
Slaughter endless abominations while moving stylishly through a lovecraftian nightmare. Combine a multitude of unlockable weapons, abilities and upgrades in order to survive as long as possible, and reach the top of the leaderboards.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good idea, mediocre execution. It isn't "bad" but it's lacking of content (a lot, for example my highscore is 3500+points, and i encountered only 3 types of enemies [and 2 minibosses?]) and balance (you basically play 1-2 builds, cuz everything else is just bad and barely playable or even unplayable).
Two runs and I was unkillable. No way to save so I just died and unlocked almost everything. Too simple.
怎么会有这么不好玩的类幸存者啊,动作不流畅,内容缺乏爽度,莫名其妙的卡顿……
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Все хорошо, но почти всегда, в конце нг+, какой-либо моб глючит и не умирает.Приходится перезапускать игру.Пока это не починят смысла брать нет.
monotonous af. Also, when you click the button to reject sending play data back to their servers, it opens a browser without requesting approval.
Want to feel strong? Bounce your bullets with homing and crank that range up, want to crash the game? Increase the attack speed and number of bullets per bullet beyond what the game can properly handle... profit.
Es un vicio! un elisir! ⠀⠀⠀⠀⠀⠀⠀⣠⡤⠶⡄⠀⠀⠀⠀⠀⠀⠀⢠⠶⣦⣀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⢀⣴⣿⡟⠀⠈⣀⣾⣝⣯⣿⣛⣷⣦⡀⠀⠈⢿⣿⣦⡀⠀⠀⠀⠀ ⠀⠀⠀⣴⣿⣿⣿⡇⠀⢼⣿⣽⣿⢻⣿⣻⣿⣟⣷⡄⠀⢸⣿⣿⣾⣄⠀⠀⠀ ⠀⠀⣞⣿⣿⣿⣿⣷⣤⣸⣟⣿⣿⣻⣯⣿⣿⣿⣿⣀⣴⣿⣿⣿⣿⣯⣆⠀⠀ ⠀⡼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣜⡆⠀ ⢠⣟⣯⣿⣿⣿⣷⢿⣫⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣬⣟⠿⣿⣿⣿⣿⡷⣾⠀ ⢸⣯⣿⣿⡏⠙⡇⣾⣟⣿⡿⢿⣿⣿⣿⣿⣿⢿⣟⡿⣿⠀⡟⠉⢹⣿⣿⢿⡄ ⢸⣯⡿⢿⠀⠀⠱⢈⣿⢿⣿⡿⣏⣿⣿⣿⣿⣿⣿⣿⣿⣀⠃⠀⢸⡿⣿⣿⡇ ⢸⣿⣇⠈⢃⣴⠟⠛⢉⣸⣇⣹⣿⣿⠚⡿⣿⣉⣿⠃⠈⠙⢻⡄⠎⠀⣿⡷⠃ ⠈⡇⣿⠀⠀⠻⣤⠠⣿⠉⢻⡟⢷⣝⣷⠉⣿⢿⡻⣃⢀⢤⢀⡏⠀⢠⡏⡼⠀ ⠀⠘⠘⡅⠀⣔⠚⢀⣉⣻⡾⢡⡾⣻⣧⡾⢃⣈⣳⢧⡘⠤⠞⠁⠀⡼⠁⠀⠀ ⠀⠀⠀⠸⡀⠀⢠⡎⣝⠉⢰⠾⠿⢯⡘⢧⡧⠄⠀⡄⢻⠀⠀⠀⢰⠁⠀⠀⠀ ⠀⠀⠀⠀⠁⠀⠈⢧⣈⠀⠘⢦⠀⣀⠇⣼⠃⠰⣄⣡⠞⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⢤⠼⠁⠀⠀⠳⣤⡼⠀⠀⠀⠀⠀⠀
Vampir survivors ama 2d platform . Asıl oyunu aynı tema da rogue-lite bir oyun, bu oyun ise tek başına ayrı çıkmış bir dlc gibi o yüzden karakter konsepti mekanikleri falan da oturaklı olmuş gayet akıcı zaman öldürmelik çerezlik bir oyun.
Madshot: Road to Madness is a frantic roguelite shooter that embraces chaos from the very first minute and rarely slows down. Developed by Overflow and published by 505 Pulse, the game takes players into a dark world inspired by Lovecraftian horror, where an ambitious alchemist finds himself trapped in a nightmare filled with eldritch creatures, supernatural dangers, and endless waves of enemies. Rather than focusing heavily on storytelling, the game prioritizes fast-paced action and replayability, using its eerie setting as a backdrop for a relentless battle against madness itself. The core gameplay revolves around surviving increasingly difficult enemy hordes while building a powerful arsenal through a wide variety of upgrades and abilities. What separates Madshot: Road to Madness from many other roguelites is its strong emphasis on mobility. Players are encouraged to stay in constant motion through dashes, wall jumps, aerial maneuvers, flips, and evasive movements that make every encounter feel dynamic. Combat becomes a thrilling test of reflexes as players weave through swarms of enemies while simultaneously unloading a barrage of gunfire. The fluid movement system gives the game a distinctive identity and adds a level of skill expression that rewards practice and mastery. Weapon customization and progression form another major pillar of the experience. Throughout each run, players gain access to a large selection of upgrades, passive bonuses, active skills, and devastating special attacks. The sheer number of combinations allows for a surprising amount of experimentation. Some builds transform the player into a mobile damage dealer that tears through enemies with overwhelming firepower, while others focus on survivability, crowd control, or ability-based destruction. The excitement of discovering powerful synergies keeps runs engaging and encourages players to return for “just one more attempt” in pursuit of an even stronger build. The game's visual presentation effectively supports its frantic gameplay. Dark environments, grotesque enemy designs, and colorful combat effects combine to create an atmosphere that is both unsettling and exciting. The Lovecraftian influences are evident throughout the creature designs and overall aesthetic, giving the game a unique personality among modern roguelite shooters. Explosions, projectile effects, and ability animations frequently fill the screen, creating a sense of overwhelming intensity that perfectly matches the game's theme of descending into madness. Audio design further enhances the action. Weapons feel impactful thanks to satisfying sound effects, while the soundtrack maintains a tense and energetic tone during combat encounters. The combination of sound and visuals helps make each successful dodge, critical hit, and enemy elimination feel rewarding. Even when the battlefield becomes crowded with threats, the game does a solid job of maintaining an adrenaline-fueled atmosphere that keeps players focused and engaged. One of the game's greatest strengths is its replay value. The randomized upgrade system ensures that no two runs unfold exactly the same way, while score-chasing mechanics and escalating difficulty provide additional incentives for improvement. Players who enjoy refining strategies, mastering mechanics, and experimenting with different character builds will likely find a lot to appreciate. The game rewards both mechanical skill and strategic decision-making, creating a satisfying progression loop despite its relatively straightforward structure. However, Madshot: Road to Madness may not appeal equally to everyone. Players looking for a deep narrative experience or extensive exploration may find the focus on endless combat repetitive after extended play sessions. Success often depends on mastering movement and surviving increasingly chaotic encounters, which can create a steep learning curve for newcomers. Some runs can feel brutally difficult, especially when enemy density and projectile spam reach extreme levels during later stages. Despite these shortcomings, Madshot: Road to Madness succeeds in delivering exactly the type of experience it promises. It is a fast, challenging, and highly replayable roguelite shooter that thrives on movement, experimentation, and high-intensity combat. The combination of acrobatic gameplay, diverse upgrade options, and a distinctive Lovecraftian setting creates an entertaining package for players who enjoy action-focused indie games. While it may lack the narrative depth of some genre competitors, its polished mechanics and addictive gameplay loop make it a worthwhile addition to the roguelite landscape. Rating: 7/10
Really cool and very fun to play, I love the art direction and the overall look. Cant stop playing it lol
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 28.5K | 95% | $19.99 | |
| $27.8K | 210 | 79% | $6.79 | |
| $957.4K | 3.6K | 82% | $9.99 | |
| $3.2K | 41 | 71% | $2.99 | |
| $2.3K | 21 | 62% | $4.99 | |
| $5.1K | 67 | 84% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1K | 69 | 100% | $2.99 | |
| $3.1K | 86 | 67% | $2.99 | |
| $3.1K | 125 | 65% | $0.99 | |
| $3.1K | 76 | 86% | $1.99 | |
| $3K | 108 | 28% | $0.99 | |
| $3K | 218 | 39% | $0.49 |