
You are strong and huge, you have a heavy sword in your hands, and somewhere deep an ancient evil is hidden. The King himself sent you on a difficult campaign: to find the immortal enemy of all people. Find ancient artifacts and work your way through the labyrinths with steel and magic.
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Languages: English, Russian
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
genuinely a really great game *holds you down and starts forcefully having sex with you* thank you for the years of servcice
Dicho de una forma simple y limpia [b]Cubes and Knights[/b] es un buen juego. Raro, si, pero buen juego. Confuso, también, pero de jugabilidad gratificante. A grandes rasgos es un FPS con tintes RPG y roguelike… y puede que también tenga algo de metroidvania. Mucho más se puede decir. Somos un caballero que es enviado por el rey para asesinar el Lich que habita en las entrañas de la tierra. El argumento solo actúa como disparador de la aventura dado que luego no se vuelve a tocar hasta el final. Necesitamos abrirnos pasos por 7 niveles generados de forma aleatoria (y no tanto, porque se repite el mismo patrón). Vamos a encontrar diferentes armas y artefactos para volvernos más fuertes y acabar con los enemigos fácilmente. Hay muchos secretos y se recompensa muy bien al jugador si los encuentra, pero puede costar agarrarle la mano a esto porque no existen tutoriales ni explicaciones. Las mecánicas son curiosas, los enemigos no tienen salud, en cambio tienen aguante que se regenera rápidamente. La estrategia es golpearlos hasta que pierdan el aguante y entonces darle el golpe final. Los sonidos van en tono con el apartado gráfico retro. La ausencia de música lo vuelve un poco más inquietante aunque hubiese sido linda una melodía que suene de fondo. Es frecuente verlo en descuentos pero solo del 15%. No tiene precios regionales. Su duración es de aproximadamente unas 2 horas. Dado su concepto extraño, puede no ser un juego para todo el mundo, pero si te gustan las rarezas, este diamante en bruto vale la pena y lo vas a disfrutar.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cubes and knights is a grumpy little game that dares you to play it and try to squeeze some fun from its adorably creepy low-poly body. It's not that hard once you get a hold of the basic mechanics of dodging and parrying. The levels are pre-made, with only element of randomness to them being the items present, and the placement of entrances and exits - which means it would take a lot less time to beat if it didn't limit the number of lives like some old NES game, and just gave you the option to save, rather than make you replay the first levels again and again. Funny enough, the game's creator suggests a simple cheat to effectively do that (just backup the folder with the savegames), but won't implement it as the game's feature officially, insisting that it should be treated as a roguelike experience. Oh well. In any case, the game is a lot of fun, and I'd be happy to pay more for a truly roguelike sequel, based around the same mechanics and aesthetics, but with more variety in weapons, powers and enemies - and, crucially, procedurally generated levels.
Unique mysterious medieval fantasy game where the king sends you down into the eerie dungeon depths to slay the wandering undead, cruel wizards and (hopefully) put an end to whatever evil lurks at the lowest layers. The game feels kinda janky and floaty, but it has a lot of charm and it's satisfying to master the combat and to unravel the secrets. There are some slight roguelike elements (permadeath and random items/spawn location) but it's mostly just battling through the same dungeon until you get lucky or get the hang of things. The style and atmosphere are phenomenal. The game presents a formidable challenge. It's quite short but I'd still recommend.
The combat system is quite janky and there isn't really anything to the game beyond that. It's fun for half an hour or so.
Artstyle is unique, interesting, and looks good. Sound design is good, despite lackluster ambiance and no music. Gameplay is simple but effective, weighty and fun. How environments can be destroyed is also cool: attacks can break barrels, wooden gates and vases, but only falling enemy bodies and magic can break the walls, ceiling and floor. This is sometimes used for secrets, even. But the main problem is: it lacks mechanics and content. Some RPG stuff would do wonders to make the game more enjoyable... but another big problem is that levels are barely randomized, which is a bit sad and boring, but at least it makes progression consistent (you always get the same weapons in the same order). Not enough to make up for the fact this makes retries super repetitive, specially when the rooms+enemies you go through each floor are basically the same, just in slightly different positions. Other annoyances are: -Mouse sensitivity and FOV do not go high enough; -Wonky translation; -Interface feels unfinished and is not up to par, might be a bit buggy too. Specially the dialogue/interaction window and the minimap; -Animations are not good enough for such a heavily parry-based game; -Poison gas of lower areas not only is not distinct from normal fog at all, but also seems random as to when it actually damages you; -Aiming with the wand is... not aligned at all and lacks a crosshair, which would be ok if the projectile hitbox wasn't not only very precise, but also seems to fly randomly; -Mages can cast (unblockable) spells instantly, making it extremely frustrating to fight them; -Resurrection Relics simply allow you to try the current floor again (with no items, and the same possibly low HP you started it with). It's pretty weird and amkes them almost useless; Overall, it's neat, but lacks meat. It's a very cheap game so that's OK. I hope the developer keeps making more games, with just more stuff, in the future.
Лицарювати зі своїм мичем по врожині - це по панськи.
Feels like a tech demo more than a full game. Hit detection also seems weird and hard to gauge. Destructible environment is neat.
[h1]Review zu Cubes and Knights[/h1] Spiele wie Cubes and Knights gibt es nicht häufig. Damit meine ich primär Hack & Slash Spiele in der Egoperspektive und ich muss es wissen, dass es diese Kombination nicht häufig gibt, denn ich bin jemand der ständig auf der Suche nach neuen Ablegern dieses Genres in jener Perspektive ist und nicht immer fündig wird. Cubes and Knights habe ich mir deshalb etwas genauer ansehen wollen, weil ich mich zurzeit auch für [url=https://store.steampowered.com/app/1804010/Labyrinth_Of_The_Demon_King/]Labyrinth Of The Demon King[/url] und [url=https://store.steampowered.com/app/3017330/Verho__Curse_of_Faces/]Verho - Curse of Faces[/url] interessiere und ich mir dachte "Irgendwo muss ich ja anfangen." und habe mich dann hierfür zuerst entschieden. Gleich zu Anfang jedoch fiel negativ auf, dass das Spiel auf technischer Ebene nicht ganz meinen Erwartungen entspricht. Die FPS sind festgelegt und der Höchstwert ist 60 den man einstellen kann. Meiner Meinung nach inakzeptabel. Das heißt, dass schon der Ersteindruck vom Spiel auf mich ein bitteres Gefühl im Mund hinterlassen hatte. Danach wurde es jedoch nicht besser, denn man merkt recht schnell, dass das Spiel nicht nur Indie ist, sondern so richtig Indie. Es gibt keine Musik und kaum nennenswerte Sounds, man kann nicht kriechen, Animationen gleichen sich oft und sind mehrfach verwendet worden, z.B. beim Schwung der eigenen Nahkampfwaffe. Irritiert war ich auch, dass freundliche NPCs aussehen wie Gegner und das hierfür keine neuen Modelle kreiert worden sind. Überraschend hingegen war die zerstörbare Umgebung, die allerdings merkwürdig agiert, weil sie größtenteils nur auf die Angriffe von Gegnern reagiert und weniger auf die des Spielers. Dennoch war diese doch recht gut umgesetzt worden, sodass Kämpfe ihre Spuren in dem Dungeon hinterlassen können. Waffenvielfalt war auch umfangreicher als ursprünglich vermutet. Alles in allem zum Ausprobieren ganz nett gewesen, aber ich werde das Spiel nicht weiter verfolgen. Ich habe es zwar nur bis zum dritten Dungeon geschafft, aber vom Gefühl her schon alles gesehen. Ich hatte nicht das Gefühl, dass das Spiel darüber hinaus mir noch viel mehr Interessantes hätte bieten können. Ich selbst werde mir wohl eher die beiden oben aufgelisteten Titel demnächst genauer anschauen, weil die auf mich deutlich interessanter wirken. Ich danke fürs Lesen und wünsche sehr viel Spaß beim Spielen! ;-) [code]Hast du noch mehr Interesse an Reviews wie diese? Dann besuche doch meine [url=https://store.steampowered.com/curator/34784076/]Steamkuratorseite![/url] ;-)[/code]
the combat system is satisfying
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