
Cast into the Great Well, unwanted by the world above. You delve the dark in search of the Old One, your last salvation. Lunacid is a dark fantasy dungeon crawler inspired by Shadow Tower and King’s Field.
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About
From the creator of Lost in Vivo and Spooky’s Jump Scare Mansion, Lunacid is a horror ARPG from a bygone era. Immerse yourself in a dark, desperate world full of foes, lost souls, and hidden secrets.
Long ago, the Great Beast arose from the sea and covered the earth in poison fog. Choking out the land of both life and light, a new era of wonderous misery began.
Centuries have passed. The once hallowed halls and bustling streets are mere shadows. Those deemed undesirable are thrown into the Great Well, a pit of chaos and disease. Cast into its depths for crimes unknown, you awaken in this moonlit subterranean world. Your only hope lies with the sleeping Old One deep below. But many perils lie between you and your ultimate goal.
From the mind of horror master Akuma Kira, Lunacid harkens to a lost era of first-person ARPGs. Legendary for their meticulous design and dense dungeons, the King’s Field series was the Dark Souls before there was a Dark Souls. Long abandoned by AA/AAA developers, the mantle of “King’s-Like” is left to the humble indie. Which is great, because that's where all the cool weird stuff comes from anyways.
The world of Lunacid is bursting at the seams with new things to discover, from hidden magics to secret areas. This isn’t just the odd room with a chest in it; entire new areas await those with a watchful eye. Esoteric puzzles and cryptic hints galore are sure to confound and delight even the experienced dungeon delver.
Take yourself back to a time before dodge rolling. Swipe, backstep, block, and overcome foes with patience and persistence. Featuring a robust body targeting system and unique elemental weaknesses/resistances, each encounter becomes a skilful yet deadly dance of death. Begin your journey as a thief, knight, cleric, or… vampire? Building your character up to you.
Over 75 weapons await you in the fetid halls of Lunacid. 37 Unique spells, each with applications beyond the obvious. Finding them all, however, is another matter. Unless you use a guide. Which hey, we won’t judge.┐( ̄ヮ ̄)┌
Don’t forget to save.
Featuring dozens of hours of gameplay and multiple endings, Lunacid is a rich and rewarding take on a classic formula. Relics of past game design long abandoned lie in wait. So jump in the Great Well and let the wonders of Lunacid surprise you. Mimics might just steal your silver instead of eat you.
(ノ◕ヮ◕)ノ*:・゚✧
Add-ons
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Reviews
Themes across 982 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3] 初沦此地者,提剑战斗吧[/h3] 昏暗的地牢,手中温暖的火光,丰富且与环境相称的音乐,探索和战斗体验堪称享受。 在外面呆久了看到只鼠鼠都倍感亲切,更别提偶遇朋友的惊喜,以及每次回到飞翼之憩的那种感动了,不想离开... Lesson1:[spoiler]补给不够老老实实回去存档,水晶碎片务必放到快捷栏位以备关键时刻润回祭祀场,死了≈白玩[/spoiler] Lesson2:[spoiler]走路多贴墙,勤按X[/spoiler] Lesson3:[spoiler]武器升级很有用,尤其是前期[/spoiler]
Честно кайфанул. Искать секреты и исследовать мир одно удовольствие, пару раз игра смогла меня даже напугать. Однозначно рекомендую 10/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 984 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
>Transfriendly game >Has a way to unalive yourself >11/10
Lunacid is a hidden gem. I've grabbed this game on a whim because it looked intriguing. I went into it completely blind, and i've enjoyed it so much, that now im looking for something similar. The game has it's own charm(largely thanks to the amazing OST), but you can definitely tell that it was inspired by FromSoft titles. One friendly tip for people who decide to pick it up: I highly suggest to invest your skill points into SPEED stat early on. The default sprint speed is incredibly slow, and you'll be doing alot of running around here, so make your life easier and just put 20-30 points into it. EXP gain here is farily quick so don't worry about wasting your points. I highly recommend this one to people who enjoy the freedom of exploration, dark fantasy vibes, and those who seek some of that PSX era nostalgia. Worth it.
At the time of writing, I've beaten the game on 3 of its 4 endings and did as thorough a job of exploration and collection as I could. I've absolutely missed some things, and others I still have to get to. I will likely update this review if things change depending on the state of the DLC offerings to come. ----------------------------------------------------------------------------------- First and foremost, if you're looking for something that exactly scratches the itch of King's Field or Shadow Tower, this probably won't be it. You can definitely feel the DNA that influences Lunacid's design, and it does a fair job paying homage, but it's clearly also trying to be its own thing. Keep that in mind before you play looking for a game just like King's Field or Shadow Tower. Or a 'Field-like,' if you will. For the game itself, it's what it says on the tin. A dungeon-crawler style game with a focus on exploration, combat, item collection, and secret finding, and it's a fun time. The general world and creature design feels generally fresh and interesting, and the lore and characters provide a decent enough reason to justify the exploration beyond your own natural desire to do so. It's a generally very charming, eerie experience. Not perfect, mind you. At times, it can feel a bit easy to get lost and not know where you're meant to be looking if you're focused on trying to progress, and unfortunately outside resources like the primary wiki page are a bit incomplete and out-of-date. In addition, not everything is as balanced as it could be. While horizontal progression is decent in some places (meaning statistically similar, but functioning differently and adjusting actual playstyle), there are a good few weapons and spells that are just better than others for most uses. This is a more minor point, but at times feedback isn't totally satisfying when attacking or being attacked, particularly if something is happening that you can't currently see. Some sort of extra indications for off-screen threats or the like if they're beating on you would be nice, and a little more 'oomph' in the feel of some attacks to make it more clear and satisfying that you're hitting things and their weaknesses would be nice. One of the complaints I hear from a somewhat vocal minority is that the game is "political," but I've seen no such thing throughout my playtime. Things like gender selection on character creation don't really impact gameplay, and the game itself doesn't make it a point to shove anything in your face that would break your immersion. I.E. don't go denying yourself a potentially fun experience based on nothing, folks, c'mon. Shouldn't even be a deal. End verdict? If you want something that takes cues from games like King's Field or Shadow Tower with an interesting art and world direction and aren't fussed about it deviating to do its own thing, give it a shot. I think the price is plenty fair for what you're getting on the base game, and as of the time of writing, DLC is in the works which could make it more worth it.
I've explored alot of what lunacid has to offer, and yet I think I still have quite a few unsolved mysteries left. It was an atmospheric, scenic ride from start to finish, and well worth the price. Got stuck a few times, though, but I feel thats intended?
Ok let me start with the positives here I love the visuals. Very old school looking, while still looking somewhat modern Music is very enjoyable and some areas just have a nice ambience Maps themselves also look nice. Very fantasy esq You don't really need to decide on a build. You can level up lots if you want too and be a jack of all trades Traversing the maps reminds me of dark souls 1 to a degree. Some areas will loop back around to previous areas Also different things can affect how you traverse the maps, like spells giving you a forward dash, or leveling up stats to make you jump higher Now the negatives While the maps are visually stunning, the layouts are horrendous. Basically every area is a labyrinth. Which im sure is great for people who love trying to stumble there way through an unfamiliar world (As i did in dark souls 1, however next point will touch into this) Save points are basically one per map. No quicksaves, no checkpoints. Been wandering around a map for an hour? Oh no, you fell off a ledge and died. Have fun doing that all over again. This wouldn't be bad, but there is some pretty dumb deaths that can occur. Let me list a few I've encountered. Found a new spell that brings inanimate objects to life. However they scream and kill you pretty quickly. Fell off a bridge due to crossbow apparently pushing you backwards when firing. Fell in some water and apparently at least the vampire class takes damage from being submerged in water. You can't just jump out, you need to find a ramp and walk out. And an honorable because i saw this one coming, so luckily saved before trying. A merchant who sold a potion called Health ViaI? not to be confused with Health Vial which heals you. Health Viai? already seemed suspicious with the question mark, then the fact it only costed 1 coin. This items will in fact poison you instead. Enemies are very odd when it comes to scaling. Map 1 enemies aren't even a threat, map 2 with the mummies? Super deadly. Forest map? Also pretty difficult at least for my build. The sewer map though, back to being easy. I'm not really sure I fully understand what they are going for. Here are some things I don't really have an opinion on Combat, basically King's field Enemy variety, this has very rarely ever bothered me in any game Stats affecting multiple things like jump height and traversal speed Overall the game is far from being bad. It is just a game that isn't for me who doesn't have a lot of free time to begin with. And cheap deaths and getting lost just seems like icing on that cake. I'm sure I will one day finish it. It took me about 4 or 5 attempts to fall in love with Dark Souls. It's just a matter of learning the rules to the game.
Когда ты впервые запускаешь Lunacid, игра делает всё, чтобы ты её удалил. Тебя без лишних слов сбрасывают в Великий Колодец — гигантскую выгребную яму для преступников, мутантов и проклятых душ. Вокруг непроглядная темень, твой персонаж движется со скоростью хромой улитки, а Esc в главном меню даже не думает работать, заставляя судорожно тыкать по клавиатуре в поисках нужной кнопки (спойлер: это Tab). Да, в начале Lunacid ощущается откровенно душновато. Здесь нет привычной карты, компаса или заботливых маркеров, которые ведут за ручку. Ты плутаешь по серым коридорам Гниющего болота, всматриваешься в пиксельный туман, отбиваешься ржавой зубочисткой от летучих мышей и думаешь: «Зачем я в это играю?». Стартовые классы магов умирают от двух тычков, а воины кажутся неповоротливыми тракторами. Но если вы перетерпите эти первые полчаса-час, адаптируетесь к тягучему темпу и вкинете первые очки прокачки в Скорость — игра совершает невероятный кульбит. В этот момент Lunacid затягивает с головой, и оторваться от неё становится физически невозможно. Иллюзия простоты и мания исследования. Главный наркотик Lunacid — это исследование мира. Разработчик-одиночка Kira создал левел-дизайн невероятной глубины в духе культовых King's Field и Shadow Tower от FromSoftware. Здесь буквально КАЖДЫЙ тупик может оказаться иллюзорной стеной. Ты начинаешь стучать мечом по каждому подозрительному книжному шкафу, трещине или гробу. И игра щедро награждает за эту дотошность: Нашёл скрытую стену в стоках? Познакомился с очаровательной розовой слизью, которая после короткого квеста станет твоей официальной девушкой и подарит кольцо ядовитой магии. Перепрыгнул через декоративный гроб в вампирском замке? Нащупал потайной лифт, спустился в секретную ТВ-комнату и запустил детективную цепочку квестов с VHS-кассетами. Здесь нет проходного лута. Каждый найденный обсидиановый осколок, редкий эликсир или ржавый палаш — это шаг к созданию ультимативного билда у кузнеца в мирном хабе. Прогресс, ломающий стены Lunacid — это потрясающий пример того, как игра дает игроку почувствовать себя всемогущим богом ближе к финалу. В середине пути ты можешь наткнуться на Проклятого рыцаря Суксария — босса с такой бешеной регенерацией здоровья, что кажется, будто его вообще невозможно убить. Ты бьешь его, а его HP стоит на месте. Игра заставляет тебя отступить, исследовать другие миры и собирать арсенал. И когда ты возвращаешься к нему, украв у самой Смерти секретное заклинание Льда на Поверхности Колодца, вооружившись ультрабыстрым мечом Благословенного ветра или пройдя хардкорный гаунтлет из 50 этажей в Башне Бездны ради легендарного Меча Лунного Света... босс, который казался бессмертным, лопается за пару минут. Этот чистый восторг от превосходства окупает всю былую «духоту» с лихвой. Атмосфера упадочного сюрреализма. Визуально и аудиально игра прекрасна в своем меланхоличном безумии. Психоделические неоновые кристаллы Забытых Архивов сменяются жутким Багровым морем, где вместо воды плещется кровь, а в тумане бродит гигантский Йотун. Музыкальное сопровождение заслуживает отдельного плейлиста — от тягучего эмбиента в подземельях до взрывного синтвейва на секретных локациях. Здесь есть место и мрачной философии, и ломанию четвертой стены (вроде секретной концовки в луне Коридора Абдула, где игра обращается напрямую к пользователю Windows), и тонкому юмору автора. Итог: 8 из 10 Lunacid — это редкий алмаз в эпоху вылизанных и предсказуемых игр. Да, порог вхождения у неё колючий, а старт может отпугнуть неподготовленного геймера. Но если вы дадите ей шанс, Великий Колодец поглотит вас целиком, подарив одно из самых ярких, таинственных и запоминающихся приключений в вашей геймерской жизни.
я бы хотел, что бы игра мне понравилась, но нет - очень скучно и пусто челенджа как такового не имеется игра обманывает своей красотой + игра безумно красивая и стильная относительно много интерактивных объедков персонажи милые если коротко- обертка чудесная, но конфета так себе
The single best First Person Dungeon Crawler out right now that isn't Shadow Tower. It opened up a hole in my heart that I cannot fill! Incredibly unique in style, substance, characters and especially music, Lunacid is a game unlike any other on this platform. If you're looking for a combat focused dungeon crawling experience, this game might not be it for you. However, if you're anything like me and you love to explore and look for secrets ala Doom '93 while wandering serene, beautiful and sometimes spooky regions, this game IS for you.
Active players
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