
Discover and destroy increasingly horrifying creatures across an oppressive lofi world, wielding fierce weaponry and powerful magic in this pocket-sized action adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 700reviews | 77% | — | $144.2K |
| $3.99−60% | 17ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Dioramas Sombrios[/h1] 🔹 [b] Não é um Hack'n Slash e muito menos um Souls Like. Não é nem um RPG, MAS [/b] uma fina casquinha Souls está presente como controle de estamina, parry, dash, ataques fortes e fracos. Cada Boss tem mecânicas e padrões diferentes bem interessantes e a arte minimalista é opressiva e melancólica. 🔹 Não é um Rogue Like porque sua campanha principal possui progresso linear estático, níveis predefinidos e ausência de morte permanente (permadeath). É um Ação/Aventura bem diferente e interessante. 🔹 Bleak Sword DX é um jogo ótimo, mas se prolongou de mais, desnecessariamente. São 12 capítulos, cada capítulo dividido em 12 dioramas lindos. O jogo poderia ter 10 capítulos de 10 dioramas e estaria no ponto. [b] Recomendo para os amantes de Souls Like, irão gostar do joguinho, vale a experiencia. [/b] Não recomendo como porta de entrada para o gênero Souls.
This game has a ton of wasted potential to sum it up in a single word. When I first played the demo, I was super excited to play the full game and after finishing the main campaign I can't explain my feelings with a better word than disappointment. To understand of why I feel that way you need to know two main things: 1-The game core mechanic is parrying 2-The game "Tries" to encourage aggressive play style but the problem is that the game after the first 2-3 worlds and at each boss fight ignore the single most important thing about it which is the parry mechanic where non of the bosses attacks' can be parryed and to take it a step further the game introduce tons of enemies with the same issue and. the worst part that it does not stop at destroying the first point but it goes on and kill the second point with bad crowd distribution where the game put lots of enemies with no space to control the crowd of enemies that already can't be countered with a parry and the issue gets even more annoying with smaller enemies like mice and bees that keep coming in great numbers and fast attack patterns. Another major issue with stopping encouraging aggressive play style is enemies who keep teleporting and have invisible frames after teleporting which is a genuinely dumb idea simply because such an ability should support faster reactions and more movement but the game thinks other wise. Another less major issue is that the worlds of the game starts to feel repetitive after 6-8 rounds at max even though the game itself is so short and can be finished within 5-8 hours and the whole world before the library has no meaning other than adding another world to the game. The last major issue is all bosses are under level and does not complement the worlds especially the final one. I really am disappointed because the game could've been so much better and I really wish two see a sequel that fixes the first game because it has so much potential to be a great game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $9.99 |
| — |
| 78%* |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
To be frank i like this games combat and how it feels and after beating the game and no hitting each boss i can say that parry is not a useful mechanic in this game. The combat does get frustrating as all you are fighting are the same enemies but they are stronger now. I want to recommend this game but its feel like the gameplay was never tested. If looking for the main points here they are: HP and defense stat barely matter dump into attack stat Losing XP and gaining XP feel like a chore You basically can't grind XP as the only major XP bonus is to complete a level for the first time. Items are too rare and you can lose them pretty fast The gameplay gets boring as the most viable strategy is rolling rolling rolling A certain big enemy is not fun to fight and will 3 shot you If you don't kill enemies fast enough you can easily get overwhelmed Bosses were cool easy but cool MY F***ING RINGS GIVE ME BACK MY RINGS.
MUITO REPETITIVO, a ideia é boa, mas é chato e repetitivo, mesma coisa sempre, movimentação de retardado. MASSSSS, tem 1 arte legal, é bem desafiador, é um mini roguesouslike simplão de tudo, é jogavel. MASSSS, eu não pagaria 8,00 nele de novo, talvez 4.
The game frequently relies on unblockable attacks and tight spaces, leaving almost no room for error. other than this game isnt difficult. level system is also useless in every new biome stats of enemies scales with you. trial and error nature can shift from "challenging" to "tedious" once the initial novelty of the art style wears off.
In my opinion this game is underrated. What it offers is bite-sized, hack-n-slash levels that last one or two minutes each. How I've played through the game is in small chunks at a time, a handful of levels here and there, and it's been a fun little time killer. The combat (roll and parry) are satisfying, levelling up your stats make a noticeable difference, and some boss fights feel like Souls bosses. I would recommend this as a casual time killer.
This game is alright. I recommend just playing the campaign once or twice and not touching the others modes or going for 100 % achievements. As it requires 4 playthroughs, and an impossible achievement since the develeper gave up.
Started decently, fell flat on its face with the janky enemy attacks, some enemies that are genuinely a chore to fight when spammed in levels especially when theres 4 other enemies body blocking for them (necromancers). Drop rates on the items are genuinely atrocious especially when you lose them on double deaths. Levels sometimes being so zoomed out that you cant see ♥♥♥♥. Bosses were mostly fun to the point i played up to so i might stick out to the end but my opinions probably wont change.
Amazed nobody talks about how good this game is. Bit repetitive, but decently and satisfyingly challenging.
Dark Souls in an 8-bit style, what's not to like?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1K | 16 | 88% | $2.99 | |
| $77.9K | 342 | 96% | $9.99 | |
| $15.3K | 82 | 93% | $7.99 | |
| $11.6K | 93 | 77% | $7.99 | |
| $928 | 3 | 100% | $14.99 | |
| $705 | 14 | 100% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $144.2K | 501 | 81% | $12.99 | |
| $144.3K | 469 | 62% | $9.99 | |
| $144.3K | 608 | 91% | $9.99 | |
| $144K | 278 | 96% | $9.74 | |
| $144K | 254 | 93% | $19.99 | |
| $144K | 809 | 90% | $9.99 |