
Plunge into a dark fantasy Action-RPG, harnessing powerful magic alongside a satisfying combat system. When the tyrannical god, Adyr, invades the human realm seeking vengeance for his imprisonment, humanity calls upon an unlikely defender… a convicted sinner named Harkyn.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've just completed my first run, so im gonna part vent part say my opinions, the combat is slow as hell, yes even slower that demons souls, the weapons are almost all the same, even ds2 had at least 2 different movesets for every weapon class... , there are literally 6 faith scaling weapons, so dont even bother unless you like using a scythe for the last 95% of the game, no, i did not level up faith because i love scythes without knowing that it was a greataxe reskin and got trapped with it for all the game, why do you ask?. Poise is so bvllshit in this game that the only way to actually play it without having an aneurism is to pump 70% of your stats into endurance and havel build, hell, not even havel build, just full defense-ignoring poise build, on top of that all enemies have at least 1 insta cast or fast attack that you practically have to tank if you ever want to actually attack in a fight, AND most enemies can just block, which with how much health and damage reduction they get, practically nullifies your attacks, have i already mentioned that the way to counter this is, once again, pump 70% of your stats into endurance and just keep attacking until poise break??, no?, well there you go, you are welcome i saved you the headache of trying to understand how to counter this for a full playthrough (for experienced players: yes i know the gauntlet has explosive and blast options, but even with my 30 faith build i had not enough mana to actually kill 2 shield bearing knights, so, no, its not a reliable option), the game doesnt explain almost anything to you, not even that there are breakable walls or for what are/do some quest related items (no, i dont consider collecting 25 skulls before even knowing what are they for good game design, hell, even now i dont know what are for the hearts of the champion-like-enemy totems). The early game story is meh-ok, not the best, not the worst, NOW, the end game story, thats pretty damn cool, if you heard the recordings throught the game you should not be on a bad place to choose your ending, which is something even fromsoftware games struggle with, like, my first dark souls playthrough i didnt even fully know what linking the fire meant, i just had a vague idea, but even when it has some lore weak points, this game has also some strong lore points. After hearing the first half of that, using critical thinking we can reach the conclusion that the game is full of bvllshit, bosses have bvllshit moves, enemies have bvllshit mechanics, hell, even simple mechanics like attuning the keeper boss to an element to get a different weapon, because its never explained, its bvllshit, BUT, this game has something that i find pretty funny, harkyn, the mc, is also FULL of bvllshit, this man can almost block anything with any weapon (beware chip damage though), can just grab this game estus itineration from this game bonefire itineration without reseting enemies, the damage reduction is so strong, yes, even with some light-medium armors, that you can use a ring that turns your weapons into chaos-blade-like-weapons and still just go about your day and heal through practically anything (i reached 20 vit early on and just never leveled it up again so take this as a 20 vit opinion), he has an armor (which i did not get btw, im still mad about that) that can reach 140 poise!! THE AVERAGE THROUGHT THE GAME IS 40. He also can 2 tap mid-end game bosses if built correctly, hell, i only put 20 points in faith with a weapon with 10% damage scaling (high but not the highest) before dumping like 50 points in endurance and still obliterated most of the bosses in 1 or 2 hits, JUST IMAGINE WHAT A LITTLE MINMAXING CAN DO, the powerbuild potential this game has is just so funny to me that i just kept playing for genuine fun, and before even realizing it, i finished it. Schitty game, schitty mechanics, lots of bugs, poor balance, heavily punishing combat system, loved it
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Japanese, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 873 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you think "The game is mid." you have Skill Issue! If you say "Its the worst souls like." just Git Good! If you find "The story and characters boring." then you are Media Illiterate! This is the best game Miyazaki never made!
Me encanta jugar juegos antiguos. Por lo general, las historias están mejor escritas, y los personajes son más auténticos, más machos. Los controles toscos no me importan. Es cuestión de acostumbrarse y dejarse llevar por la experiencia que los desarrolladores han pensado para nosotros. Los juegos de antes tenían mecánicas más simples, pero generalmente bien pensadas e integradas, convirtiendo la experiencia en algo único y especial. Pues este juego no tiene ni lo uno ni lo otro. La historia es basura. Parece escrita por unos comedores de patatas fritas que acaban de descubrir la trembolona y la cocaína, y se han chutado las dos al mismo tiempo. No merece la pena decir más al respecto. Las mecánicas son anodinas, sin gracia, aburridas hasta la náusea. El combate se siente como golpear con un churro de piscina mojado a tu primo en verano. Y espera a cuando te toque luchar contra varios enemigos al mismo tiempo... ¿sabes esos sueños donde te peleas y los puñetazos fallan constantemente o pierden la fuerza antes de impactar? ¿como si tuvieras aceite en las manos? Pues eso mismo es. Inaguantable. Las mecánicas son farragosas y los menús de personaje confusos. El tutorial no te explica nada sobre ellos. Una hora de tedio absoluto, donde mis esperanzas iban decayendo a medida que pasaban los minutos. Os aseguro que he hecho lo posible por hacerle un hueco en mi corazón, pero al final me ha podido. Ahora vamos con lo bueno. Los gráficos lucen bien todavía. Parece que han escrito la historia solo para justificar los gráficos. Hasta ese punto es mala la historia, pero los gráficos molan. La música prometía desde el menú. Una pena que esta castaña tenga una banda sonora tan decente. En resumen, pilla el NioH, algún DS o el Remnant: From the ashes. Pero Lords of the fallen, déjalo morir en paz... si no, te matará el a ti, pero de aburrimiento.
能玩,难度不是很高,而且三块就能买到年度版。但是但是,能玩的前提是放弃武器和装备的多样性,我最爱的重甲和巨剑一个都用不了,随便穿个甲屏幕就晃的不行,而且还关不掉,然后除了轻型武器手斧之类的,其他的中型和重型武器一个个前摇两三秒,还没有出手韧性,随便被打断然后直接回家,全程靠替身背刺。不过地图,剧情和画风还挺好,反正是比那个致命躯壳好😡
Das Spiel ist super, besser als der Nachfolger. Es ist etwas kurz und die Bosse sind zu einfach. Der schwerste Gegner ist die Kamera, gepaart mit etlichen Spielabstürzen. Es ist nicht perfekt aber ich find es super. Die Grafik kann sich auch noch sehen lassen und es läuft super auf dem Steam Deck. Würde es mir nicht zum Vollpreis holen aber im Sale allemal. Klare Empfehlung.
Игру можно пройти от и до, но это не та игра которую вы захотите пройти. Отличный пример как игры делать не надо, во всех аспектах игрового дизайна.
Enjoyed it, but it's honestly a bad game. Can't recommend unless you're nuts for soulslikes or you love the Lords of the Fallen world to death. Best part of the game is the running shield bash, knocking enemies off their feed by running into them is a great mechanic that I wish more games allowed.
It's a cool RPG. Definitely dated in some aspects but still a decent chill game to pass time
hard but fun
[b]Обзор на Lords Of The Fallen™[/b] [b]Lords Of The Fallen™ — это мрачная и атмосферная action-RPG, которая стала одной из первых достойных попыток приблизиться к формуле Souls-подобных игр.[/b] [b]Разработчики из Deck13 Interactive совместно с CI Games создали проект с упором на хардкорные сражения, тяжёлую боевую систему и гнетущую готическую эстетику.[/b] [b]Плюсы[/b] [b]Боевая система ощущается весомой и продуманной, каждый удар действительно чувствуется, а ошибки в бою наказываются мгновенно.[/b] [b]Визуальный стиль выдержан в мрачных тонах, архитектура и дизайн врагов создают цельную и запоминающуюся атмосферу падшего мира.[/b] [b]Система прокачки позволяет гибко настраивать персонажа под свой стиль игры — от тяжёлого воина до ловкого бойца с магией.[/b] [b]Боссы разнообразны и требуют изучения тактики, что добавляет напряжения и удовлетворения от победы.[/b] [b]Минусы[/b] [b]Анимации иногда выглядят немного тяжеловесными и не всегда отзывчивыми, особенно по сравнению с более динамичными представителями жанра.[/b] [b]Локации хоть и атмосферные, но временами кажутся однообразными.[/b] [b]Сюжет подаётся довольно сухо и не всегда удерживает внимание до самого конца.[/b] [b]Итог[/b] [b]Lords Of The Fallen™ — это крепкий представитель жанра, который может не дотягивать до признанных эталонов, но всё же способен подарить десятки часов напряжённого и увлекательного геймплея.[/b] [b]Игра особенно понравится тем, кто ценит сложные бои, тёмное фэнтези и методичное исследование мира.[/b] [b]Несмотря на шероховатости, проект заслуживает внимания и уважения за смелую попытку занять нишу сложных RPG.[/b] [b]Оценка: 8/10[/b]
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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