
Rocky Idle is a single-player idle/incremental game. Level up your skills, gather resources, and complete your collection log.
Modeled estimate, not a reported figure. How we estimate →
About
Rocky Idle is the first game I’ve developed, and it's been under development for 2,5 years, hope you enjoy it!
It's a single-player idle/incremental game. You level up 18 different skills simply by clicking a tree or a rock. You collect items that can be used to advance your character or level up other skills. You also have an active boost that can be activated once every 10 minutes; the boost becomes stronger and stronger as you progress.
Skilling
There are skills like Mining, Woodcutting, Crafting, and more.
Each skill serves its own purpose, use the rocks mined to smith stronger gear, and increase your max hit.
The more you use a resource, the stronger and more efficient it becomes, improving speed, batch size, and active boosts.
Background Farming & Passive Activities
Farming, and questing all run passively in the background once started.
Plant and harvest crops to craft potions.
The more you harvest, the more efficient your crops become, growing faster and yielding higher rewards over time.
Contracts
Contracts are rare drops from skilling and combat.
Complete specific tasks to receive keys.
Offline progress
Keep progressing even while you’re offline.
When you return, get a detailed summary of all the resources gathered and experience gained.

Automated Combat & Collection
Use your crafted gear, food and potions in automated battles.
The more you fight, the stronger your gear and boosts become.
Defeat monsters to fill your collection log and unlock upgrades.
Good luck getting little Rocky's Apron drop, it's quite rare.

Purchase on Steam (Windows) and link your Google account to continue your progress on the WEB version!
Note: A Wi-Fi connection is required to play this game. This ensures your data is saved to the cloud and allows you to share progress across different devices.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
EDIT: Offline mode has been implemented since posting this review, along with some other changes that I need to experience before I can properly rewrite my review. The game would need some serious changes to the core engine for me to change to a positive review for the price point, but the dev is active and making positive changes, and responding to criticism in a positive way, which I can always highly respect. To front this review, I'm going to state the most damning (in my opinion) part of the game which is unacceptable. This game REQUIRES a server handshake in order to be able to play. Once you're connected, you can disconnect from the internet, but if the servers have issues validating your connection (which happened to me when I had a crash) or the servers go down, you CANNOT access your character. I found this out the hard way when I was unable to play for a while because the server didn't accept my connection. This is utterly unacceptable for a TOTALLY SINGLE PLAYER GAME, WITH NO COOP/COMPETITIVE ASPECTS WHATSOEVER. This means this is a single player game with a shelf life. Once the servers fail or go offline, it can no longer be played, period. Otherwise, the game is a relatively competant melvor-like, though missing a lot of depth the parent title has. Combat is basic, you have accuracy, evasion, and damage. No special moves, no set bonuses, and most weapons have the same attack speed. There are some sidegrades that attack 0.3s (about 15%) faster, but that's about it. There aren't really too exciting upgrades, because of this. It's just greater hit chance or evasion, and more damage. Enemies swap between attack types at random, with weights to certain attack types, so higher level enemies will likely have at least one attack you can't evade very well, though the damage is usually lower if you're matching the right attack style. Skills are oddly paced, some having higher max skill level requirements than others for items, though most maxing out content at 115/120 skill level, though it seems you can advance in skill level infinitely for no real gain whatsoever aside from combat skills. I like the quest and mastery system, where you'll unlock new things through quests, and you get greater skill speed and enemies killed per kill (3 kills per single actual kill at max, which is taken into account with quests), which I think is a good idea for making things go faster once you have a good amount of practice in any given node. It's lacking some late-game QoLs, and whilst you can make slaying tasks take longer to complete for greater rewards, you can't actually fully automate them, and you'll be doing a LOT of slaying to get everything. You can't automate farms, either, which is sorta annoying when trying to farm faster crops, but not a killer if you're a more active player. Overall, I'd give this a neutral review if the server wasn't required, but I'd avoid until those issues are fixed, at the bare minimum. There are much better Melvor-likes like Bloobs right now that offer a greater experience overall with similar price points.
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Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Que jogo incrivel, faz você ter vontade de explorar e evoluir, tem muitas missões, conquistas etc.. Além de estar 100% em pt-br, o jogo possui uma wiki propria dentro dele, isso facilita demais entender o game e os itens. Para quem gosta de jogos rpg idle recomendo demais, valeu cada centavo!
Not a terrible game but there is way too much sloppiness here to really recommend it. I'm nearing the end game and throughout the game there are a bunch of issues: 1. Inventory is way too micro heavy. There are bags in the game to mitigate this, but some are clearly missing. The minig and smithing bag does not hold bars. Why? There is no crafting bag at all. Forgotten? Such a basic oversight. 2. Quests and achivements are a cool addition but after the early game there are barely any and each takes a full day just to pad the game time. The dev got lazy adding content half way through so they just made them long instead. It goes beyond that, tools become extremely sparse, money becomes meaningless, balancing basically stops half way through. 3. The late game bosses lack oompf. They have unique drops but it reqauires crazy grind and even after that these unique items are nothign special, no cool now unlocks or tying back to other features, just combat equipment with bigger numbers. Uninspired. 4. Pets are a cool addition but again, the dev didn't bother adding effects. Everything is just so half assed.
Title: A solid and relaxing incremental game with a steep achievement grind Review: Rocky Idle is a highly enjoyable and easy-to-understand incremental game that is perfect for playing in the background. The progression flow changes naturally the deeper you get into it: the early stage requires relatively active play since everything moves quite fast. Later on, it shifts into a true idle experience where you can comfortably let things run for 24 hours of offline time. The game offers a lot of variety, though the pacing varies. While the standard quests require moderate activity, the numerous contracts (Aufträge) demand a very active playstyle, which is why I am choosing to save them for later in my playthrough. My only real critique lies in the achievements. Currently, they require an excessive amount of time to complete—I am estimating around 500 to 1000 hours of playtime. In my opinion, this is a bit overkill and feels unnecessary, as it stretches far beyond what feels like the game's natural limit. Despite the heavy achievement grind, the game itself is a very solid experience. For the price, it is absolutely fair—especially if you pick it up during a sale. A great addition to any idle game collection!
The early game is fine, but the mid to late game is very poorly balanced. There are many things you have to do, things that require weeks or even months worth of time, that have no benefit of any kind. To max out all of your skills, which is required for all achievements and a particular in-game item, requires a huge amount of time. Each skill has items associated with it that unlock as the skill levels up. The problem is that you fairly quickly get to a point where items you gain via combat are stronger than anything you can craft. Yet, you still need to continue using the skill to max it out. You'll have no use for any of the hundreds of thousands of items (perhaps millions) you'll be making, you're just making them to level the skill. Here's an example: Smithing: Level 107 - Diamond Shield Level 111 - Diamond Plate Legs Level 115 - Diamond Scimitar Level 119 - Diamond Chain Body By the time you reach these levels, Diamond armor will be completely useless to you. Yet, each item in this game can be leveled up. The item itself doesn't get any stronger, this simply lets you create that item faster. So, to max out each of the items listed above, I'd have to craft 10's of thousands of them. First you have to get the diamond ore, then you have to turn this into diamond bars, and then you can finally craft the diamond armor pieces. Again, you will have no use for any of it. This is going to be a very long process and you gain nothing for doing it. This is how the entire mid-late game operates. Leveling skills, killing enemies x number of times, crafting items, all of it for nothing. You gain nothing but a higher skill level, which itself translates to nothing. So, after 700 hours I've decided to just give up. I have many more weeks left to play, but there's just no reason to do so. I've experienced virtually everything the game has to offer, there are very few items left to unlock, what on earth would I do over the next few weeks? Click buttons just for the sake of doing so? The developer has announced he's going to be taking up to a 10 month break to travel, so the balance isn't going to change anytime soon. There has to be a meaning behind what you do in a video game, and this game starts off promising, but towards the mid to late game the balance just disappears. It's like he got burned out during the development process and decided to throw in a bunch of things that take forever just to prolong the experience. He forgot to add any meaning or value to this time commitment, however. Parts of the game are interesting, but ultimately it all leads to nothing but mindless grinding for the sake of grinding.
This is one of the best idle games on the market at the moment. The dev is very active both on discord and with updates to the game!
看介绍还不错,下载了试了更多是发现根本无法连接服务器 ,吓得我赶紧退款 ,各单位注意,小心被割韭菜
Rocky Idle is one of those games that's easy to pick up but surprisingly hard to put down. It has that perfect "just one more upgrade" feeling that keeps you coming back without becoming overwhelming. The progression feels rewarding, and it's satisfying to watch your efficiency grow over time. Even when you're away, it feels like you're making meaningful progress, which is exactly what I look for in a good idle game. The visuals are clean, the interface is easy to understand, and the game respects your time. What really stands out is that the developer clearly cares about the game. The updates, polish, and overall attention to detail make it feel like a passion project rather than just another idle game. If you're a fan of incremental or idle games, Rocky Idle is definitely worth checking out. It's relaxing, rewarding, and has that addictive progression loop that keeps you saying, "Just one more upgrade." Looking forward to seeing where the game goes with future updates. Keep up the great work!
和平平无奇的外观相比,出乎意料的是一款质量比较扎实的类梅尔沃游戏。目前各大加速器均没有该游戏,因此云存档需要挂梯子。
интересная игрушка как будто-бы клон Melvor IDLE, нор получше, с очень хорошей системой подсказок
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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