
Slaughter endless abominations while moving stylishly through a lovecraftian nightmare. Combine a multitude of unlockable weapons, abilities and upgrades in order to survive as long as possible, and reach the top of the leaderboards.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Madshot: Road to Madness is a frantic roguelite shooter that embraces chaos from the very first minute and rarely slows down. Developed by Overflow and published by 505 Pulse, the game takes players into a dark world inspired by Lovecraftian horror, where an ambitious alchemist finds himself trapped in a nightmare filled with eldritch creatures, supernatural dangers, and endless waves of enemies. Rather than focusing heavily on storytelling, the game prioritizes fast-paced action and replayability, using its eerie setting as a backdrop for a relentless battle against madness itself. The core gameplay revolves around surviving increasingly difficult enemy hordes while building a powerful arsenal through a wide variety of upgrades and abilities. What separates Madshot: Road to Madness from many other roguelites is its strong emphasis on mobility. Players are encouraged to stay in constant motion through dashes, wall jumps, aerial maneuvers, flips, and evasive movements that make every encounter feel dynamic. Combat becomes a thrilling test of reflexes as players weave through swarms of enemies while simultaneously unloading a barrage of gunfire. The fluid movement system gives the game a distinctive identity and adds a level of skill expression that rewards practice and mastery. Weapon customization and progression form another major pillar of the experience. Throughout each run, players gain access to a large selection of upgrades, passive bonuses, active skills, and devastating special attacks. The sheer number of combinations allows for a surprising amount of experimentation. Some builds transform the player into a mobile damage dealer that tears through enemies with overwhelming firepower, while others focus on survivability, crowd control, or ability-based destruction. The excitement of discovering powerful synergies keeps runs engaging and encourages players to return for “just one more attempt” in pursuit of an even stronger build. The game's visual presentation effectively supports its frantic gameplay. Dark environments, grotesque enemy designs, and colorful combat effects combine to create an atmosphere that is both unsettling and exciting. The Lovecraftian influences are evident throughout the creature designs and overall aesthetic, giving the game a unique personality among modern roguelite shooters. Explosions, projectile effects, and ability animations frequently fill the screen, creating a sense of overwhelming intensity that perfectly matches the game's theme of descending into madness. Audio design further enhances the action. Weapons feel impactful thanks to satisfying sound effects, while the soundtrack maintains a tense and energetic tone during combat encounters. The combination of sound and visuals helps make each successful dodge, critical hit, and enemy elimination feel rewarding. Even when the battlefield becomes crowded with threats, the game does a solid job of maintaining an adrenaline-fueled atmosphere that keeps players focused and engaged. One of the game's greatest strengths is its replay value. The randomized upgrade system ensures that no two runs unfold exactly the same way, while score-chasing mechanics and escalating difficulty provide additional incentives for improvement. Players who enjoy refining strategies, mastering mechanics, and experimenting with different character builds will likely find a lot to appreciate. The game rewards both mechanical skill and strategic decision-making, creating a satisfying progression loop despite its relatively straightforward structure. However, Madshot: Road to Madness may not appeal equally to everyone. Players looking for a deep narrative experience or extensive exploration may find the focus on endless combat repetitive after extended play sessions. Success often depends on mastering movement and surviving increasingly chaotic encounters, which can create a steep learning curve for newcomers. Some runs can feel brutally difficult, especially when enemy density and projectile spam reach extreme levels during later stages. Despite these shortcomings, Madshot: Road to Madness succeeds in delivering exactly the type of experience it promises. It is a fast, challenging, and highly replayable roguelite shooter that thrives on movement, experimentation, and high-intensity combat. The combination of acrobatic gameplay, diverse upgrade options, and a distinctive Lovecraftian setting creates an entertaining package for players who enjoy action-focused indie games. While it may lack the narrative depth of some genre competitors, its polished mechanics and addictive gameplay loop make it a worthwhile addition to the roguelite landscape. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its good
Прикольно, НО в рандомный момент FPS опускается до 10-15, настройки графики ни на что не влияют. Играть невозможно
although it often crashes(i lost my potential top 1 in world best record cus of this),its very fun and is what i hoped for when i finished the first madshot..an endless mode.
As a little bit of a warmup it's not bad. But compared to other games in the genre like Vampire Survivors, this does not have the addicting nature or tight gameplay. Now VS strips the game down to the very basics and excels in it's design within that. Madshot feels pretty clunky and there isn't a lot variety here. However, it is fun for a few hours and for the asking price, it's pretty nice. I got this in a bundle with the actual Madshot game. But safe to say, this could have easily been a mode within that game.
Didn't even realise i was going to get this when purchasing the other game. Really like both games thanks
TURKCE DYİL DESTEİ OLMADII İÇİ N 1 ! YILDIZ WERDİM BİDE OYUNN MÜZİQLERİ BŞRAZ FALZLA İYİİİİİ
割草游戏,但是技能点实在是太弱了!太弱了!怎么玩都爽不起来。 最操蛋的是经验不是怪死了就增加,你得去捡,这时候就成了“卡拉赞来卡拉赞毕业”的笑话处境: b枪太弱了,你只能一边逃一边A,可是这样就吃不到经验了,等蝙蝠一出来立马会被咬死。除非慢慢磨当魂游玩,但这种割草游戏不应该是爽游吗!?
Got this one for free by purchasing Madshot, honestly, it's nothing special, but the art is super good. Good enough to waste a few minutes.
Muzyka 10/10 Gra dość sympatyczna. W ciągu 4 godzin odblokowałem wszystkie bronie. Znalazłem też nieśmiertelny build, gdyby nie glitch gry, który sprawił że nie mogłem atakować lub uniemożliwiał spawnowanie przeciwników, to myślę, że mógłbym pobić rekord globalny.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 28.5K | 95% | $19.99 | |
| $37.7K | 285 | 84% | $6.79 | |
| $957.4K | 3.6K | 82% | $9.99 | |
| $3.2K | 65 | 74% | $2.99 | |
| $2.3K | 21 | 62% | $4.99 | |
| $5.1K | 67 | 84% | $6.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1K | 52 | 58% | $2.49 | |
| $3.1K | 69 | 100% | $2.99 | |
| $3.1K | 86 | 67% | $2.99 | |
| $3.1K | 90 | 93% | $1.99 | |
| $3.1K | 125 | 65% | $0.99 | |
| $3K | 108 | 28% | $0.99 |