
Plunge into a dark fantasy Action-RPG, harnessing powerful magic alongside a satisfying combat system. When the tyrannical god, Adyr, invades the human realm seeking vengeance for his imprisonment, humanity calls upon an unlikely defender… a convicted sinner named Harkyn.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
emmm,i think it is bad,no map notes,and 小怪的仇恨做的有点拉,但考虑是9.9包邮,夯爆了
Having a blast with this title, played it years ago on/around launch and it enjoyed it then, too. I'm excited to finish this one and play the sequel.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Japanese, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TL;DR - decent enough game, absolutely worth the purchase IF (and only IF) it is on sale for no less than 50% off. DON'T go paying the full price of the game. That's when the cost strongly exceeds the value. ---- I'll admit I'm incredibly biased towards the chunky single-player games from the late 2000's to mid 2010's that set out to 'revolutionize' the genre, much like how this game fits into a strange niche between wanting to be very souls-like and a bloody hack and slash game. In all honesty, after playing through the game and genuinely enjoying my time (for the majority of it) I can say definitively, that its a game from 2014... In all senses of the statement. They were trying to evolve the souls-like combat a bit and make it a bit more weighty and chunky. Which they did very well. There are some things that the game does fantastically, and other things that the game tried to add to be innovative but seemed to fall flat on its face. Half of those mechanics I admittedly forgot all about until it was mentioned hours later by a random NPC, or required for a quest. The game itself runs smoothly, and is honestly nothing short of great gameplay. Is that very same gameplay very repetitive? Yes. Is what little (almost non-existent) story interesting in the slightest? Nope. Does the game play amazingly smooth for a 2014 port? Absolutely. Should you buy the game at full price? Nah Should you wait for Steam's deep sales to pick up the game? I'd confidently say 'Yes' (I'm almost positive that I picked up the GOTY edition for less than $5 with all the DLC included)
Bella grafica e un ambientazione carina, ma il gameplay delude, sia dal fatto che per tutto il gioco combatti gli stessi 3 nemici con una leggera variazione, e dal fatto che sei obbligato a giocare come vogliono gli sviluppatori, ovvero devi per forza essere un mago o comunque un ibrido, senza parlare del fatto che potresti essere un "ladro" ma il personaggio è comunque un omone di 2 metri largo 4, quindi fai anche fatica a vedercelo come "ladro". Punto a favore: hai un compendio + lista per riascoltare le note vocali della lore.
prawdopodobnie najgorszy souls-like na rynku Fabuła i świat na prawdę ciekawy i z potencjałem, ale sama mechanika walki jest okropna co czyni grę agrywalną. Bosowie mają może dwa kombosy i mnóstwo życia, walka z nimi bardzo szybko staje się monotonna, moby są często OP bez żadnej mechaniki balansującej lub zwyczajnie nieciekawe. 4/10
[b]Игра - кал.[/b] Такого кривого сосалика я еще не видел, честное слово. Отличный пример того, как такие игры делать не надо. В ней плохо буквально все, кроме визуала, на который я в свое время повелся и купил. Вот чисто внешне, игра - ахуй. В ней много красивых пейзажей; локациий немного, но они все разные; вся броня смотрится брутально, оружие кровожадно, а противники устрашающе. К сожалению, на этом плюсы кончаются. Основной костяк геймплея основан, как не странно догадаться, на сражениях. И в этом вся проблема. Боёвка Lords of the Fallen ощущается как гибрид второго Dark Souls и третьей готики. Анимации странные, импакт странный, а при попадании по противнику иногда слышишь звук падающих кастрюль. Боссы в игре тоже кал. Либо кривой, либо просто скучный. Локации и исследование в игре тоже довольно спорный момент. Те же локации, конечно, могут порадовать глаз, но разработчики решили, что раз игра похожа на DS, то нужно запутать локации. У них это получилось сделать, путем копирования своих же коридоров и помещений. Корочииии, лучше просто перепройдите оригинальные соулсы, либо поиграйте во что то другое. А лучше вообще на улицу выйдите, траву там потрогайте, хз с женщиной поговорите.
The game is good. It doesn't try to be the next big thing. It knows that it is a mid souls-like and it likes it that way.
Nie.
Игра прикольная, но очень меня расстроила. Я не буду проходить 5 раз одно и тоже ради одного достижения. Я откуда должен был знать, что там нужно для достижения (концовка была правильно кстати) выбрать тяжёлое оружие по типу молот. Очень не удовлетворён. Только хотел написать хороший отзыв игре, но таким перепрохождением уже заниматься не хочу.
---------- 注意 ---------- このゲームは2014年度版です。 Steamでは2023年度とインストール時のフォルダ名が同じため、上書きしてしまいます。 共存するにはインストール【ドライブ】の変更しかないかも知れません。 ※各種設定は「2014版:Documents/」「2023版:AppData/Local/」配下に出来る為、大丈夫です。 セーブデータはアプリID毎のフォルダに出来る為、大丈夫です。 ---------- 本作の評価は賛否両論となっていますが、私にとっては最高の1本でした。 ソウルライクは初めてです。(本家フロムゲーも一切プレイしたことがありません) GOGで2.99ドルの時に購入し、70時間以上プレイしました。(NEW GAME++まで3周) STEAMで300円弱のセール時に再購入し、レビュー投稿時は1週目ラスボス前まで来ています。 4週目なのに新しアイテムの発見があり、とても楽しいです。(攻略サイト未見) <はじめに> ・動きのもっさりが不評とのことですが、手足の装備をライト系にすると十分早くなる。 <良い点> ・レベルアップすることで、戦闘が苦手な人でも突破できる。 ・敵の動作が決められているので、攻略方法を考えやすい。 ・武器が沢山あり、それぞれが個性的。(扱いの難しい武器で敵を倒す方法を考えるのが楽しい) ・装備を変更すると、普段は元よりカットシーンにも反映されるので、着せ替えが楽しい。 ・主人公を含め、登場キャラが個性的。(ゲーム内に背景を考察するヒントが大量にある) ・10年以上前の作品ですが、グラフィックが美しい。 <気になる点> ・時々、強制終了する。(STEAM版は殆ど落ちないですが、DLCステージは雷のエフェクトで落ちやすい) ・ゲーム内でマップ表示はなく、方角表示もありません。(隅々まで探索出来る程度の広さです) ・画面の揺れが大きいかもです。(私は画面サイズを小さくして、画面から離れると大丈夫でした)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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