
Take the helm as a new Station Commander and exploit an alien star system in this stunning space-station factory automation game. Amass resources and construct starships using increasingly advanced manufacturing and expand your station in a hostile universe.
Modeled estimate, not a reported figure. How we estimate →
Welcome to the TAU System, Station Commander!

Build, expand and exploit every resource you can to construct a planet-spanning space-based industrial complex the likes of which the galaxy has never seen.
Construct Robot Freighters, Wormholes and even harness the awesome power of Antimatter in your quest for ever-greater industrial mastery.

Atomize asteroids, mine ores, deploy cloud-miners and more to gather raw materials ready to be processed into advanced materials, items and parts.
Set up elaborate supply-chains, automate resource-gathering and optimize your stations to fulfill your objectives as efficiently as possible.

Construct Starships to complete objectives and unlock ever-more-advanced technologies to aid you on your mission to bring this hostile alien star system to heel.
Civilian and Military vessels will need vastly different and more complex construction techniques - some more dangerous to you and your station than others.

Found multiple stations across numerous planets in order to exploit rare resources and connect them together via wormhole to create interstellar supply chains.
But beware: you are not the only force in this alien star system and you'll need to protect yourself and your station to thrive out here.

Recover mysterious alien artifacts along the way and use them to unlock powerful upgrades for your Station and Drone - letting you take the fight to anything that stands in your way.
Upgrade your weapons, add shields or afterburners to navigate hostile areas with ease, or increase your station power and production efficiency.

Join forces with up to 4 players in online PVE co-op mode and share exploration, combat and construction tasks between you.
Share tasks and to-do lists between your team to fully maximise efficiency.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $18.99 | 849reviews | 85% | — | $594.5K |
| $15.19−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If I could give this game a mid-rating, I would. It starts out great. The tutorials are fine and get you rolling. But then you start building a number of ships in a shipyard to unlock the next levels. (These ships serve no other purpose other than complex widgets you need to build in order to progress. They don't even move on their own until you trigger the complete level button, then they zoom off the screen.) At first, no problem. But as your base level increases, so does the number and type of ships you have to build. In theory, this shouldn't be an issue as you just increase your production to accommodate the new requirements, right? But then you realize your parts and hydrogen can only flow at a certain speed, and the bigger ships need a lot of hydrogen to fuel up. And some of them actually explode if they don't get fully fueled in time, so you wait. And wait. And wait. You can automate ship production only so much, because your tug-ships which move the widget ships to clear areas only have so much radius to work with. You find yourself grabbing the completed ships and tossing them out of the way like a cranky toddler crashing through his toys. And you do all this because you hope the next level will make things easier. It doesn't. Just more complexity, waiting, and, well... more waiting. For me, this game has a very good start but falters in the middle to the point where I'm so disappointed I don't care to finish. I've seen others express the same concerns. Just know that, at this point in development, the bottlenecks inherent in this game may not scratch that factory itch beyond the first levels. My recommendation is to wait for some of the logistics and engineering geniuses out there to post YouTube walkthroughs of version 1.0 that provide solutions to this waiting slog. Or, better yet, wait for a 1.X version from the devs to streamline some of these issues. Because there is a good game here, at least in the beginning. It just has massive pacing issues the deeper you go. Life is too short to wait hours for your game to complete a task while twiddle your thumbs.
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Languages: English*, French, Polish, Russian, Simplified Chinese, Vietnamese, German, Spanish - Spain, Portuguese - Brazil, Thai, Turkish*languages with full audio support
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Something that Outworld Station has that no other Factory Game has is consistent "Sending" of completed products. If you've ever finished Satisfactory and wished you could "keep going" toward the same kind of goal (vague for spoilers) then this is that kind of feature. Production chains are 3/10 complicated (Py being 10/10) but it can be frustrating sometimes not knowing the build you are making may be completely supplanted by a better recipe in the next phase. If you get turned off by the tendency to and look of spaghetti in your Factory Game, this game doesn't have that problem. Game also has a few progression speedbumps that can feel unpredictable and not thought out well. Overall had a good time. The AI voiceover can be unintentionally funny.
It's ok, not great but not bad either. Definitely scratch the factory automation itch The good: - Interesting factory automation game. You no longer have belts. Instead every buildings can be a belt and they have unlimited throughput. What you have to worry about is the output speed of storage boxes and buildings itself. There's a invisible link that let you send resource to and from any building and storage. So you can slap down a building basically anywhere, add the link and the resource starts flowing. You don't have spaghetti like other automation games with belt. - The game play loop is interesting enough to keep me engaging till the end game. - The alternate recipes are very powerful and feels meaningful to switch to The bad: - Half the tech upgrades for your drone or your base are useless or has little impact. For example, carry weight for your drone, except for the very beginning, there's no reason to spend tech point to upgrade that. - Combat feels rather lacking. It was interesting for a whole 5 minutes and quickly became more of a chore after. - Progression feels very grindy around tier 8-10 when you have to fuel your ship. A single shipyard can produce ships faster than you can fuel it due to the pipe limitation. And if you don't fuel it fast enough, your ship explode. The dev has since made some updates and reduced the requirement a bit. But still, make sure you build more fuel depot than ship yard - You can build on the 2nd level but it's annoying to do. You can toggle your view between '1st floor' or 'all' and so when you are viewing 2nd floor buildings, your screen becomes very busy. I wish we can toggle view between '1st', '2nd' and 'all' floor
A fun interesting factory builder set in space. While this game has a few minor issues. including a lackluster story and a pretty major frame rate drop late game, overall it was a satisfying factory game that kept me coming back until then end. As a bonus the developer is still pretty active and did a great job addressing Quality-of-Life and balance issues I had with the game when I started playing [b]Overall: 8.5/10[/b]
If you've played Factorio, Satisfactory or DSP this doesn't really add anything to the formula and doesn't plays as smoothly as the previously mentioned games.
Если вам нравятся Факторио и Сатисфактори, но вам всегда хотелось, чтобы эти игры были немного попроще, но всё равно давали вам челлендж по созданию идеальных логистических цепочек, значит эта игра - то, что вам нужно! 🚀 Вместо конвейеров здесь аэротрубы, по которым безлимитно могут перемещаться ресурсы, это здорово экономит время и ресурсы, но есть одна проблема - скорость перемещения по ним низкая. Ускорить движение ресов можно путём улучшения складов, откуда они выдаются - чем выше уровень постройки, тем быстрее из неё доставка. Собственно, это правило относится и к разнообразным фабрикам. 🚀 Вместо одной большой карты - несколько маленьких. Каждая со своими ресурсами и возможностью их перемещения между собой через терминалы червоточин. Решение интересное, но когда локаций становится много, уже начинаешь подзабывать где и что находится. Благо загрузки между картам практически отсутствуют и можно без проблем "пропрыгать" по всем. 🚀 Несмотря на то, что действие игры происходит в космосе, строить базу можно только в одной плоскости, т. е. Вы не можете сделать цепочку зданий «вверх» или «вниз», а только по горизонтали. Да, можно сделать «второй этаж» зданий, но это особо погоды не делает. 🚀 Вы управляете дроном, который может строить, атаковать и собирать ресурсы. И делает он всё так эффективно, что можно запросто его отнести к своего рода божеству, нежели дрону, поскольку противники практически не могут дать вам вразумительного отпора, вы двигаетесь с невероятной скоростью и можете переносить тонны ресурсов. Очень удобно, когда базы разрастаются. 🚀 По картам разбросаны артефакты, которые станут вам доступны за скромный взнос ресурсов, как капсулы в Сатисфактори. Артефакты, после изучения, дают вам возможность потратить очки исследования на какие-нибудь приятные штуки, типа увеличение урона для дрона или скорость работы фабрик. 🚀 Враги в виде разнообразных космических кораблей встречаются почти на всех картах, но базу они не трогают и атакуют только когда вы окажетесь в их агро-радиусе. Совсем другое дело — стихийные события. Метеориты, кометы, ионные бурки и прочие космические явления могут нанести значительный урон вашим постройкам. Защитный периметр из турелей отлично справляется почти со всем, с остальным справятся силовые поля. 🚀 Основное место добычи ресурсов — большие астероиды. Количество минералов на них бесконечно, так что вам нужно только заботиться о доставке ресурсов через специальные терминалы. Но есть и другие способы добычи ресурсов, есть и совсем экзотические, которых я не встречал ни в одной стратегии. Вам будут доступны разнообразные металлы, газы, жидкости и прочие важные ингредиенты для крафта. 🚀 Глобальная цель — сбежать из галактики. Квазар в центре Млечного пути начал разрастаться и уже поглощает Солнечную систему. Вы прыгаете на край галактики и должны подготовить базу к межгалактическому прыжку. Но никто вас не подгоняет, можете строиться сколько угодно, никаких таймеров и давления. В среднем, прохождение кампании занимает от пятидесяти до ста часов. 🚀 Сюжетка движется по ходу того, как вы открываете новые технологии. Но чтобы получить новые технологии, нужно «доказать», что вы освоили существующие. Как в Факторио нужно создавать разноцветные колбы для исследований, или в Сатисфактори отправлять ресурсы на космическом лифте. Здесь роль «экзамена» выполняют корабли, которые вы должны построить. Изначально вас просят создать на верфи маленькие корабли, потом средние, потом их заправить, потом вооружить и так далее. Толку от этих кораблей для базы особо нет, так что это просто трата ресурсов для прогресса по древу технологий. Ближе к концу игра начинает сильно поддушивать с логистикой. То там, то сям появляются «узкие горлышки» продукции, что значительно замедляет развитие. Но всё равно, игра стоящая и несомненно понравится всем любителям строительства больших ресурсных баз.
先说结论,EA时期还可一玩的小品,EA之后的1.0是灾难级别的后期发展,甚至看出来想继续往后发展,但是各种意义上的数值崩盘导致烂尾。这游戏就EA时候的LEVLE10还算有趣 LV11开始就是材料需求和产出物配平灾难,作者之前更新的1.1感觉是临时拉出来的。MK2的冶炼工厂和MK3的合成工厂外形基本没区别。一堆额外平替配方也是一言难尽。这游戏屎就屎在了物流各种540输出上限。到了LV11直接物流和产物配平崩掉。这游戏看似自由,其实每个星球的功能都定死了,F1起源星给你做主基地,F2供气(前期发电后期单纯供氢)和硝酸盐。F3超级合金,F4弹药制作,F5装甲板材。F6反物质。F7轨道电梯捞六个稀有产品和行星开采来给科技拉满之后其他几个星球补原料缺口。游戏画面和飞船细节非常精致,看得出来作者下了力气设计了。但是被狗屎配方和更狗屎的540物流上限卡死了,评价为喜欢玩工厂类的可以玩,第一次尝试就算了,异星戴森球直接秒杀。
finished main campaign on 2player mode about 45hrs. Wonderful factory game that lets you start multiplayer shared session from the get go (host has to be active for other players to join) not that difficult since there's no real loss for stuff getting damage or inefficient cuz all mines are infinite and repairs are free, no need to route conveyor belts. Plus points for space-y sci-fi stuff around like wormholes being one way only. but downside if you like combat cuz the enemies dont put up a fight and its like shovelling snow out of your driveway , killing them only to access your resource while being a chore. final mission was a letdown since it was just a waiting game. some tooltips could be better worded for effective range all in all a good introduction to the genre.
As a Factorio and Satisfactory player this is scratching the itch of factory games that some recent ones could just not do. The recent QOL updates are also really welcome.
Fantastic game. One playthrough took me roughly 50 hours. It is a very optimization focused factory builder where you are constantly limited by the incoming resources and have to recreate parts of your station to fit the needs of the current stage. I did not spoil myself by reading much about the game beforehand or by watching any playthroughs and therefore was challenged through the whole game. In my opinion a big part of the fun is not knowing what equipment and resources will come with the next stages of station progression forcing you to adapt over and over again.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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