
Gnomes is a turn-based tower defense with deep roguelike progression, set in ever-expanding, procedurally generated biomes. Build, farm and defend your village as you push deeper into goblin-infested territory. Unlock powerful upgrades and craft your environment to survive the endless goblin horde
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 31 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Use your gnomes to defend your crops from the goblins on a map that expands every day. On your turn, position your gnomes, prepare your defenses and grow your economy. Test your strategy against endless, procedurally generated encounters and survive long enough to face the goblin king.
Every run in Gnomes is created one of a kind and using a carefully crafted combination of bespoke content and procedurally generated elements. Purchase randomly dealt upgrades and create strategic combinations to unlock your build’s potential. As you progress you gain access to more maps and guilds, each with unique gameplay and challenges.

Turn Based Tower Defense
On your turn, you can move your gnomes as often as you like. Use different combinations of relics and plant abilities to help them survive the night.
Relics, Crops and Upgrades
Each plant, relic, tool and building creates a different possible synergies. Manipulate your environment an and exploit the resources the map provides you. Grow your economy quickly, but don’t forget to defend it.
Diverse Procedurally-Generated Biomes
Distinct biomes with procedurally generated environment, map specific enemies, different hazards and resources. Every run is different.
Guilds with Unique Starts
Each guild stars a different type of gnome accompanied by their own starting economy and a game changing relic. Every guild has different strengths and weaknesses. Some will struggle where others thrive.
Endless Mode
Test your strategy against randomized waves of enemies that become exponentially more difficult every night. After you defeat the goblin king for the first time, you're given the option to continue your run until the goblins overwhelm you. How many nights can you survive?
Engagement
Reviews
Themes across 98 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
We laid down in the tall grass and waited for them. Mines placed all over the paths we knew they would take. They were dead before they arrived. 10/10 blew up a bunch of goblins in a jungle Vietnam style.
End game is a too time consuming and punishing imo. good game otherwise
This game is fun, It does the roguelite lizard brain good in an almost standardized way. It's got rerolling, it's got different defense strategies, economic strategies and randomly generated enemies. All the good stuff you look for in this genre and it's cleanly made - nothing boring or awkward about it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Spanish - Latin America +6 more
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Monster spawn points change every turn, so you have to reposition your "turrets" each time. The key is to create corridors and channel the monsters along specific paths, but it takes time and there are obstacles. Plus, it’s pointless when there are groups of flying monsters (which ignore obstacles and fly in a straight line) coming from all directions. My problem is that you spend too much time optimising your defences EVERY turn, yet the enemies’ turn ends in 5 seconds when they’ve passed through, and victory or defeat is determined straight away. It’s like spending ages and a lot of patience baking a cake to perfection, only for someone else to eat it in one go… For all that time invested, I want to see my defences in action. I’d like less but longer waves, I'd like the waves to last at least as long as it took to plan the strategy. In short, it’s not a bad game, but I just can’t enjoy it. It lacks that satisfying aspect of Tower Defence where you see the enemy crashing into your defences. It’s as if an army management game with dozens of troops had been reduced to a game of chess: there’s still plenty of strategy, but none of that feeling that makes the original game so satisfying.
Basically the highest possible form of tower defense, refined into perfection
The game relies too heavily on items in the shop, which you often struggle to even get because of how the game's economy works. The core building you're supposed to be defending is ridiculously flimsy and can easily be destroyed by the weakest enemies in the game. Some of the guilds are downright worthless. Some of the crops are downright worthless. The list goes on. The game has a lovely style and vibe, but the gameplay just ain't there.
It's truly an amazing game, I'm hooked right off the bat. It's really challenging and every run is different.
Do you like Tower defense games? Do you like Gnomes? Do you like games that keep you guessing as to what you are doing with your life, but with Gnomes? Then this game is for you!!! This game is a typical tower defense game, with a unique roguelike approach to each level, you have an ability to move your gnomes around the map which count as you towers. So far I've unlocked about 8 different gnome types. Its a great little time waster. fast matches that have you playing different maps over and over trying to get just a little further. But with Gnomes!!! If your looking for a game with super graphics move along, storyline, pah who needs it, but fun fast paced replay- ability this has it, But with Gnomes!!!
Memory leak issue on the first map. Game consumes around 40% of my memory and crashes. I had a lot of fun during the time I played baha. I hope attaching my specs allow the devs to troubleshoot this with similar reports.
well this is excellent, TD nostalgia, now it's time to transmute the old wound of stupidity I expect a minimum 80 hours satisfaction.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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