
Lost Eidolons is a turn-based tactical RPG with a gripping cinematic narrative, set in a waning empire riven by civil war. Take on the role of a charming mercenary captain, Eden, and lead his band of allies through epic encounters on a classic turn-based battlefield.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−60% | 1.7Kreviews | 70% | — | $549.1K |
| $34.99 | 650ratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Je m'attendais a pire vu les commentaires, mais je suis agréablement surpris. Bien sur ce jeu n'es pas parfait, notamment dans le gameplay, ce n'est clairement pas le meilleur tactique du monde. Mais le niveau de l'ensemble est plutôt agréable et se laisse jouer de manière agréable. Je recommande en [sales]
中世ファンタジーが題材のFE風花雪月を劣化させたような作品。シナリオやハードな世界観は好みだが演出やBGMやモーションが安っぽい作りだったりシナリオの進行が不自然だったりするのが残念な作品。 ・GOOD ①シナリオ:一介の青年がひょんな事から大陸の覇権を争う戦いに巻き込まれていくという題材としては面白い。 ・BAD ①戦闘:今作はFEをパクって作られた感じのシステムだがバランスはとても大味でFEのように仲間を全員生存させるとなると非常に難易度が高い。理由としては攻撃範囲は表示されてもその敵以外も突っ込んできたり、そもそも攻撃範囲関係なく突撃してくるので敵の誘導ができない。攻撃の命中率はあるが回避という概念はないのでガード率が高いユニットが結局生存率が高いというバランス。3マス射程の攻撃や範囲攻撃が当たり前に飛んでくるので誘導したり回避で敵を引き付けるというより耐えながら殲滅するという戦略がメインになっている。 ②演出:グラフィックは悪くないがシナリオ進行は基本コマ送りの映像で立ち絵が表示されるだけなので緊張感に欠ける。日本語翻訳もレベルは低いのでなんとなくで読み進めていてもいきなり場面や話が飛んだりする。 ③BGM:何気にこれが大きい要素でBGMが地味すぎて戦闘が全然盛り上がらない。イベントシーンなどでもBGMはほとんど聞こえないレベルで聞こえても印象に残るようなBGMが無かった。 ・総評・ シナリオの主軸は面白いのだが、演出がしょぼいのとBGMが地味すぎるので盛り上がらない。戦闘もガードという概念があるので相性はあまり活きていないのが残念で戦略的に攻略するというのは難しいのは致命的かな。 改善点はハッキリしているのでそこを直していくと良い作品ができると思う。今作はおすすめは出来ないがセールで買って遊ぶには良いかも。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, German, Spanish - Spain, Portuguese - Brazil, Russian, French, Simplified Chinese, Japanese*languages with full audio support
| $34.99 |
| 41ratings |
| 70% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ein sehr einfallsloses lineares Rundenstrategiespiel mit ewig langweiligen Zwischensequenzen und flachen Unterhaltungen der monotonen Charaktere. Wenig individuelle Management-Elemente und wirkt einfach lieblos für Strategiefans. Zaubersprüche sind auch gefühlt alle mit dem selben Effekt oder Sinn. Ellenlanges umherirren im Lager um an einen nichtsagenden Dialog zu kommen und Aufleveln so unmotivierend wie nie. Schade für die Grundidee, dann doch so ein flaches Produkt daraus zu machen...
Ok game, it's a good fix when you don't have a fire emblem or similar at hand. Felt kind of incomplete though, some broken texts and textures, animation that looped roughly, lack of sfx for significant moments, and I could have used 1-2 additional songs for the oomph factor on some maps and cutscenes. Voice acting was superb all around.
Another SRPG that i play because it similarity to Fire Emblem. I don't really like the story, i don't really remember anything from the story. The gameplay is at least okay, it's a little bit on the hard side for me.
本来挺喜欢的,开了二周目在打剩下的四个成就,都挺好的,但是关卡最后一波把我人秒了还没办法撤回,我已经打了20回合了,任谁在这个回合重开都会丧失对这个游戏的兴趣吧,前面博弈全队,一波暴击秒了一关的运营
Wow. This game is REALLY bad. I am surprised it has Mixed reviews and not more towards bad. I'll admit I don't know much about the gameplay yet although I have played 2 fights already. But so far it has been, how should I put it, a mobile game on PC. That's the level of quality in animations, voice overs, presentation, complexity, formula, etc.
Lost Eidolons começou até com uma boa impressão, visualmente bonito a proposta é interessante mas não demorou muito pra tudo ficar extremamente cansativo. A progressão é lenta, a história é arrastada e, mesmo com tradução em PT-BR, não consegue segurar o interesse por muito tempo. Em poucas horas já bate aquela sensação de estar fazendo sempre a mesma coisa, sem evolução real. A gameplay por turno, que deveria ser o ponto forte, acaba sendo travada e limitada. Falta liberdade, falta variedade nas situações e tudo segue um roteiro engessado demais. O sistema de gerenciamento é o único ponto positivo. Evoluir as tropas individualmente e saber que cada uma tem seu próprio contexto no mundo dá um peso maior pras decisões , mas não sustenta o jogo quando o resto não acompanha. No fim, ficou simplesmente chato e monótono. Chega num ponto que continuar jogando vira mais obrigação do que vontade e foi exatamente aí que eu parei. Pra mim, não vale o tempo.
캐릭별 특징도 없고.. 타격감도 없고.. 노잼
풍화설월이나 하러 가야지
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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