
A arithmetic game, let you play at the same time exercise arithmetic reaction ability. Just put the arithmetic symbol under the two numbers to calculate the result. You need to quickly and cleverly place the arithmetic symbols according to the scene.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
莫名很上头(? 顺便一提游戏是有快捷键的,1234和qwer分别对应四个待选数字和加减乘除。
是一款神游!让我不再会回答错做完mect后护士问的5+6=几。可惜这款游戏没有负数训练,要是被问到3-4=几估计还是会答错~
益智小游戏~比看起来难得多~ [spoiler]适合上班摸鱼玩 [/spoiler]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Neutral Das Spiel ist ein kleiner Mathe Knobler, mit 7 Klassen (Bild 3) und 6 Waffen (Bild 4), aus denen wir wählen können. Jede Klasse und Waffe hat ihren eigenen Modifikator. Zum Beispiel verringern die Bogen Pfeile eine Zahl auf 1, wodurch sich alle nachfolgenden Zahlen in den Rechnungen wo die Zahl beteiligt war um den Wert der Verringerung verändern. Waffen haben anders als Klassenfertigkeiten nur eine begrenzte Nutzungszahl von 2-3. Bei Klassenfertigkeiten gibt es eine Aufladezeit von etwa 1 Runde nach Nutzung. Klassen werden mit Level anstieg nach und nach freigespielt. Es gibt 2 Spiele Modi, ein mal nach Zeit, wo man beliebig oft das Feld leeren kann und ein mal ohne (Survivel) wo die Zahl begrenzt ist aber nach erreichen von Meilensteine (Bild 2 oben, das 0/4) zusätzliche freigeschalten werden. In der Auswahl sieht man die Höchstpunktzahl, welche man bereits im jeweiligen Modus bereits erspielt hat. Es gibt 24 Errungenschaften, welche man wenn man in vielleicht 8 stunden fertig bekommt. Ich bin bei 21 nach etwas über 7 Stunden, die letzten und schwersten sind die für spielen unter Zeitdruck. Menü (Bild 5) ist übersichtlich. Die Spielanleitung hingegen fällt mehr als spärlich aus, lediglich das was man schon im Video sieht. Die Einstellungen beinhalten Musik An und Aus + Lautstärke, ob Fenstermodus und Sprache. Den Fenstermodus bekommt das Spiel aber nicht auf die reihe, da normal das Spiel das Fenster wohl auf ca. 1024x768 skaliert und erweitert auf den vorhandenen Monitor, somit ein Teil hinter der Taskleiste. Was ist negativ? [list] [*]wie im Bild 2 zu sehen und anders als im Video tauchen die Monster im Kombinationsfeld auf, was die Möglichkeiten einschränkt. [*]Die Zahlen mit denen wir arbeiten können sind Zufalls generiert, auch wenn sich das Spiel am Fortschritt zu orientieren scheint. Jedoch muss man gerade bei später höheren Zahlen zu oft viele Zahlen irgendwo auf dem Feld ablegen, weil nichts kommt was nutzbar ist. [/list] Wenn es auch einfach aussieht, eher was für den Mathe Experten. 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀ [list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list]
认真点就不难过。
見たまんまのゲームだけど、おもしろい。 安い。 時間制限なしのパズルモードで、敵がこっちに湧くのは 別に面白くなってないと思うので残念ポイント でもおもしろい
Army of Numbers, developed and published by maou, is a minimalist puzzle game that takes a concept as basic as arithmetic and transforms it into a fast, almost arcade-like experience. Rather than presenting math as a slow, methodical exercise, the game reframes it as something reactive and time-sensitive, where decisions must be made quickly and efficiently. This shift in pacing is what defines the entire experience, turning simple calculations into a surprisingly engaging loop that blends logic with pressure. The core mechanic revolves around combining numbers using operators to reach target values or overcome obstacles. On paper, it sounds straightforward, and in practice, it is easy to understand within minutes. However, the game doesn’t allow much time for careful thinking. Numbers appear, situations evolve, and you are expected to process information rapidly, choosing the best possible combination before the opportunity disappears. This creates a constant sense of urgency, where even basic calculations can feel tense when performed under time constraints. What makes the game particularly interesting is how it balances mental problem-solving with reflex-driven gameplay. Success isn’t just about finding the correct answer—it’s about finding it quickly enough to keep up with the pace of the game. Over time, players begin to rely less on deliberate calculation and more on instinct, recognizing patterns and reacting almost automatically. This gradual shift from conscious problem-solving to intuitive play is one of the game’s most satisfying aspects, giving it a sense of progression that isn’t tied to traditional upgrades or unlocks. The structure of Army of Numbers supports this design through its focus on replayable modes rather than a fixed campaign. Sessions are often short and dynamic, with procedurally generated scenarios that prevent the experience from becoming entirely predictable. Each run feels slightly different, encouraging players to adapt rather than memorize solutions. The emphasis on high scores and efficiency reinforces this loop, making improvement feel like a natural goal even without explicit progression systems. Visually, the game keeps things simple and functional. The interface is clean, with numbers and symbols presented clearly to ensure readability during fast-paced moments. There is little in the way of visual flair, but this restraint works in its favor, as it keeps attention focused on the gameplay. The overall presentation is utilitarian rather than expressive, serving the mechanics without adding unnecessary distractions. However, the same focus that gives the game its identity also limits its scope. Because everything revolves around a single core mechanic, the experience can start to feel repetitive over time. While procedural variation adds some unpredictability, it doesn’t fundamentally change how the game is played. Players who are not motivated by improving their performance or chasing higher scores may find that the game lacks long-term appeal. The difficulty curve can also be demanding, especially for those who are less comfortable with quick mental arithmetic. The game does not ease players into its pace for long, and early sessions can feel overwhelming until a rhythm is established. For some, this steep learning curve will be part of the appeal, offering a challenge that rewards persistence and practice. For others, it may act as a barrier to fully enjoying the experience. Despite these limitations, Army of Numbers succeeds by fully committing to its concept. It doesn’t attempt to expand beyond its core idea or introduce unnecessary features. Instead, it refines a simple mechanic into something that feels dynamic and engaging, particularly in short bursts. It’s a game that works best when approached as a quick, repeatable challenge rather than a long-form experience. In the end, Army of Numbers stands out as a focused and inventive take on puzzle design, turning arithmetic into a fast-paced test of both logic and reflex. It may not offer the variety or depth of larger titles, but it delivers a unique and satisfying loop for players who enjoy sharpening their skills and pushing for better performance. Rating: 8/10
NICE !!!
有營養的精神食糧 建議每日早午晚各一服 有助活化腦部神經 提高集中力和加強記憶力 並改善邏輯能力的靈活度 更能訓練發散式的思維 有利於思考解決問題的各種可能性 服用一週後可請教專業人士的指引 考慮改服煉獄模式 能增強心理層面上的抗壓度 並提高物理層面上的反應 更有效預防老退化症 此為強健身心的特效藥
Try It, It's Good For Your Brain!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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