
Gnomes is a turn-based tower defense with deep roguelike progression, set in ever-expanding, procedurally generated biomes. Build, farm and defend your village as you push deeper into goblin-infested territory. Unlock powerful upgrades and craft your environment to survive the endless goblin horde
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 31 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Use your gnomes to defend your crops from the goblins on a map that expands every day. On your turn, position your gnomes, prepare your defenses and grow your economy. Test your strategy against endless, procedurally generated encounters and survive long enough to face the goblin king.
Every run in Gnomes is created one of a kind and using a carefully crafted combination of bespoke content and procedurally generated elements. Purchase randomly dealt upgrades and create strategic combinations to unlock your build’s potential. As you progress you gain access to more maps and guilds, each with unique gameplay and challenges.

Turn Based Tower Defense
On your turn, you can move your gnomes as often as you like. Use different combinations of relics and plant abilities to help them survive the night.
Relics, Crops and Upgrades
Each plant, relic, tool and building creates a different possible synergies. Manipulate your environment an and exploit the resources the map provides you. Grow your economy quickly, but don’t forget to defend it.
Diverse Procedurally-Generated Biomes
Distinct biomes with procedurally generated environment, map specific enemies, different hazards and resources. Every run is different.
Guilds with Unique Starts
Each guild stars a different type of gnome accompanied by their own starting economy and a game changing relic. Every guild has different strengths and weaknesses. Some will struggle where others thrive.
Endless Mode
Test your strategy against randomized waves of enemies that become exponentially more difficult every night. After you defeat the goblin king for the first time, you're given the option to continue your run until the goblins overwhelm you. How many nights can you survive?
Engagement
Reviews
Themes across 98 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Have to personally issue a thumbs down to this game for the following reasons 1)the developers are addressing players as "Sup Gnomies" in each of the News posts regarding this game, which is not appropriate between normal people, it is also not fairytale-like conduct and in general promotes a degenerate style of communication 2)one of the items in the game is "Wedding Ring", it gives buff to gnomes that are placed in pairs. This is deranged promotion of pederasty. I understand that it must be some kind of joke, but it is out of place, harmful to children who might be interested in a game about gnomes and is simply unacceptable. In any case it should be considered a serious offense that the game directly scams normal people by not signaling that it has lgbt content in it-there is no disclaimer or relevant tag on the store page. 3)upon investigation, it has been discovered that the developer uses reddit and frequently posts on communities such as "IndieDev", "gamedev", "IndieGaming", his reddit-mascot avatar has a beard to it, so it can be with a good certainty assumed that the game has been authored by a yet another "wholesome" overweight bro with a beard and glasses and some hairloss - there are so many of these guys making "indie games"( either them or the pronouns people...) In the future, please keep all of these things to yourself and concentrate on delivering an honest game with no links to your online deviancy. [u]As for the game proper, I would still not recommend it[/u] The game has good graphics and a nice soundtrack. It is a pleasure to create a big garden with lots of gnomes defending it. However, such pleasure quickly comes to an end because the design of the game is spineless as it fully assumes that it is being played by an obedient cockroach who will happily take on the role of a soulless analyst keeping track of all numbers and min-maxing in submission to the random number generator, the game is not designed to retain a joyful gameplay nor simulate the wondrous experience of a gnome in the forest or a garden. Instead[u]the repulsive gameplay provides simulation of some monotonous desk job.[/u] It is narrow minded and dishonest game with little content and little variety, but a lot of reskins and unamusing gimmicks.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Spanish - Latin America +6 more
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My favorite part of TD maps on WC3 was making a crazy maze to funnel enemies past your towers efficiently. I had stared to wonder if I was one of the only ones because so many modern TDs either don't allow you to block the path or only let you build on specific nodes. This game does so much with the positioning of your towers(gnomes) it was so refreshing to see that again. There are a lot of interesting strategies to try, and the dev has done a good job adding more content. I at one point I 100%ed this though the dev has added enough that it's no longer the case.
This has become my only tower defense game. No others come close. If you are on the fence about this game, just get it. It takes inspiration from Vampire Survivors/Brotatoe and brings them into a tower defense game. My mind was blown. It is a tower defense game where your towers are gnomes. They each attack in different configurations at different rates. Then you get crops that are both your economy and how you can buff your gnomes (towers). Want them to attack faster, put down a coffee plant. Want them to hit harder, have greater range, etc. then there's likely a plant for it. There are also items that you can get that fundamentally change the way the game plays. Dead goblins now fertilize spots, gnomes fertilize the spot they were last at, gnomes can now live in barrels, etc. etc. etc. Easy purchase. Can't recommend enough.
肉鸽+塔防 +防御、经济、地形和中后期敌人路线全部由自己规划,挺有策略性 -经济建筑相对太多,矮人种类被严重稀释,且升级只加数值没有衍生进化,导致一整局下来基本就拿着2~3种矮人在来回倒腾 综合:感觉不如星际2大厅的塔防地图,当小品肉鸽随便玩玩还行
This is a tower defense game that feels as good as Plants vs. Zombies or Kingdom Rush! The soundtrack is the icing on the cake :3 Looking forward to seeing more projects from you guys!
It's a fun Tower Defense game with many different playstyles you can either start with or spec into as the game goes on. There's no proper rogue-lite progression barring different class options, no spending a meta currency to get +1 gnome slot for each run or anything. Knowledge/different class combos is how you do better. I really like it.
After watching my boy Regie I was convinced I need to play this and I did not regret it. Game is fantastic. I cant really agree with any of the complaints i've read in the review section as normal rounds throughout the campaign only really go to 16 days and are quickly played through. Thus it never becomes bothersome to moves your gnomes as needed. Overall, I think the balance isnt quite perfect and one flaw is that you cannot see preemtively what enemy types are on each map. That could be improved. Beside that though, an absolutely fantastic indie game, big GJ Developer! You earned that Reggie Promo. Now please, make a few more maps cause I want to play this game even more! And I guess one more thing I find missing is that there is very few things that are "gnome selection" specific items that you cannot just roll on others. While anyone can be anything is cool, I love some unique effects like how the Monk class has an item turning barrels to houses.
End game is a too time consuming and punishing imo. good game otherwise
This game is fun, It does the roguelite lizard brain good in an almost standardized way. It's got rerolling, it's got different defense strategies, economic strategies and randomly generated enemies. All the good stuff you look for in this genre and it's cleanly made - nothing boring or awkward about it.
Good game. Tough, but good. Took me awhile to get into it without being frustrated, but once you find a starting build you like, it is a lot easier. I finally felt better trying other starter builds after getting something that works. I did find myself restarting often after one or two waves of bad luck in shop items and map placement. Not great that it felt I had to do that or else inevitably fail much later and waste time. But I had fun with this game and I enjoyed the idea and execution.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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