
Luck be a Landlord is a roguelike deckbuilder about using a slot machine to earn rent money and defeat capitalism. This game does not contain any real-world currency gambling or microtransactions.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 24 → 0.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; App Store, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 11.5Kreviews | 93% | — | $3.6M |
| $4.99 | 1.9Kratings | 87% | #21 | $1M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Neat little game that seems a lot more luck based then actually picking good items to add to your slot machine. Not really a lot more to say about it then that. No real depth, its not a bad game but i lowkey feel like i wasted my time cause i thought there'd be more and not just one level.
I was evicted by BlackRock
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Polish +8 more
| $4.99 |
| 335ratings |
| 94% |
| #60 |
| not modelled |
| $7.49−50% | 144ratings | 87% | — | not modelled |
| $14.99 | 50ratings | 84% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game seems to have an issue of crashing when getting to the 4th rent payment ive always loved this game and was finally able to play it myself i love the gameplay loop but it crashing so early into the runs, making it unplayable if anyone knows a fix let me know
One of those games that's a relatively simple concept that can get absolutely broken, or you can brick, but it's a low bar to entry and you can do a run relatively quickly
이 게임은 뇌를 빼고 플레이해도 본인이 되게 머리를 쓴 것 같은 착각을 느끼게 해주는 게임입니다 머리 쓴 것 같은 느낌을 느끼고 싶은데 정작 머리는 쓰기 싫을때 이 게임을 추천합니다 무지성 딸깍 딸깍 -> 오 나 좀 똑똑한데??
相当不错的一款Roguelike游戏。之前在Steam探索队列里就多次看到过这种类“幸运房东”的游戏,实际玩下来反倒更勾起我买《小丑牌》的欲望了(不过本作是趁着进包[spoiler]大概吧[/spoiler]才入手的,最近实在是囊中羞涩)。 和许多成功的独立游戏一样,本作的核心玩法非常有趣(如果连这点都做不到,那还是趁早[spoiler]进游戏坟墓吧[/spoiler])。尤其是在组件凑齐之后,看着转轮旋转、数字一点一点往上涨,那种爽快感在初玩时尤为强烈。 本作有不少亮点:游戏本身非常轻量,操作简单,开个低分辨率窗口,边看视频边玩体验也很舒适,甚至看到不少人拿来当作“公司摸鱼神器”。此外还有手机版(又想起《小丑牌》了……钱包空空呜)。创意工坊也能对游戏内容做一些小修小补,最近还看到有玩家自制解谜关卡,挺有意思的。 不过作为一款卡牌构筑类Roguelike,本作的实际可操作点并不算多:每轮从三个符号中选一、刷新、删卡,再加上一个高阶操作“控制物品开关”,剩下的就全交给运气了。再加上卡池相当深,很容易出现“听牌半天就是不来”的局面,让人血压升高——好在游戏重开成本不高,算是缓解了一些挫败感。 游戏主要有两种模式:前13轮租金模式和无尽模式。在前13轮中,玩家更需要关注符号的数学期望(例如开局船锚的期望是1.8,狗在人类牌越多时越接近2),并且最好将卡组控制在20张以内以稳定期望值。因此,消耗型符号也相当关键(比如小孩可以听糖果、糖罐、泡泡、肥皂、礼物盒,本身又是人类牌——可见本作中“听牌广度”比深度更重要),以至于后期总想要“将军”(可吞噬所有人类牌) 通关前13轮租金的流派,其实更多是围绕物品展开的(物品池也很深,经常得刷开局,颇有种抽二游卡池没UP的感觉)。比如拿到圣水后走魔法路线(就是那些带负面效果、通常30%触发几率的),或是煎锅配母鸡刷煎蛋饼之类的。第6层之后[spoiler]似乎赢7把也能解锁[/spoiler]可以解锁“精华”,进一步拓展玩法思路(不过仍有些符号设计得意义不明,比如各种鸟类,配合机制略显奇怪)。 至于无尽模式,基本就是奔着“断头台精华”去的——也就是攒够一百亿金币。早期阶段(记不清了,反正是能“干掉”房东之后就不用交租了[spoiler]毕竟已经4了,不用交了[/spoiler])房东每10次旋转会加收500金币。到那时,交租已不是重点,关键是如何让每轮收益滚得更大,通常就得拥抱“指数成长”路线了,比如常见的太阳花(轻轻松松5^19)、月亮兔(或狼)、紫宝石夫人(需配合望远镜)等。 总而言之,作为“幸运房东”类游戏的鼻祖,本作确实可圈可点,相当好玩。
Very clever little game about manipulating odds. Incredibly simple idea but well executed and quite addictive. 8.5/10 my review scale : anything below 5/10 is bad - 6 /10 = fine - 7/10 = good - 8/10 = exactly what it's trying to be - 9/10 excellent - 10/10 perfect - 11/10 they went above and beyond - 12/10 keeps finding new levels of incredible -13/10 revolutionary stuff
Ты сегодня беднее стала: новых займов наоформляла, одолжила у всех подружек — всё ради меня. Ведь жду занос сегодня я. Знаю ты меня не забудешь. Всё въебу, — меня поцелуешь… но твоих поцелуев мало: снова ставка не сыграла.
池子太杂了,物品也是,这把抽到的永远是上一把要的
When drafting is the whole game. This plays way quicker than Slay The Spire but it still has a decently high skill ceiling. The synergies could be balanced better.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $3.6M | 15.7K | 92% | $9.99 |
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| — | 0 | — | — | |
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