
Veil of the Witch is a roguelite strategy RPG with turn-based combat and branching progression. Set in the world of “Lost Eidolons,” build a nimble squad of five, pick your skills as you level, and adapt to each unique run. May the gods favor the bold and the wise.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From the world of "Lost Eidolons" comes a tactical roguelite RPG, where death is just the beginning.
Shipwrecked and dying, you strike a deal with a mysterious witch for another chance. The price? Become her champion and vanquish her enemies.
As you awaken on a cursed island overrun by the dead, you have no memory and no way out - other than to forge ahead to fulfill the witch's bidding.

Engage in challenging grid-based battles where every move and combo demands precision. Leverage elemental effects to manipulate the battlefield - electrify soaked enemies, ignite flammable terrain, and exploit every opportunity. Account for enemy armor and strike with the right weapon to break through and gain the advantage. Build devastating skill synergies, control the flow of battles, or be outmaneuvered and crushed by foes.

Recruit allies and build a squad of 5 from 9 versatile characters - each blending multiple combat roles with unique skills, weapon sets, and personalities. As you level up, earn and upgrade over 200 skills to create deadly team compositions and game-winning builds. Experiment with different squads and strategies every run to find new ways of dominating the battlefield.
No two runs are the same. Choose your path across a winding map full of random events, hidden rewards, and dangerous encounters. Every step along the island’s forking paths will present new possibilities that can shift your entire strategy. Plan your path carefully, but be ready to adapt, as some choices can lead to powerful rewards, while others hide unplanned encounters. Take risks, claim winnings, and adapt your strategy to survive what comes next.
Failure isn’t the end; it’s part of the journey. Every death makes you stronger for the battles ahead. Spend your rewards at the base camp to permanently boost your stats. Promote characters to unlock powerful new skills. Deepen your bonds with allies to uncover their pasts and gain more tactical advantage on the field. When you're ready, dive back into the fight and push farther than ever before.
Once you complete a successful expedition, the real challenge begins. Return to the battlefield to track hidden clues and unravel the mysteries of your mysterious patron. Face off against powerful foes and confront the truth behind the island’s curse. And if you’re feeling truly brave, tackle Trials Mode: a high-stakes challenge with customizable difficulty modifiers and juicy rewards to push your wits to the limit.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−40% | 1.4Kreviews | 82% | — | $953.7K |
| $34.99 | 798ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
재미있음. 슬더슬 파엠 여러가지 느낌 혼합된 턴제 RPG인데, 문제는 볼륨이 너무 적다. 사실 그리고 턴제겜에 익숙한 사람이면 난이도나 로그라이크나 볼륨 모두가 너무 아쉬울듯... 첫 여정에 선택지 궁금한거 구경 다하고 너무 무난하게 클리어 후 엔딩을 4시간 반정도 만에 보니 조금.. 싸긴 한데 너무 아쉽다는 느낌이 강했음
战棋肉鸽,好玩杀时间,撤销是好东西,可惜关卡不多通关几次之后就只剩下试试新技能了
为什么第二章开始技能要归零?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
| $24.99 |
| 112ratings |
| 78% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩 If this game were a person they would be a Dungeon-Master with a doctorate in the same from Harvard or better yet Oxford or a Wordsmith at the Royal Academy of Arts & Sciences with another doctorate in Female Pleasure studies from Cambridge or Harvard. A must buy if not for you then for the pizza you never bought your dog or cat or for the seed you never fed those always starving wild birds. WORDLOW OLIVER (Discord Name) "Listen with the intent to listen--not reply." STEAM FRIEND CODE 🖥️ 844304038 🕹️ CONTACT ( parabus1942@gmail.com ) 🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩
I enjoyed this game. The writing and story is good, and it fills a niche I haven't seen anywhere else. A rogue-like fire emblem-type game. But as an experienced player in the genre, both fire emblem and rogue-likes, the game is too easy. Yes, there are difficulty modifiers you can add, but none of them makes the game more interesting. It's mostly just numerical buffs and making certain things you use less effective. And the few actually unique modifiers are way too punishing to be enjoyable. If you're into that, be my guest, but punishing myself that way is not for me. It only took me three or four runs to beat the last boss for the first time, after which I lost interest in the game. I haven't even unlocked half the stuff in the game yet(story, classes, characters etc.), and I doubt I will. However, I've seen that other people have struggled with the game, so if you're not a fire emblem veteran like me you probably won't have the same experience I did. For the enjoyment I got, I feel it's slightly overpriced. But if you like fire emblem and rogue-likes, I'd still suggest you give it a shot. Especially if you can get it on sale.
Nach ein paar Anlaufschwierigkeiten, macht es jetzt echt Spaß. Die Kämpfe sind schön taktisch, aber trotzdem nicht unnötig kompliziert. Dazu kommt eine richtig gute düstere Atmosphäre und die Charaktere sind auch sympathisch.
TL;DR: A tactical roguelite with excellent combat, a strong narrative, and meaningful progression that successfully translates the Lost Eidolons formula into a new genre. The setting, themes, art direction, character designs, and music are all excellent. The darker fantasy aesthetic returns while carving out its own identity. There is plenty links to the first game, with a swap to an anime aesthetic. The narrative involves amnesia and adds to the roguelite structure. Its lore is tightly connected to the first game while telling a more focused story with a smaller cast of characters. Partnership levels return and give relationships meaningful long-term progression. An open-world camp is swapped for a selection skin which allows quick navigation between interactions to reduce downtimes. The roguelite elements are well implemented. Head out on expeditions with a party of five characters, encounter random events that can reward or punish along the way. Characters have unique interactions during these events that help mitigate some of the randomness. Acquire relics that dramatically alter builds and strategies. Characters do not regain health between battles, which forces carefully management of resources throughout an expedition. Character levels and weapon enchantments reset after each run, providing the familiar roguelite loop. Combat remains largely unchanged from the first title. The biggest improvement is abilities with cooldowns, which encourages more use. The armor and weapon triangle remains satisfying, while attacks from different angles and the Zone of Control system continue to add tactical depth. Characters have two weapons to adapt to different enemy types and battlefield situations. Larger enemies act like puzzles with multiple randomly assigned weaknesses that reward planning. After each expedition, upgrade at the altar and characters in the tavern while pursuing the many collectibles and milestones. These unlock passive benefits and additional resources to give every run a sense of progression. The tower adds modifiers to future runs.
I am happy to report that the second game in the series did not try to suck all the fun out of my gaming! If you are coming here straight after finishing (or trying to finish) the first game, you will find they share the same setting and basic combat system, some of the characters, but little else. This game lacks the comprehensive (and very long) story arc, but the combat system has been refined and balanced and is generally much better. I found the adjustments in the settings that suited me, and I enjoyably played through this game many times. This game has you do hours-long runs over and over (i.e. Dark Dungeon). After about ten runs, it started to get monotonous. That was still over 80 hours of game play for me. There is still enough back story to tie the theme together, make the transition from the first game, and set the tone for this game. I definitely got my money's worth out of this one!
턴제겜 계속 만들어주세요 회차 돌릴때마다 새로운 캐릭 들고하니 재밌네요
太好玩了吧。想到战棋+肉鸽的真是小天才hhh
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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