
Cast into the Great Well, unwanted by the world above. You delve the dark in search of the Old One, your last salvation. Lunacid is a dark fantasy dungeon crawler inspired by Shadow Tower and King’s Field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
From the creator of Lost in Vivo and Spooky’s Jump Scare Mansion, Lunacid is a horror ARPG from a bygone era. Immerse yourself in a dark, desperate world full of foes, lost souls, and hidden secrets.
Long ago, the Great Beast arose from the sea and covered the earth in poison fog. Choking out the land of both life and light, a new era of wonderous misery began.
Centuries have passed. The once hallowed halls and bustling streets are mere shadows. Those deemed undesirable are thrown into the Great Well, a pit of chaos and disease. Cast into its depths for crimes unknown, you awaken in this moonlit subterranean world. Your only hope lies with the sleeping Old One deep below. But many perils lie between you and your ultimate goal.
From the mind of horror master Akuma Kira, Lunacid harkens to a lost era of first-person ARPGs. Legendary for their meticulous design and dense dungeons, the King’s Field series was the Dark Souls before there was a Dark Souls. Long abandoned by AA/AAA developers, the mantle of “King’s-Like” is left to the humble indie. Which is great, because that's where all the cool weird stuff comes from anyways.
The world of Lunacid is bursting at the seams with new things to discover, from hidden magics to secret areas. This isn’t just the odd room with a chest in it; entire new areas await those with a watchful eye. Esoteric puzzles and cryptic hints galore are sure to confound and delight even the experienced dungeon delver.
Take yourself back to a time before dodge rolling. Swipe, backstep, block, and overcome foes with patience and persistence. Featuring a robust body targeting system and unique elemental weaknesses/resistances, each encounter becomes a skilful yet deadly dance of death. Begin your journey as a thief, knight, cleric, or… vampire? Building your character up to you.
Over 75 weapons await you in the fetid halls of Lunacid. 37 Unique spells, each with applications beyond the obvious. Finding them all, however, is another matter. Unless you use a guide. Which hey, we won’t judge.┐( ̄ヮ ̄)┌
Don’t forget to save.
Featuring dozens of hours of gameplay and multiple endings, Lunacid is a rich and rewarding take on a classic formula. Relics of past game design long abandoned lie in wait. So jump in the Great Well and let the wonders of Lunacid surprise you. Mimics might just steal your silver instead of eat you.
(ノ◕ヮ◕)ノ*:・゚✧
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 982 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you're accustomed to QoL of modern games and are frustrated by infrequent save points, lack of run mechanic, and find traversing empty areas tedious then maybe give this one a miss. Not for me
cool game and cool atmosphere. look forward to the dlc.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 984 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Snoozacid
definitivamente uma das melhores, se não a melhor experiencia que ja tive com um jogo na minha vida, a atmosfera e as soundtracks sao simplesmentes perfeitas, a historia e o worldbuilding te engajam do começo ao fim do jogo. todos os finais sao simplesmente incriveis. se eu pudesse apagaria minha memoria so pra rejogar isso pela primeira vez dnv
За что я люблю метроидвании и данжн-кроулеры, так это за чувство первооткрывательства в раскинутых на многие килоюниты локациях. Иногда довольно пугающих… Между двумя этими жанрами уйма различий, но их переплетение бесподобно. И, смотря на Lunacid, я хочу заключить следующее: путь, выбранный соулс-лайками при смешивании жанров, — неправильный! Отныне и впредь перед вами есть пример того, как должна выглядеть игра с хорошим геймдизайном. Это значит, что проектироваться она должна именно под ПК. Я имею в виду, что в своё время FromSoftware, когда взяла Бабадзакича, полностью перелопатила концепцию 3D-данжн-кроулеров. Они сделали Demon’s Souls от третьего лица, где камеру можно было фиксировать на враге. Получился эдакий хардкорный зельдоид с перекатами. Они не совершили ошибку — это был логичный ход, учитывая, что игра консольная. Было бы сложно тягаться с прочими RPG-хитами от первого лица типа Oblivion или Arx Fatalis. А так они привнесли что-то оригинальное и по-своему интересное. Для консолей :) На ПК доступно нечто более ценное — управление с помощью мыши и клавиатуры, а также более высокая технологичность. Знаете что? Хорошо, когда в игре можно повертеть мышкой, попрыгать, более точно оценить дистанцию для удара, совершать одновременно сразу несколько действий. В Lunacid всё это есть. Если вы меня спросите, почему это хорошо, то я отвечу: это позволяет лучше погрузиться в мир, оценить его «физичность» и отклик. Это ведь важно! Особенно если речь всё так же и про метроидвании. Да, у соулс-лайков и Lunacid общий предок — King’s Field. Но обе они многое берут из метроидваний. Очевидно, что метроидвании неразрывно связаны не только с лабиринтной структурой мира, шорткатами и секретными проходами, но и с платформингом. А именно с преодолением препятствий с помощью разных способностей. Прогрессия в получении этих способностей дарит непередаваемое чувство раскованности в движениях. Получение навыка значит, что его можно где-то применить для прохождения дальше. Короче, чем больше возможностей для действий есть, тем лучше для этого жанра. По этому параметру Lunacid не совсем соответствует, но превосходит соулс-лайки точно. В этой игре большой упор на мобильность. Можно сильно прокачать ловкость и допрыгнуть туда, куда раньше не мог, чтобы попасть в новую локу. Либо можно найти нужное заклинание и наколдовать себе проп, по которому можно взобраться. Либо ещё какое-либо другое заклинание… Некоторые двери открываются магией крови. Хотя по большей части вся система строится всё так же на ключах, а не на способностях, такой элемент метроидвании здесь точно присутствует, а значит, то самое чувство раскованности здесь, конечно же, есть. Получился удачный жанровый микс… Кстати, это ещё и хороший хоррор вообще-то. По всем лекалам слепленный: PSX-графика, монстры, квестики. Только обычно эти хорроры бессмысленные и унылые, а здесь реально страшно ходить иногда. А ведь ходить надо, причём много… Советую! :)
Spoilers below. - - - - Pros: The atmosphere of the game is solid and the music is mostly pretty good. The amount of variety in environments is pretty good, and some of the hidden areas are similarly distinct, lending a nice sense of surprise when you find somewhere you didn't even need to go. The game definitely has a fantastical vision and feels like you're peeking only a small glimpse of a cryptic and larger whole. The selectable filters are neat, and the VHS one in particular looks fantastic. Cons: The final boss of this game is a nightmare damage sponge and it's just frustrating as hell. Especially since the controls suck for casting magic while on the move, and rebinding your controls requires editing a txt document instead of doing it in-game directly. It wasn't until fighting that boss that I realized putting so many points into DEX and SPD was a giant mistake, since apparently ice tear is the far-and-away best strategy for killing it. Finding secrets is basically just humping the wall waiting for a question mark to show up. Many are decently obvious or signposted, but there's enough that are *not* well-signposted that it means most of your exploration is going to be spent rubbing against every wall you see, just in case. Combat is one note and largely frustrating, mostly kiting the enemies, charging up a spell or a sword swing, and praying that the hit detection actually registers, which it does *maaaaaybe* half of the time, especially with ranged weapons or specific spells. Often, charging up a series of attacks will lead to cancelling animations or freezing the charge-up meter for no apparent reason, so it's impossible to enter any sort of flow. The graphical style is an abnoxiously-incohesive mixture of good and bad. Low poly PS1 style textures mixed with occasional, bafflingly out-of-place assets/models. You summon a high-definition ice sword that doesn't look remotely appropriate. Or an anime demon girl shows up. These are fine in theory but since they're not bespoke low-poly models, they stand out like a sore thumb. I didn't come to this game as a King's Field fan, or a dungeon crawler fan generally. Nothing against the genre, just never really played them before. Maybe this would hit differently if I *was* a fan of the genre. I came to this game due to its frequent mention in lists of games with lots of secrets. Mostly, I walk away frustrated with so many design choices, bugs, and oversights. The UI is unresponsive and difficult to engage with. The balance of builds/stats is nonexistent, Every button press is a toss-up as to whether it's going to register. Finding secrets in the game was wholly unsatisfying, since it was rarely looking out for things that seemed interesting or out of place, and instead was just about poking every surface. Until you reveal another mana potion making you question your choices. If you absolutely *love* old school dungeon crawlers, this is probably for you. It definitely feels clunky and outdated in many uncharming ways. Maybe that's the appeal. But not for me.
大部分地图缺乏辨识度,弯弯绕绕很多,又空旷,走几圈下来头都晕了,再加之标志物难获取只能合成,探索体验极差。很多地方是致敬黑魂1的,但空有其表,某个暗黑地图更是能给你意外之喜。
I've explored alot of what lunacid has to offer, and yet I think I still have quite a few unsolved mysteries left. It was an atmospheric, scenic ride from start to finish, and well worth the price. Got stuck a few times, though, but I feel thats intended?
>Transfriendly game >Has a way to unalive yourself >11/10
At the time of writing, I've beaten the game on 3 of its 4 endings and did as thorough a job of exploration and collection as I could. I've absolutely missed some things, and others I still have to get to. I will likely update this review if things change depending on the state of the DLC offerings to come. ----------------------------------------------------------------------------------- First and foremost, if you're looking for something that exactly scratches the itch of King's Field or Shadow Tower, this probably won't be it. You can definitely feel the DNA that influences Lunacid's design, and it does a fair job paying homage, but it's clearly also trying to be its own thing. Keep that in mind before you play looking for a game just like King's Field or Shadow Tower. Or a 'Field-like,' if you will. For the game itself, it's what it says on the tin. A dungeon-crawler style game with a focus on exploration, combat, item collection, and secret finding, and it's a fun time. The general world and creature design feels generally fresh and interesting, and the lore and characters provide a decent enough reason to justify the exploration beyond your own natural desire to do so. It's a generally very charming, eerie experience. Not perfect, mind you. At times, it can feel a bit easy to get lost and not know where you're meant to be looking if you're focused on trying to progress, and unfortunately outside resources like the primary wiki page are a bit incomplete and out-of-date. In addition, not everything is as balanced as it could be. While horizontal progression is decent in some places (meaning statistically similar, but functioning differently and adjusting actual playstyle), there are a good few weapons and spells that are just better than others for most uses. This is a more minor point, but at times feedback isn't totally satisfying when attacking or being attacked, particularly if something is happening that you can't currently see. Some sort of extra indications for off-screen threats or the like if they're beating on you would be nice, and a little more 'oomph' in the feel of some attacks to make it more clear and satisfying that you're hitting things and their weaknesses would be nice. One of the complaints I hear from a somewhat vocal minority is that the game is "political," but I've seen no such thing throughout my playtime. Things like gender selection on character creation don't really impact gameplay, and the game itself doesn't make it a point to shove anything in your face that would break your immersion. I.E. don't go denying yourself a potentially fun experience based on nothing, folks, c'mon. Shouldn't even be a deal. End verdict? If you want something that takes cues from games like King's Field or Shadow Tower with an interesting art and world direction and aren't fussed about it deviating to do its own thing, give it a shot. I think the price is plenty fair for what you're getting on the base game, and as of the time of writing, DLC is in the works which could make it more worth it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9K | 23 | 52% | $9.99 | |
| — | 0 | — | — | |
| $18.3K | 50 | 92% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 842 | 79% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 4.6K | 79% | $24.99 | |
| $3.7M | 4.2K | 73% | $29.99 | |
| $3.7M | 3.2K | 75% | $31.99 | |
| $3.7M | 8.4K | 95% | $19.99 | |
| $3.6M | 36.5K | 92% | $4.99 | |
| $3.7M | 6.9K | 82% | $14.99 |