
Idle sci-fi RPG where combat actually matters. Crash-landed on an alien world, you rebuild through five skills, melee/ranged/void-magic combat, and a server-wide world boss. Progress keeps going while you're AFK. Solo, co-op, or faction raids. Free to play. No pay-to-win.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
You crash-landed on an alien world. The ship is scrap, the planet is hostile, and progress doesn't stop when you step away. Lost Vessel is a sci-fi idle RPG with real combat, deep crafting, and a slow climb back toward the stars - playable in thirty-second bursts or five-hour grinds. Free to play, no pay-to-win, ever.
Five skills pull you back from zero: salvage the wreckage, mine the planet, harvest alien flora, fabricate weapons and armor, analyze every sample for the next tier of everything. Each skill compounds the others - endgame materials require components from all five.
A melee / ranged / void-magic triangle where every enemy has a weakness. Crits, armor pierce, dodges, reflects, instant kills on legendary gear. Weapons degrade with use and break permanently if you let them. Fight through zones with escalating difficulty all the way to a dimensional rift at the endgame.
Equipment starts common and works up through rare, epic, and legendary at the Forge. Legendaries aren't just bigger numbers - 5% instant-kill, 25% skill-speed auras, damage reflection. Loadouts let you switch a combat kit, a gathering kit, and a backup with one tap. Durability matters. Repair matters. Choices matter.
Assemble I.D.L.E. from parts and you get a second skill queue running in parallel. He's sarcastic, he complains constantly, and he runs on Voidshine - a cross-skill endgame fuel that needs materials from combat, biology, and fabrication. Keep him fed and he grinds while you sleep.
The Nexus Drift is the co-op hub: 2-4 player expeditions, a server-wide world boss, and specialist jobs that pay weekly tokens. Raiders is the PvP side: pick a faction, raid other players, defend your colony, fight for territory. Both are completely optional - solo players lose nothing.
Offline progression is genuinely idle - skills work while the browser or Steam client is closed. A 17-track mastery system grants permanent passive bonuses every time you hit a milestone. Ship augments are a 110-level talent tree for fine-tuning your build. No energy timers, no stamina bars, no premium currency. Just progression.
Optional cosmetic supporter packs let you back the game and show off - exclusive titles, name effects, and profile flair. Cosmetic only, never power, never an advantage.
COMING TO STEAM.
A free demo dropped in May 2026 so you can try it before the full launch. Wishlist to get the exact date the moment it goes live.

Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice game
stupid strange balancing of progression
Не работает.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So far i'm enjoying the game. There is a lot of little things to do to keep you moving forward. A few small things need tweaking in my opinion but nothing game breaking. This game is also actively being worked on so that is always a plus, the dev (or someone connected to them) is in the global chat to talk and that's cool. As of now i would say good game slowly getting better as i play it.
与其说是挂机或者增量游戏,不如说是网游,如果你玩过无尽冬日那种手机游戏,应该知道我说的是什么。
Interesting game - never played one like it. i'm an old guy been gaming for 3 or so yrs now, mostly no man's sky, minecraft, a couple others, recently started icarus and like it. This one isn't like anything i've played, and not really sure i know how to play it. mostly mining and salvaging for my needs and fabricating, mostly, it seems to level up. combat is kind of just watching it work, and seems to depend mostly on what level of weapon and armor you can get. Excavating is something that is really slow - not sure the goal. Accessed Nexus but looks like it's co-op and i prefer solo player, though never tried co-op/multi, but no interest in that. I've played about Lost Vessel about 2 weeks and will quit soon. Would like to kick in some support but wouldn't donate to an unknown - sorry guy who runs it. It's a helluva job you do - sometimes seems like the updates come hourly. Nice the bonuses you give out when you glitch something. Did voidshine suddenly lose it's strength - only got 3 hrs of IDLE last dose? Thanks for the interesting time.
I've been playing it for a few days now and i really like it, it has a ton of content which keeps expanding. There's some QoL stuff i wouldn't mind having but this is a solid 8/10 game it's really good in its current state and according to the roadmap more will be coming soonish
Its a great idle game with a positive helpful community. The UI is clean and nice to look at, different from most other management type games I've played. Highly recommend if you enjoy idle/incremental type games with a community that loves to talk.
I really enjoy this genre of games overall, this one is one of the best, and it's FREE. It's new and still growing, but the dev is active every day and talks in-game frequently, and the updates are fairly non-intrusive. A great game to just chill out to.
Decent enough idler, single developer is active and adding more stuff regularly.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $596.8K | 849 | 85% | $18.99 | |
| $79.9K | 325 | 84% | $9.99 | |
| $63.3K | 98 | 73% | $14.99 | |
| $690 | 10 | 60% | $2.99 |