
Luck be a Landlord is a roguelike deckbuilder about using a slot machine to earn rent money and defeat capitalism. This game does not contain any real-world currency gambling or microtransactions.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 24 → 0.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; App Store, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 11.5Kreviews | 93% | — | $3.6M |
| $4.99 | 1.9Kratings | 87% | #21 | $1M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺好玩的,但是他毁了爬塔的king,橙汁的瑞。永不原谅!
算是含有肉鸽构筑属性的老虎机模拟器?优点是流派很多,考验选择构筑能力,而且玩法简单,前期挺上头。缺点在于平衡不行,部分流派鸡肋,赚不到什么钱,高层关卡设计体验一般,变成纯运气游戏,容错率太低了,另外这个游戏部分成就过于逆天了,感觉没大几百小时做不完,建议平时摸鱼开几把,摇就完事了。
Symbols are too random, it's too hard to try and plan a build because there's no way I can see to increase your odds of getting specific symbols so it just gets frustrating
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Polish +8 more
| $4.99 |
| 335ratings |
| 94% |
| #47 |
| not modelled |
| $7.49−50% | 144ratings | 87% | — | not modelled |
| $14.99 | 50ratings | 84% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
适合摸鱼玩,如果支持自由调整窗口大小就更好了。
Унылая убивалка времени, игра уже в главном меню говорит, что она вышла на телефонах, вот там ей и место, а на пк в такое играть ну вообще не интересно
[h1]Luck be a Landlord —— 幸运房东[/h1] 设计很强的构筑类肉鸽 +玩法简单又不失设计感 (游戏的唯一目标就是提高摇老虎机时的符号价值,来活过每一次“dpscheck”。玩法纯粹聚焦在“构筑”上,符号之间的联系又比较有逻辑,上手相对轻松,符号种类很多,可以构成很多流派,越玩越觉得设计很天才) +成就设计 (胜利次数的成就肯定是屎,但每个符号的成就设计得都很不错,契合这些符号在游戏中本身的特点) 《幸运房东》因它比较简陋的外表,相对单一的玩法,是一款很容易被低估的游戏。实际它的设计丰富而精妙,可供选择的流派很多,符号影响加成选择,加成反哺符号增删,我即便全成就玩了一百多个小时,也不敢说完全参透了每一种可能的流派。 很多玩家玩肉鸽游戏,容易陷入路径依赖,有些是因为游戏设计平衡问题,有些源于构筑难易度或者玩家的上手难易度原因。而《幸运房东》则很不一样,它符号和加成的选择库非常多,互相之间又形成某种网状联系,这让玩家很难复刻上一局的成功路径,但只要沉下心来分析当下局势,平衡远近期收益,做出合理的符号增删,总能抵达柳暗花明的那一刻,非常值得玩味,我直到接近500胜时才开始厌恶拉这老虎机扳手。 游戏里还有些体现作者性的反资本主义思想,我也挺喜欢的。过度解读一下,那个罪大恶极的777胜场和77断头台成就,让我这辈子都不想再摇老虎机了,Dan DiIorio同志,我懂你意思,在此向你致敬。
In principle this is a decent roguelike deckbuilder or card (slot) drafting game, and I appreciate that it served as an inspiration for Balatro, but ultimately I find it painful to play. The drafting part of the game is genuinely challenging and would offer an interesting skill-based challenge, if only the UI were better. But the menus are a mess (e.g. I only learned after playing that there were keyboard shortcuts), the drafting of cards (slot symbols) and items doesn't give you any useful information regarding what kinds of cards and items you already have, many of the card and item tooltips are walls of text or otherwise hard to parse, and the "library view" is frankly hideous to look at and a terrible way to present this information. As a result, the core activity in the game - the drafting - feels needlessly frustrating and time-consuming. I can easily imagine a version of this game that presented usefully actionable information (e.g. "here's how many fruit/aquatic/mineral/human cards you have") and made the drafting a joy instead of a pain, but unfortunately that's not what we got here. Apart from that, the design of cards and items is also frustrating in that most of them are very narrow, e.g. there are items that support rabbits, or wolves, or humans, or thieves, or whatever, and if you don't have any of these cards, then the item is useless. This makes many draft choices very boring skips. Something I appreciate in other roguelike deckbuilders like Slay the Spire or Balatro is that the average choice doesn't feel as narrow, e.g. many StS decks can use block or attack or card draw effects, and most Balatro jokers have broader use cases than the average Landlord item. Ultimately, I don't recommend this game - not because it's bad, but because the ways in which it's good have been copied by a bunch of games (like Balatro) which have managed to meaningfully improve on its severe shortcomings. PS: Also, the Steam achievements for this game are a colossal mess. There are tons of ridiculously narrow achievements, and the best way to complete them is to break the Endless mode. Not fun.
Balatro's lesser known older brother. If Balatro sucked you in, this certainly will too. Rogue like but this time with slots. It's not gambling I promise. I only sunk four hours in my first play session. I do wish it had the collecting and unlocking of Balatro though.
农运房东,嗦开嗦开,拍点点来辣
纯粹的肉鸽!爽! 最小化了操作量,只保留纯粹的策略搭配,可用组合很多,成就挑战也很有趣
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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