particularly in its art style, which replicates the original so well that you could add the TTYD character models to this game and they would not feel out of place. I have yet to play Bug Fables, and while the masses may have a point in saying it's the best PM-like, one thing it lacks is eye candy (though its art style is still charming in its own right). Its familiarity had me feeling nostalgic from the get-go, I praise it for that. The characters also have, for the most part, their own distinctive charm. Lint ain't Goombella, though -- that's for sure. While a lot of love was clearly put into the project, I do think some of its other aspects feel a bit half-baked. The easiest one to gloss over is the story, considering that none of the Mario games tend to have too much depth in this department (though, I'd make an argument for Super Paper Mario). Royal baker accidentally creates bread boy à la Professor Utonium -> Bad guys show up and wreck everything and baker gets blamed -> While trying to clear the baker's name, a grander plot is revealed that threatens the world. Typical stuff, you know, and it mostly works fine enough, with a whole loaf of puns to spare, adding to the cheesiness and aesthetic. My main issue is that the game is kind of short, so it feels like it goes by just a bit too fast. There's only 5 chapters, and the final one literally takes half an hour at most if you're just going straight through the story. It would have been nice to get at least a couple more chapters, BUT ONLY if the combat was made a bit more interesting/faster. This game relies on input gimmicks much like its inspiration, but for the most part they don't feel as fun here. They tried to add challenge by giving many enemies resistances to certain attack types and also making many enemies very tanky despite having very low HP. By the third chapter, combat had already gotten stale because encounters took too long for my liking while also lacking challenge as you can pretty much brute force your way through most encounters. While most special attacks use up a lot of your WP (a stat necessary for using special attacks that can be upgraded on level ups), the mid to late game makes it extremely easy to recover it by equipping boons (this game's version of badges). In the end, it mostly just becomes the waiting game as you defend to recover WP. I never once died, and I'm not exactly expecting a big challenge from this kind of RPG, but considering how much deeper the mechanics seem to be here at first glance, it's a shame that these mechanics weren't really implemented more effectively. I'd also like to note the variety of sidequests, some of which even add story/character development, which is highly appreciated. Although, as someone who rarely does much sidequesting, my main incentive was for the rewards, and I think by the 4th chapter I mostly stopped trying because the game was already easy enough that I did not care to gain more rewards (not to mention that the cosmetic/basic item rewards became more frequent, so meh). But I still do love the fact that the world feels very much lived in and vibrant, even if I couldn't be too bothered to engage with it after a certain point. Not to mention that Chapter 4 was a pretty trash level, map design wise. We just dough rolled right through it. Still, I beat this in only a couple of days, which is rare for me despite the short length. Clearly, the aesthetics and gameplay loop still did a decent job of keeping me engaged, even if the latter could have used a bit more time in the oven to excel. We need more games that look like this. There is still a lot of untapped potential to make something that could truly rival or even surpass the GOAT that is TTYD. I'll get to Bug Fables and Escape from Ever After, eventually, but this was a decent reminder that I long for the Italian plumber. Which reminds me, I should definitely finish Origami King one of these days... [b]Final score: 7.5/10[/b]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pro's lots of jokes and puns "think paper mario but as one big comedy skit" charming looks and character designs low price Con's combat system is clunky with some features outright not working later battles just devolved into spamming AOE's and recovering mana, repeat the timing on some of the blocks seems really out of sync with the animation and the badge that shows you the window appears out of sync as well it is really hard to take to story seriously, the comedy is so constant that even moments that feel like they should be taken seriously just come off as another part of a joke that fails to land. Over all it's an ok game with a really undercooked battle system, if it's half off and you love puns and jokes it would probably be worth it but otherwise i would recommend picking something else up.
I can only say that I am glad I picked this game up at a very good Steam sale, otherwise this would've been a big waste of money. I wanted to give this game a chance, I really wanted to... At one point during a boss fight one of my companions die. The boss was psychic and stole his soul or possessed him or something. After the fight I noticed the health was completely off 0 / -1. I thought to myself "There is no way this is not intended, must be the boss that did something. I must find a way to bring him back" Didn't take long however before I realized that my companion had become permanently useless and actually froze the game if he was in the battle field after the enemies' turn. This is one of many bugs in this game that after 2 years have been completely neglected. I don't even dare to imagine how many bugs there still are that I did not personally encounter but I've heard it's a lot. And to the achievement hunters / completionists out there, stay away from this game because it's impossible to get all achievements. If we look past all the ridiculousness, the gameplay, story might not necessarily be bad, I would call them mediocre, but the bugs and inconveniences overshadow whatever might have been good about this game. The devs have stayed silent about this and not patched this game to a proper state in years so I have to give this game a negative review.
Sadly I have to not recommend this game Aside from the small bugs (animations being stuck, attacks that do not trigger the parry phase), big bugs (enemy attacks that do not end and have you reset the game and probably lose some progress), the game has poor design choices: - A combat system based on attack types and elements that increase or decrease the damage you take or make, but can make you end up on a combat where you can't make damage to enemies if you don't have the propper attacks chosen, or doesn't explain to you that if you choose to defend with your companion (which you can only have one at a time even when being a 5 person group) you can skip the enemy attack on your character, but if you defend with your character you get two attack turns - Platforming in the open world for some reason, with basic controls that don't make platforming easier and punishes failing with environmentla damage (even if it can be deactivated) - Too much text, which is okay first time but you have to read through it if you die and have to repeate the entire scene since you can't skip them - EVERYTHING is a minigame: Choosing your character attacks is a tetris minigame, attacking the enemies is QTE minigame, defending from enemies is a parry minigame. It gets boring very fast for a game this long. If you can put up with this list of drawbacks then you will get a game with some charm and beautiful hand drawn characters and alive maps full of details, but that's it I enjoyed some aspects of the game, but it's not one I would recommend to other people
Extremely borderline thumbs up. This game does have quite a few good qualities, but it's also got SO MANY BUGS that the dev doesn't seem to be fixing. Save your game a lot. Also, do the tomato girl's side quests as early as possible because it gives you movement speed upgrades that make wandering around the world more bearable.
buggy at times and has one big flaw that can ruin your save file (blessing of Will can not be turned off and makes all your attacks cost double do not get it) but overall an incredibly fun game, no bugs were gamebreaking and I really enjoyed my time with it my only real flaw is that enemies never attack your partner
A cute, mixed bag Paper Mario-esqe RPG with an excessive amount of bugs. Presentation is near perfect. Great music, characters and a nice variety of locations. The story isn't anything to write home about but these type of games rarely surprise in that department. I really enjoy the partners you meet throughout the game and I'm glad they keep talking and staying relevant even when their introductory chapter is over- something that I always thought Paper Mario lacked. The game struggles with 2 big problems. The battle system and the bugs. The battle system has some unnecessary mechanics but the main issue is the weakness/resistance system. It's largely irrelevant as the game boils down to spam AOE attacks regardless of any strengths or weaknesses as you'll clear the enemies much faster. A difference of 1 damage more or less is not a good incentive if there are 4 enemies on screen that all attack the same target. The only time it slightly matters is boss fights where there is only one enemy but even then it didn't deter me from using my objectively strongest weapon. A lot of reviews have already pointed it out so I won't write too much about this but the game does have several bugs. They range from slightly annoying (such as the camera scrolling away from Loaf) to soft-locking (a dialogue box that won't close forcing a reset). The quantity of bugs are much more of a detriment to the game than any balancing of the combat. All that being said, I'd still recommend the game (maybe wait for a sale though and SAVE OFTEN) and I'd even play a sequel if they released one. I feel myself wanting more but I would hope they learn from this and put more of an effort to bug testing. One final note, if Dub was a full party member this game would've sold, like, a billion more copies.
[h1]Un excellent Paper Mario-like ![/h1] Born of Bread nous place dans la peau de Tipain, fait d'eau et de farine, dont l'on assistera à la naissance dès le tout début du jeu. Au même moment que lui vont réapparaitrent Fripon et sa bande de vilains, venus d'une autre époque, voulant ressusciter le royaume dans lequel ils vivaient à l'époque, vous l'avez deviner, Tipain et ses futurs amis feront tout pour que cela ne se produise pas. Nous voilà donc lâché dans un monde en 2.5D, comprenez par-là des persos en 2D dans un monde en 3D, alors graphiquement déjà le jeu est super joli, les différents niveaux variés, chaque personnage bien dessiné, les animations ne sont pas en reste, il y a beaucoup de choses à chercher, de quêtes à accomplir, le jeu ne manque pas d'humour et on se prendra assez vite d'affection pour Tipain et sa bande. Venons-en au coeur du jeu, le gameplay, comme je le laissais entendre par le titre de mon évaluation, Born of Bread se joue à la façon d'un Paper Mario, on se promène sur les maps où l'on aura des énigmes à résoudre ou des quêtes à accomplir tout en évitant (ou pas) les méchants parsemant celles-ci. Lors de vos affrontements, au tour par tour, vous aurez le choix entre plusieurs capacités (à débloquer) que vous devrez activer de diverses façons, de la touche à appuyer au bon moment, à une icone à maintenir au milieu d'une cible ou à une série de QTE, voici les différentes façons de combattre vos adversaires. Je dois en être à peu près à la moitié du jeu en prenant mon temps (je vise 100%de succès) et mon compteur de jeu affiche déjà 15h de jeu donc je pense que l'on peux dire que le jeu dispose d'une durée de vie tout à fait correcte et qu'il n'est pas vendu à un prix très élevé (24€99). Les + : + Très beau jeu. + L'humour quasi-omniprésent et pas relou comme dans certains autres jeux. + Un monde vaste et varié à explorer. + Beaucoup de choses à faire et à découvrir. + Une bonne durée de vie pour un prix assez contenu. + Un jeu pour petits et grands. Les - : - Le gameplay des combats qui pourrais se révèler un peu redondant pour certaines personnes au bout d'un moment. Voilà, je ne peux que conseiller le jeu aux amateurs de RPG et de jeux d'aventures, vous y passerez clairement un excellent moment ! D'ailleurs j'y retourne ! :D Ce sera un très bon 17/20 et une excellente découverte pour ma part.
Born of Bread is an... interesting title, baseline it's a RPG that surrounds itself with a number of beautiful scenes and a colorful cast of characters that bear a touch of humor with every member. I think if you want to play an Indie Game that has a fair amount of puns and adventure in a single run I think this is a fine choice! .....That said it would only really rate a 4/10 from me personally due to a lot of issues regarding the entirety of the project. I've played a number of RPG and Paper-Mario Likes (which feels the most similar in theme) and I totally understanding how they strive to create their own identity, but it suffers from starting an idea and never really following up on it. Frankly it feels like the game got rushed and shoved out the door all of a sudden? This'll be a long review. I'm going to keep it pretty vague to avoid major spoilers, and I do understand this game is designed for a younger audience. Actual bugs crop up a lot in this game, like using consumables would regularly cause a softlock that required jiggling through random commands to escape alongside non-intuitive controls (for the keyboard) amidst false instructions every so often (such as the chat feature button). The maps, while beautiful, are very large and frankly built similarly non-intuitively with their selective invisible wall placement and ABUNDANT use of foreground routes that are less clever and more clumsy given default settings dealing environmental damage. Narratively it does have a story, but it fails to bridge actual connections with characters. I love most of the designs and the potential lore within the story (references or otherwise), but it's severely held back by how blase every situation is handled or taken. It's extremely 'safe' in every sense of the word, and a lot of the identity seems to really be formed around puns more than the characters inside (even the exceptions are very... linearly designed). There's so much I wish the game would tie back into the core institutional foundations of the story, but it simply doesn't. User Interface was probably the weakest link in the game, Maps are pretty but awkward, Story/Writing is rather less than average, UI was absolutely the worse thing in this game. This is speaking as a keyboard player, but so much of the reactive boons didn't seem to properly proc that I ended up leaning back into solid stat/gain options atop of the aforementioned buggy inventory. The One-off consumables are 'cute', but it doesn't compliment the limited space (and lack of storage) the game offers, moreover when it's tied to actual quests. Speaking of which, I don't know why the Quest Item bar was non-interactive or why my actual Quest log never really informed of the next objective after a certain point. Then there's the battle system, it could just be me but it did not feel intuitive at all and I frankly felt like I was going 'ungabunga' with neutral options most of the time because the affinity sheet felt more like a hindrance than any help. This fact came really fast given the MC's means of damage (given he must ALWAYS be in the party it seems) is centered around their own equipment of varying affinities, which just felt more like I was trying to be ready for anything, as there was a lack of actually being given a heads up on what I might be facing next. The combat system has potential, but ultimately lacking so much that it was just easier to run neutral options when there's nothing reinforcing that I keep the affinities OR status ailments in mind. Partner options in battle were also very lacking, if they can't use option then don't present them (looking at you Specials). In fact I saw that for some reason TP-costing abilities were just laid out in the Attack options. I'm not against the Partner Skill Trees either, but having it be a choose scenario when I don't know what I'm up against at important fights like a Boss Battle feels really bad when you have no ability to change it out mid-battle either. Literally the only way to possibly capitalize on it beyond ungabunga strat is to know the battle beforehand, or die and come back and try again with the knowledge. Now I do love the streaming theme, wish it was used more dynamically. Ultimately I think I really would have loved more fleshed out characters and diverse conflicts. Bug fixes are bug fixes, but things like story and core game mechanics probably needed a lot more refining overall. I hope the next game will be able to surpass its predecessor.
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Where this game's players are, estimated from review languages.
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