
Idle sci-fi RPG where combat actually matters. Crash-landed on an alien world, you rebuild through five skills, melee/ranged/void-magic combat, and a server-wide world boss. Progress keeps going while you're AFK. Solo, co-op, or faction raids. Free to play. No pay-to-win.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
You crash-landed on an alien world. The ship is scrap, the planet is hostile, and progress doesn't stop when you step away. Lost Vessel is a sci-fi idle RPG with real combat, deep crafting, and a slow climb back toward the stars - playable in thirty-second bursts or five-hour grinds. Free to play, no pay-to-win, ever.
Five skills pull you back from zero: salvage the wreckage, mine the planet, harvest alien flora, fabricate weapons and armor, analyze every sample for the next tier of everything. Each skill compounds the others - endgame materials require components from all five.
A melee / ranged / void-magic triangle where every enemy has a weakness. Crits, armor pierce, dodges, reflects, instant kills on legendary gear. Weapons degrade with use and break permanently if you let them. Fight through zones with escalating difficulty all the way to a dimensional rift at the endgame.
Equipment starts common and works up through rare, epic, and legendary at the Forge. Legendaries aren't just bigger numbers - 5% instant-kill, 25% skill-speed auras, damage reflection. Loadouts let you switch a combat kit, a gathering kit, and a backup with one tap. Durability matters. Repair matters. Choices matter.
Assemble I.D.L.E. from parts and you get a second skill queue running in parallel. He's sarcastic, he complains constantly, and he runs on Voidshine - a cross-skill endgame fuel that needs materials from combat, biology, and fabrication. Keep him fed and he grinds while you sleep.
The Nexus Drift is the co-op hub: 2-4 player expeditions, a server-wide world boss, and specialist jobs that pay weekly tokens. Raiders is the PvP side: pick a faction, raid other players, defend your colony, fight for territory. Both are completely optional - solo players lose nothing.
Offline progression is genuinely idle - skills work while the browser or Steam client is closed. A 17-track mastery system grants permanent passive bonuses every time you hit a milestone. Ship augments are a 110-level talent tree for fine-tuning your build. No energy timers, no stamina bars, no premium currency. Just progression.
Optional cosmetic supporter packs let you back the game and show off - exclusive titles, name effects, and profile flair. Cosmetic only, never power, never an advantage.
COMING TO STEAM.
A free demo dropped in May 2026 so you can try it before the full launch. Wishlist to get the exact date the moment it goes live.

Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yes!
I can't stand games that have crafting systems where items needs tons of pre-requisite materials. I can understand having a few items but the amount this game needs is ridiculous. I literally spent over a week getting enough materials just to do 1 research task. Signing in for 5 minutes to reset the offline progression timer and then closing the game until I need to reset the timer again. That's not playing a game. It almost feels like a job.
I recommend. Having said that... its just ok. Its way better then the average slop that gets released in the idle genre now'a'days, but it still needs lots of work. The multiplayer side of the game is very poorly implemented, and feels almost pointless, and the single player portion starts very fast, then slows to a craw so quickly you could get whiplash.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]飞船坠了人还活着♥[/h1] 坠机在外星球,醒来身边就一个机器人,然后开始捡垃圾、造装备、升级、推图。五条技能线,近战远程虚空三种打法,装备分品级还有耐久度,打久了武器会坏得换。离线也能涨进度,关掉游戏角色还在自己刷,回来收菜就行。 能组队打远征和世界boss,也有阵营PVP,但都是可选的,不想跟人打就纯单机挂机也没问题。机器人助手全程跟着,算是个简易版的引导加陪伴。整体节奏很慢,不是那种推着你赶进度的设计,更像是每天上来收一波、调调build、看看数值涨了没有。 挂机RPG的底子,套了层科幻皮,但皮套得还算整齐,没有那种满屏充值入口的油腻感。 we need chinese!!! [h1]残舰坠落星海间,孤身重建异乡天♥[/h1]
Ignore the play time here, I'm reviewing the game after 38 days (and hundreds of hours played in the web client - nickname "Aalia" if anyone is interested). I played countless idle games but only very few satisfied me in the long term. Lost Vessel is definitely one of the ones with slower progression, but significant depth and great atmosphere. Everything fits together quite well. Good thing is also that PvP in this game is fully optional and doesn't provide any boost for the core game, only achievements. The game is in active development so there are frequent updates. Various fixes, but also new content which is nice. This all for free, there are no paid advantages, only cosmetics like colored names, titles, profile backgrounds, etc. I'm really curious what updates come next. The game has a cooperative hub called Nexus and players are working together to unlock new features for everyone and that's cool. So if you are going to try, keep in mind that you will unlock a lot of features through RESEARCH and that the game is much deeper than it might look in the first minutes. And if you want any advice, here you go: 1) try to get combat running asap; first few hours might be tough because the durability loss is huge pain, but after few hours of combat you should discover the nano shield which makes you immune to the durability loss 2) if you're looking for guide that will introduce you to the game, join the official discord server, I published one there
(Review in french because it's my native language, and maybe it will be usefull for those who only speak french...but google translate it if you want ;-) ) Après 32 jours et quelques centaines d'heures, un petite évaluation de cet idle game spatial. Le genre n'est pas nouveau, mais c'est ma 1ère expérience dans ce type de jeux. Au lancement, un peu dérouté par la présentation, le guide est minimaliste et on est quand même un peu perdu (enfin, moi j'étais perdu, n'étant pas habitué à cette catégorie de jeu). Je ne pensais pas y jouer longtemps, mais finalement, 32 jours après, je suis là et je me suis connecté chaque jour. Donc, on mine, on fabrique, on récupère du matériel, on fabrique des armures et des armes, on se bat. Les points forts : - Plein de choses à découvrir et plein de choses à développer et fabriquer, après 32 jours, je suis loin d'avoir fait le tour. - Des zones de combats de plus en plus difficiles, avec du loot récupéré (je suis "tranquille" dans les 4 premières zones, les 3 suivantes existantes pour le moment sont plus difficiles et très difficiles pour la dernière)...le challenge est là. - On a 6 compétences, on peut en utiliser une à la fois, et combattre en même temps. - Le jeu est en constante évolution, le seul et unique développeur ajoute régulièrement du contenu, et fait des patchs correctifs quand c'est nécessaire. - Les actions d'attaque et de la compétence sélectionnée tourne en afk pendant 8h. - On peut y jouer via steam ou via un browser internet (en se connectant via son compte steam) - Au départ un jeu solo, mais avec une partie pvp optionnelle (aucune pénalité ou perte de quoi que ce soit, c'est vraiment une possibilité offerte), et puis une partie coop après avoir débloqué cette partie du jeu - La communauté est vraiment sympa, et d'une grande aide pour les débutants (et le développeur est présent chaque jour, à l'écoute des remarques des joueurs). - Un récent sondage sur la suite de contenu à apporter laisse présager des nouvelles fonctionnalités bien sympa. Le point négatif : - Quand j'ai commencé, le 1er jour du lancement sur Steam, je n'ai pas eu facile de comprendre quoi faire. Mais depuis, des joueurs ont publiés des aides et des explications pour que les nouveaux joueurs s'y retrouvent. Du coup, ce "problème" est plus ou moins réglé. Pour conclure sur le point le plus important, ce jeu est un free to play. L'essayer ne coûte rien, si on n'aime pas, on aura juste "sacrifié" un peu de son temps, et sinon, ce sera une belle découverte dans votre bibliothèque. Et pour soutenir le développeur, pas d'achat pay to win, juste des packs cosmétiques qui commencent à quelques euros. Vous aurez compris que pour le moment, ce jeu m'a conquis. Ceci est évidement mon avis, je peux comprendre qu'il ne plaise pas à tout le monde, mais comme l'essai est gratuit, à vous de vous faire votre opinion ;-)
Was schönes für nebenbei und ganz ohne P2W.
cool
Fun and engaging idle game with a dev that really cares. The only in game purchases are some supporter cosmetic packs. The dev is adding new features and is active in chat to hear players input and questions about the game.
This game is unplayable. It launches and I get stuck on the screen where it describes this is a single developer game. I can't click anythign on the page and i'm still allowed to click the icons on my desktop through the game. I do not recommend wasting any time with this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $596.8K | 849 | 85% | $18.99 | |
| $79.9K | 325 | 84% | $9.99 | |
| $63.3K | 98 | 73% | $14.99 | |
| $690 | 10 | 60% | $2.99 |