
The world’s most irreverent co-op action adventure returns! In the next chapter of Magicka, players ascend from the ruins of Aldrheim to experience a Midgård almost wiped free of Wizards after the Wizard Wars, with the few that do remain having either gone mad or extremely hostile toward all others
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bom jogo, esperando um magicka 3
Очень необычное путешествие на 5 часиков
In dem game gibt es keine Vampire
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 13.4K | 90% | $12.99 | |
| $3.2M | 4.5K | 81% | $22.99 | |
| $3.2M | 17.9K | 83% | $10.99 | |
| $3.1M | 5.9K | 25% | $14.99 | |
| $3.1M | 3.9K | 68% | $39.99 | |
| $3.2M | 4K | 48% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5M | 32.1K | 85% | $9.99 | |
| $4.7M | 9.5K | 87% | $19.99 | |
| $1.1K | 7 | 100% | $5.99 | |
| $32.5M | 109.6K | 96% | $14.99 | |
| $28.3M | 31.8K | 79% | $39.99 | |
| $37.1M | 90.8K | 91% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I took a break from this game due to not being able to get Magicka 1 to work with the fix that worked the first time. But Magicka 2 is much much than Magicka 1. Yet, I am still not playing with the controller. I find casting spells much more intuitive with the keyboard remapped and relabeling some of the elements in my mind. I remapped all elements to correspond to the letters. Using A: Air/Lightning, S: Shield, D: Death/Arcane, F: Fire, Q: Quench Heat/Thirst with Ice, W: Water, E: Earth, R: Revive/Life. I also found removing the left mouse button for move with <Space> to improve combat. I remapped the right mouse button to melee and imbue the same. I still use middle mouse button for self and the thumb button mouse button 3 for area around self spells. I use the button 4 thumb button for cast. It took some getting used to but I find it more intuitive then the controller and default settings. I love this game. This game is one of a kind game. Best real-time-critical-strategy game for me. I compare this game to math. It is very accumulative. It is nothing like any bullet hell or roguelike game. Not for the hack and slash crowd at all. It takes time and practice and a lot of research and intelligence gathering for strategy. But it is all worth it. Everything most fulfilling takes time and effort. But this game is perfectly balanced with immediate game play with simple spells and melee. But those will get you no where without mastering and memorizing the other more accumulative spells.
Самая крутая игра про магов.
.
слишком мало
короткая(
Like the spell combinations
很想吐槽最终BOSS,很折磨。纯英文瞎玩也能过,但是很折磨。 总体来说是很有创意的游戏,可惜没中文,七八个小时能通关。推荐手柄。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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