
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping...
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.5Kreviews | 86% | — | $549.3K |
| $4.99−50% | 87ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game could have been great. Instead, it is just OK. Really only for hardcore genre fans. The graphics were good for the time. The level of detail is great. The concept is good. Combat overall is good when it is not being tedious. But there are too many things holding it back that have me wondering what might have been: -Fighters are virtually useless. Their only real value is as CAP against land based air assets, which are nearly always expended by the time CAP is available. -The lack of even a rudimentary bombsight is a terrible design decision. I know the devs have said they thought it was "too easy" with a sight (which is the point...), but without it, especially with different mechanics for each bomber, air power becomes too much of a crap shoot. I shouldn't need a stopwatch and timetable to handle accuracy for each bomber. -The rangefinder estimation is broken. Officially, the idea is to use the tactical map and chart of previous shots to adjust your range. In practice, that system is broken. The tactical map regularly falsely reports hits that never happened. The relative ranges of ships make no sense (hint for the devs on future games, it is NOT actually possible for two ships heading straight at each other to have their range INCREASE after moving...), and even if the numbers were consistent, the accuracy is suspect. Maintaining the same distance from one turn to the next, the same angle shot may hit, or drastically over/undershoot, which draws out battles way longer than they need to be. Movement is inconsistent as well, as for example my sub move straight at the broadside of a ship at flank speed ahead has resulted in moving anywhere from ~700m closer to 1500m FARTHER away from the target (again, neither physics nor geometry allow for this...) -Damage is uneven. I hit the Bismark with no fewer than 5 BB gun barrages and a torpedo ... still going. It hits the Washington once ... sunk. Another time I hit a CA with 7 torpedoes at various spots ... still afloat. I understand hit placement, but there are limits. -And worst of all, the Battle of the Atlantic campaign design. It obviously favors the Germans, which isn't really surprising, but the lack of any real scouting or intelligence assets means it devolves into a grind fest way too quickly. All of these, and a few other minor quibbles, hold the game back from being worth recommending. It's a shame too, because they are all fixable, especially when porting to the PC.
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Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
boat
This game is vary good. The game play is fun and two player is awesome ,but I swear the radar is lying to me some times. Please make more simple tern base games like this. Cold waters is cool but its just submarines witch is kind of lame. War at sea is too Complicated. Please just bring back or remaster Pacific fleet.
Atlantic Fleet is SUPER fun if you're looking for a not too complicated naval warfare game. It's fairly dated in multiple aspects and in the Battle of the Atlantic campaign, about 3-4 years in, glitches start occurring that make the game borderline unplayable. I'm not sure how to fix these glitches and I've read other comments describing similar problems so idk (If anyone knows a solution please let me know). All in all this game is a fun and simple naval strategy game and I do recommend.
Great turn based naval action game. Historical ship names and looks. very fun and addictive to play. Highly recommended if your on the fence about it.
An extremely frustrating game, where the U-boats slaughter every ship you have, and are extremely difficult to sink. Even if you do sink one, the tonnage (aka "reknown") that you earn isn't enough to even purchase a single destroyer. Get ready to swear, stomp your feet, and wonder how the Brits ever lasted, before the Americans joined the war. If you like never winning, this is the game, for you!
Be me Buy New heavy cruiser Go test it out Pummel enemy light cruiser until it’s a floating pile of scrap It lands a hit in the very front of heavy cruiser, the superstructure, and it all blows up. Ragequit and close game Worth every penny Ok seriously tho this game has great aspects but some could use work, like how the enemy program will focus one ship until it’s dead or can’t be punished anymore, or how limiting the dive bombing is in this game. You don’t get a chance to get thrill out of dive bombing! You enter a (mildly) steep dive and pull out less than five seconds later. I’ve still got more to explore with this game, but this is what I thinks of it so far. And it runs on anything
best naval game ever made (1500 hours on wows)
Simple and satisfying. Easy to play, and decent tutorials that most games today lack.
very good and unique turn-based naval warfare game. i especially like how you can aim the guns manually
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