
Get ready to go on a wacky and joyful turn-based RPG adventure! Play as Loaf, a freshly baked flour golem, and explore the different regions of a wonderful world ripe with mysteries with the help of a colorful cast of characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 28 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 18.8/day in the week to Jul 16 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Beings from another age are causing havoc across the land! And with their mischief comes a great threat to everyone. The unlikeliest hero, a golem born of bread, will find himself and his newfound buddies in the middle of a drama that's thousands of years in the making. Together, they will visit incredible locals and meet fascinating characters. Although he may not look like much, Loaf might be the hero this land kneads.

Play as a flour golem who possesses a never-ending childlike wonder and a set of odd abilities in this 2.5D adventure game!
Loaf can't do it alone: Meet new friends during your adventure, each with their own abilities and personality. Use their unique skills to overcome threats and obstacles whether in fights or when exploring. Together, you’ll engage with varied NPCs, take on side-quests, and find treasures!
Find equipable weapons and upgrades by exploring and completing quests. Each weapon and buddy attack has a button prompt associated with it that you'll need to successfully execute if you want to deal maximum damage! However, make sure you have the right weapon for the job since enemies can have a resistance and a weakness.
While you fight, your dragon buddy Dub, who lets you save your progression while adventuring, will stream your fights to a fake audience with his little laptop! Gather more viewers and answer their demands to get rewards!

Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 559reviews | 79% | — | $302.9K |
| $29.99 | 268ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Born of Bread is an... interesting title, baseline it's a RPG that surrounds itself with a number of beautiful scenes and a colorful cast of characters that bear a touch of humor with every member. I think if you want to play an Indie Game that has a fair amount of puns and adventure in a single run I think this is a fine choice! .....That said it would only really rate a 4/10 from me personally due to a lot of issues regarding the entirety of the project. I've played a number of RPG and Paper-Mario Likes (which feels the most similar in theme) and I totally understanding how they strive to create their own identity, but it suffers from starting an idea and never really following up on it. Frankly it feels like the game got rushed and shoved out the door all of a sudden? This'll be a long review. I'm going to keep it pretty vague to avoid major spoilers, and I do understand this game is designed for a younger audience. Actual bugs crop up a lot in this game, like using consumables would regularly cause a softlock that required jiggling through random commands to escape alongside non-intuitive controls (for the keyboard) amidst false instructions every so often (such as the chat feature button). The maps, while beautiful, are very large and frankly built similarly non-intuitively with their selective invisible wall placement and ABUNDANT use of foreground routes that are less clever and more clumsy given default settings dealing environmental damage. Narratively it does have a story, but it fails to bridge actual connections with characters. I love most of the designs and the potential lore within the story (references or otherwise), but it's severely held back by how blase every situation is handled or taken. It's extremely 'safe' in every sense of the word, and a lot of the identity seems to really be formed around puns more than the characters inside (even the exceptions are very... linearly designed). There's so much I wish the game would tie back into the core institutional foundations of the story, but it simply doesn't. User Interface was probably the weakest link in the game, Maps are pretty but awkward, Story/Writing is rather less than average, UI was absolutely the worse thing in this game. This is speaking as a keyboard player, but so much of the reactive boons didn't seem to properly proc that I ended up leaning back into solid stat/gain options atop of the aforementioned buggy inventory. The One-off consumables are 'cute', but it doesn't compliment the limited space (and lack of storage) the game offers, moreover when it's tied to actual quests. Speaking of which, I don't know why the Quest Item bar was non-interactive or why my actual Quest log never really informed of the next objective after a certain point. Then there's the battle system, it could just be me but it did not feel intuitive at all and I frankly felt like I was going 'ungabunga' with neutral options most of the time because the affinity sheet felt more like a hindrance than any help. This fact came really fast given the MC's means of damage (given he must ALWAYS be in the party it seems) is centered around their own equipment of varying affinities, which just felt more like I was trying to be ready for anything, as there was a lack of actually being given a heads up on what I might be facing next. The combat system has potential, but ultimately lacking so much that it was just easier to run neutral options when there's nothing reinforcing that I keep the affinities OR status ailments in mind. Partner options in battle were also very lacking, if they can't use option then don't present them (looking at you Specials). In fact I saw that for some reason TP-costing abilities were just laid out in the Attack options. I'm not against the Partner Skill Trees either, but having it be a choose scenario when I don't know what I'm up against at important fights like a Boss Battle feels really bad when you have no ability to change it out mid-battle either. Literally the only way to possibly capitalize on it beyond ungabunga strat is to know the battle beforehand, or die and come back and try again with the knowledge. Now I do love the streaming theme, wish it was used more dynamically. Ultimately I think I really would have loved more fleshed out characters and diverse conflicts. Bug fixes are bug fixes, but things like story and core game mechanics probably needed a lot more refining overall. I hope the next game will be able to surpass its predecessor.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Born of Bread is one of the easier paper-likes you'll play, I had a good idea and say it's worth buying. I only encountered one game breaking bug, it's very small and at the very end of the game, I talk about it at the end of this review. [h1]Gameplay[/h1] [h3]Battle[/h3] Enemies have resistances and weaknesses, they reduce and increase damage you deal respectively. There's an item early on you can easily miss that shows you these, you can get it once you obtain your first partner, give it a good search. Partners have different moves you unlock by smashing salamanders and turning in their souls to a nun. These moves also have types, but can also have different effects to apply debuffs or and heal you. Loaf, the main character you play as, unlocks new attacks by finding weapons, each having their own types and use cases for dispatching enemies. Loaf also has special moves, first two are self buffs that really aren't worth your time, half way through the game you start getting attacks for this category, which still aren't really worth it versus the raw damage you can get from weapons. Loaf's attacks and partner attacks use "WP", Loaf's special attacks use RP, each time you level up you can choose between adding 3 points to, I never felt need to put a point into RP. [h3]Equipment[/h3] You have consumables, weapons, and boons.[list] [*]Consumables regain you HP, WP, HP & WP, or RP. There are no buff items. [*]Weapons fit into your backpack space in a Tetris format [*]Boons increase your HP/WP, give you more damage on a condition, or have other useful effects such as showing you enemy resistances/weaknesses as mentioned above.[/list] [h1]Writing[/h1] Actually good writing, every NPC has some kind of dialogue worth reading whether it be for entertainment or providing you tips. [h1]Glitches[/h1] I didn't encounter many issues, so I'll list them all here, one is game breaking.[list] [*]Enemies in the final levels have an attack that doesn't work correctly and will soft-lock the fight. By the end, you should have the power to kill them all in one turn. [*]The house in chapter 3 occasionally doesn't load the level's visuals correctly when you enter the area, it doesn't affect gameplay and is easily fixed by leaving and reentering the room. [*]The sound will start messing up if you play too long.[/list]
I'd give it a 7/10. This game definitely has some noticeable issues. There are quite a few bugs that make playing frustration since you have to restart the game to get rid of them. Overall its worth a playthrough if you enjoy Paper Mario.
Excelente RPG de turnos com "atividade", na mesma pegada de Paper Mario e Bug Fables. Bastante exploração, bem humorado e com excelente arte. Fortemente recomendado pros amantes do gênero.
Initially pulled in by the art style and backpack management puzzle idea, I had a good time playing this game. The story/writing was enjoyable and funny. The art really did shine and was a big reason I pushed through what was a repetitive and mostly uninteresting battle system. Once you unlock the "hit everyone" attacks, you basically just spam those attacks and do little else in battles. Leveling up heals you and restores all of your attack points and this happens every few battles and I rarely ran out of points to use for attacks until the end of the game. But then you just use your items or do a round of defending which recovers the attack points, the. You're good to go again. The battle system has a fun feature where you're "live streaming" your battle and there are bonuses for doing what chat suggest. But I never found the need to do this, so it fell a bit flat, but I did like the idea of having chat watch along, I just wish it was implemented better. There are special skill attacks, again I didn't really find much of a use for them, I think there's a lot of balancing to be done to make these systems all work together properly. Despite the battles being fairly easy/boring I did enjoy the story and running around finding collectables for upgrades and colour pallettes (though I didn't like the alternative colours). Worth a play, but I think it needed more time to bake 😉
This game should been left in the oven a bit more, it felt rushed for sure, The combat is flawed in the sense where your partner for the most part will not take any damage unless you use the defend action during their turn, while yes you can switch the partner to be in front, you will lose your action with the MC and if you use an attack with the partner they will not stay in front making the whole point of switching pointless, not only you lose on an action with the MC the sole reason to switch which is usually make the partner take some of the damage instead of MC. Then we have some of the status effects where they effect the enemies attack speed by making it either slower or faster, it's the most useless effects I ever seen and its more detrimental since it can throw your block timing off. The Story didn't stick out, it felt short and rushed specially at end. The music and the areas are nice at least.
Офигенная игра! Купил её довольно дорого, по 90% скидке, Геймплей сначала не понравился, типо карточные тактические игры, но тут нету прям сильно много чего запоминать из тактики, а то бывает в тактиках СЛИШКОМ много механик что это просто пипец, тут всё хорошо. Также сюжет милый, хороший, и простой. Единственное- оно плохо поддерживает клавиатуру, тоесть некоторые кто поиграют поймут, и скорее всего поэтому у этого произведения чуть меньше очень хорошей оценки, но всё же она очень прикольная. Баги по типу: - Ты не можешь листать по списку задач, только на контролере сможешь. - Нету изменения управлений, тоесть каких то настроек управления нет, тоесть забыл как на что нажимать - это твоя проблема. - На некоторых сцен, игра застревает, картинка всё ещё двигается, но ты не на что не можешь нажать.
This is super cute and I've really enjoyed it so far. I'm probably only 1/4 of the way through. I plan on finishing, just saving it for another time like a special treat. There's so much to explore and do, the menu / your notebook is complex but it all makes sense, the map is dense with information but the story flows easily. This is a world you can really get lost in. A lot like a fairy tale with teaching lessons about the right thing to do and the power of friendship and family and things don't go as planned but that's what life is all about.
My favorite Paper Mario like game on steam, Adds some unique mechanics I really like (backpack management, damage/element types, etc) and keeps some classic mechanics (Badges, partners, etc). Has a few considerable bugs, but I really enjoyed my time with it!
I love this game's artstyle, it has a fun story and saturday morning cartoon vibes. You can tell it was made with love and it feels great to experience
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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