
Madshot is a fast-paced, acrobatic, rogue-lite shooter. Survive the ever-changing road through Cthulhu and beyond. Equip endless upgrade combinations as you fight your way through horrific monsters and multi-phased boss battles.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−66% | 210reviews | 79% | — | $27.8K |
| $6.79−66% | 5ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Madshot is a competent roguelike platformer, with great art, good action, heavy soundtrack and a compelling meta-progressions system. The visuals and art are the best part of the game, just insane aesthetics! The scenario variety is pretty great, the effects are fantastic, the artwork is enchanting, the designs are out of this world (literally), and how the blood from killed enemies runs to the portal in order to open it really portrays the madness, and I have nothing but compliments for the artistry in this game. The enemy variety is great, and the Lovecraftian designs are Mwah, chef's kiss. There are a lot of bosses and mini-bosses, the runs are a bit too long if you want to get strong, but it's nothing major. As for weapons and upgrades, it's fine, the game could use a bit more weapons, and the upgrades could have a bit more depth, but this is the kind of game you normally beat once or twice, so it's ok. It's possible to break the builds pretty easily tho hehe. Sadly, the pricing is not properly regionalized, so depending on where you are, it may not be worth it. HOOK/505 is notorious for poor regional pricing, sadly, and it may have killed this game in other markets. Oh well, in the end, [b] the game is Rigged. [/b] Right?
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $19.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
50k enemies? That’s not an achievement, that’s cardio training. 🏃♂️💀 I was done at 20k already, grinding the rest is a bit painful… But the game is super fun and worth it – definitely recommend!
I am mad at Madshot... no, it would be more appropriate to say that I'm mad at the devs behind Madshot, because what is on offer is pretty good... as a foundation, which is never built upon further. Five weapons, multiple subweapons, a nice roster of enemies, some 8 grand bosses and 6 mini-bosses, all this spread across 8 biomes sounds like great fun, right? Well, I'm afraid I have to disappoint you by saying that ALL this content, 100% of it (sans grinding for cosmetics) can be done in as little as 10 hours. This is ludicrously low for a roguelite game that elicits tedium once you've beaten it twice. And after a long pause (and in combing my library for those near-100% achievements games), I realized I spent another 16 hours (!) basically grinding the first two biomes (since the enemies die easily and there are plenty to mow down per arena), from already beaten 18.000 enemies to a whoopin' 50.000 - a 16 hours of maddening, numbing, rewardless lowbrow grind, because the devs thought that their game's quality vouched for as much. With how utterly bored I was in those moments, I came to realize that the Codex (which lists in-game lore as in types of enemies, bosses etc.) has unrevealed entries which amount basically to planned (but unreleased) content in form of new enemies, mini-bosses and bosses - all of which went down the drain with the devs giving up on the game soon after release (or it would be more appropriate to say they pushed the game out of Early Access into full 1.0 release version half-baked). I believed in this game, I liked how it looked, how it played, was hoping for more robust roguelite systems, for random bosses per biome (since you can get Edward or Bog Beast as final boss at the end of biome 1, while all other biomes feature only one boss due to cut content), for more of everything showcased in Early Access! Alas, I am once again reminded that fool and its money are easily parted, having fallen for a promise of a delicious game only to be served with barebones broth. In short - do yourself a service and skip Madshot, unless you like going mad from thinking how awesome the game could have been if the devs stuck with further developing it.
Es un juego bastante infravalorado pero muy divertido solo hay que darle la oportunidad
看似是肉鸽游戏,实际能选择的东西很少,成型听牌的种类异常的单一,武器系统就是个笑话,根本没有实际用处,而且汉化不全、bug横飞,对肉鸽游戏挑剔的玩家慎入。
[i] Madshot [/i] rarely inspires the strange awe that Lovecraft is famous for: there are elements of randomness, of the undecipherable, the out-of-control (in the map of each region or in those dark rooms where odd figures appears), but the focus of the game is elsewhere. For the visuals of both the enemies and the environment, the work is massive. They manage to be colourful and grim at the same time. Regarding the boss encounters, they are not often a struggle, but offer the occasions to recognize the dauting entitites of the stories. But if I like the game and could easily spend 15 more hours playing it, it is rather because of the dynamism of the fights, those backflips amidst a rain of ammos, airborne combos during slow-mo or throwing void grenades at a horde of horrors while hanging upside-down from a vine. This changes from the rogue-lites that require to build decks with adequate synergy, although I also love those. It just feels so good to blast and survive and relive in this mix between bullet-hell and rogue-lite.
Mais do mesmo, não acrescenta nada de novo
가끔씩 한판씩하면 재밌을거같은 크쿨루 로그라이크 슈팅겜 한판한판이 길지가 않아서 가볍게 한판씩 즐기기 나쁘지 않은거같다
不太行,各种诸如射击翻滚跳跃手感挺好,然后就没了,内容不多,难度曲线不合理,局外太长,打折买来玩两小时算了
Got madshot this one time
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $165.4K | 398 | 83% | $19.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.8K | 75 | 67% | $19.99 | |
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| $27.8K | 52 | 67% | $14.99 |