
Veil of the Witch is a roguelite strategy RPG with turn-based combat and branching progression. Set in the world of “Lost Eidolons,” build a nimble squad of five, pick your skills as you level, and adapt to each unique run. May the gods favor the bold and the wise.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From the world of "Lost Eidolons" comes a tactical roguelite RPG, where death is just the beginning.
Shipwrecked and dying, you strike a deal with a mysterious witch for another chance. The price? Become her champion and vanquish her enemies.
As you awaken on a cursed island overrun by the dead, you have no memory and no way out - other than to forge ahead to fulfill the witch's bidding.

Engage in challenging grid-based battles where every move and combo demands precision. Leverage elemental effects to manipulate the battlefield - electrify soaked enemies, ignite flammable terrain, and exploit every opportunity. Account for enemy armor and strike with the right weapon to break through and gain the advantage. Build devastating skill synergies, control the flow of battles, or be outmaneuvered and crushed by foes.

Recruit allies and build a squad of 5 from 9 versatile characters - each blending multiple combat roles with unique skills, weapon sets, and personalities. As you level up, earn and upgrade over 200 skills to create deadly team compositions and game-winning builds. Experiment with different squads and strategies every run to find new ways of dominating the battlefield.
No two runs are the same. Choose your path across a winding map full of random events, hidden rewards, and dangerous encounters. Every step along the island’s forking paths will present new possibilities that can shift your entire strategy. Plan your path carefully, but be ready to adapt, as some choices can lead to powerful rewards, while others hide unplanned encounters. Take risks, claim winnings, and adapt your strategy to survive what comes next.
Failure isn’t the end; it’s part of the journey. Every death makes you stronger for the battles ahead. Spend your rewards at the base camp to permanently boost your stats. Promote characters to unlock powerful new skills. Deepen your bonds with allies to uncover their pasts and gain more tactical advantage on the field. When you're ready, dive back into the fight and push farther than ever before.
Once you complete a successful expedition, the real challenge begins. Return to the battlefield to track hidden clues and unravel the mysteries of your mysterious patron. Face off against powerful foes and confront the truth behind the island’s curse. And if you’re feeling truly brave, tackle Trials Mode: a high-stakes challenge with customizable difficulty modifiers and juicy rewards to push your wits to the limit.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−40% | 1.4Kreviews | 82% | — | $953.7K |
| $34.99 | 798ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
難得一見的肉鴿戰棋遊戲 玩起來有濃濃的火紋風花雪月感
Overall -- interesting game... love the card system, so that each playthrough is automatically different. Up the challenge by increasing difficulty through game... makes it a struggle time and time again... Issue ... was after the first play through, it appeared there "may be an end"? ... but alas, after multiple playthroughs and getting 100% achievements.... the game still continues to loop you around and around with no actual "end". Good fun... does get a little repetitive ... but a good quick timewaster... can do a quick run in ~an hour+ -- especially once you get the hang of the game... first time playthroughs took longer ~5+ hours... if you're bored and have time, decent game... ~6-7/10.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
| $24.99 |
| 112ratings |
| 78% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun little game. kinda feels like slay the spire and fire emblem mashed together.
5 viajes para completarlo y que salgan los créditos. No me parece tan difícil como dicen. Es cierto que hay, como en el Slay of Spire, modo "ascención" para que los viajes cada vez sean más difíciles y que el reto sea cada vez mayor, pero ya logré terminarlo con algo de esta dificultad ya añadida aunque tuve algo de suerte. El tema es que el juego tiene una opción que te da la posibilidad de retroceder el tiempo y volver atrás lo que quieras, hasta al primer turno de la batalla si es lo que quieres. Al principio está limitado a 3 usos por batalla pero luego desbloqueas que sean 6 y esto es un arma demasiado poderosa en manos de quien tenga ganas de usarlo bien. Incluso un nuevo jefe con habilidades ocultas lo puedes testear, volver para atrás, y matarlo con una estrategia a medida. Con todo esto, me gusta mucho el juego y lo recomiendo bastante si no te importa repetir combates con distintos grupos. El juego da muchas opciones para que tus personajes se vuelvan muy duros y esto es muy positivo porque además pasa de manera un poco aleatoria cada partida, lo que te obliga a adaptar tu estrategia a quien en ese momento está más fuerte. No es un juego perfecto ni mucho menos pero es una versión muy buena de lo que puede ser un juego de este estilo en modo rogue like.
This game is great! Glad I picked it up and enjoying it very much!
This is a turn-based tactics RPG, overall well produced and has good presentation with its professional artwork and polished UI. The story is OK, the characters are interesting and the dialogue is well written, with even lots of decent voice acting for the main scenes. The SFX design is good, while the music is forgettable. The gameplay is mostly divided in two parts: 1) Out of combat, you proceed in a roguelite manner similar to Darkest Dungeon or Slay the Spire, or any other node based game really. That is, you embark on expeditions with 5 characters, and in between each combat encounter, you're presented with a random set of choices of "nodes" or paths to progress through, where each node offers different rewards/effects/loot, some nodes are camps to rest, others have unique events, that kind of thing. 2) The battles and the tactical combat itself, which is the bulk of hours played, is highly inspired by the Fire Emblem series. That is, mostly exploiting weapon/armor advantages, and low hit-counts to kill any given unit, including your own. But it has some twists tough with special skills and passive skills. All in all this works decently enough, but my main issue is that ultimately these expeditions end up feeling quite repetitive and grindy, and the breadth of different combat encounters does start to feel less and less rewarding on repeated runs. And the grindy feeling come from the utterly small increments that you get in terms of character stats, both whitin an expedition, and also for the overall meta progression. It seriously felt like the same design principles as those predatory mobile or gacha games, you know those types of games where you have to farm tons of different kinds of currency like gems or whatever to then expend them to earn some little reward, then go back to farm again. To be clear, this here is purely a single-player game, so that grind is much lower comparatively. I then research the developers of this game and they are indeed korean, so now I understand where the design patterns are coming from. My main point is that the game should have been focused on being either a full roguelite (like Darkest Dungeon, Slay the Spire, FTL, etc) with deeper and better character and combat customization and variety, OR it should have been more of a traditional cRPG such as Baldurs Gate, with a more standard RPG focus, and then focusing more on its interesting characters, story and setting. It tries to do both things at the same time, but in my opinion, the way it's implemented here ends up feeling... maybe not exactly flat, but just "okay". As it stands, this is a "jack of all trades, master of none" situation. I liked the game well enough, but it does leave you feeling like with different design choices, this game could have been great instead of just alright.
Eléggé más a Lost Eidolonshoz képest, legalábbis abból a szempontból, hogy az egy történetközpontú TRPG, szórakoztató játékmenettel és karakterekkel. A Veil of the Witch ellenben roguelite folytatása ennek, ahol bár megvan a cél, de ha meghalsz, akkor mindent elölről kell kezdened, cserébe továbbviszed a képességeidet. A játékmechnika hasonló az alaphoz, kicsit más lett a kezelőfelület, illetve a varázslatok már másképp működnek, de a kő-papír-olló harcrendszer így is megmaradt. Alapvetően egyébként ez még mindig egész szórakoztató, illetve gyorsabb mint korábban. Van egy kiinduló városkánk, ahol fejleszthetjük a karaktereket, új csapattársakat toborozhatunk, vásárolhatunk, illetve nehezítéseket aktiválhatunk, amivel több jutalom üti a markunkat. A történet is itt halad előre, ugyanis amnéziás főhősünk itt oldhatja fel az emlékfoszlányait, amiket a 3 fejezet teljesítésével oldhatunk fel szép apránként. Sajnos a sztori kábé ennyiből is áll, az nem egy erős része a játéknak. Cserébe nem kell ismerni a korábbi részt az élvezhetőségért, mert bár vannak visszatérő karakterek, ha őket nem ismered, az sem számít. A párbeszédek alatt, amikben rengeteg mindenre rákérdezhetünk, nagyjából úgyis minden megtudható róluk. 3 fejezet van, amiken lassan, tehát több harccal és pályával is végigmehetünk, illetve beállíthatjuk azt is, hogy rövidebb legyen a kör, amivel kevesebb a pálya, keményebbek a harcok, de gyorsabb a fejlődés. A zsákmány arányaiban pedig ugyanannyi. A pályák előtt egy térképen haladunk, ahol kettő vagy három útelágazásból választhatunk, mindegyiknél kiírja a játék hogy mi a várható jutalom, így ha valami konkrét nyersanyagot keresünk, könnyebb dolgunk lesz. A főellenségek nem rosszak, van aki csak sokat bír, van akinél a környezeti elemeket kell felhasználni, sőt van akit csak többedik nekifutásra dob be a rendszer. Ha elsőre végigvisszük az összes fejezetet, akkor sem találkozhatunk minddel. A karakterek kaptak szinkont, ami az alapjátékhoz hasonlóan ezúttal is nagyon jól sikerült. Meglepően jól. A grafika hasonló, szerintem nem rossz, ahogy a zenék sem. Bevallom szerintem hamar végig lehet futni rajta, a történet pedig rövid és nem is olyan jó, hogy több időt fektessek bele, de a játékmenet így is szórakoztató, illetve akinek az a zsánere, alaposan finomhangolhatja a nehézséget, szóval kihívás akad benne. Plusz a készítők folyamatosan frissítik a játékot, új funkciókat és játékelemeket berakva.
Its good and fun tactics roguelike, everything has a good quality and is well done. The combat encounters could have more variety, but that didn’t bother me too much. If you like tactics games or roguelikes is definitely worth to play it.
Challenging yet fun [Fire Emblem x Slay the Spire] gameplay. Unexpectedly addicting and an immediate recommendation of fans of either genre. Character art is beautiful, gameplay is fun, and RNG isn't too punishing. Extra game-modes are fun too.
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $603.9K | 925 | 77% | $12.49 | |
| $101.6K | 176 | 89% | $14.24 | |
| $52.5K | 271 | 81% | $6.99 | |
| $1.6K | 10 | 100% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $953.7K | 2.3K | 75% | $12.99 | |
| $953.9K | 2.4K | 51% | $14.99 | |
| $954.2K | 302 | 55% | $69.99 | |
| $953.2K | 3.5K | 90% | $17.99 | |
| $954.3K | 1.9K | 89% | $29.99 | |
| $954.4K | 922 | 95% | $29.99 |