
Lootbound is a tactical roguelite with turn-based combat, loot management and D&D elements set in a dark fantasy world. Fight dangerous enemies, collect epic loot, recruit allies and lead them on a path of adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Every run starts with you alone.
As you move across the map, choose a route that leads to valuable loot. Along the way, you will meet companions who will help you fight this difficult battle!
You need to collect a separate set of equipment for the hero and each companion.
Items do not have fixed slots. You can rotate them and place them in the inventory as long as there is free space.
Items become truly powerful when they start affecting one another. Some items have auras that strengthen weapons or armor in adjacent cells.
Sometimes moving an item by a single cell is enough to change the entire build.
In combat, you control only the main hero.
Companions act on their own. They already know what to do...
At the end of each biome, you choose one of two boss parts.
Each part changes the Guardian's appearance and power. After completing all biomes, you will have to face the final boss.
Some rewards in Lootbound cannot be obtained just like that.
In special rooms, you are offered several options with different difficulty levels. The more valuable the reward, the harder it is to obtain with a dice roll.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.3Kreviews | 77% | — | $713.5K |
| $14.99 | 41ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 743 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ёб****й кубик, ёб****й босс, которого я спокойно убивал, но он кританул АОЕшкой и рипнул всё пати одним ударом. 12 из 10 перебросов еб****ого кубика.
Очень интересная и крутая игра мне она очень понравилась. Очень занимательно и интересно играется в данный жанр. Это наверное первая моя игра в данном жанре и сразу же как по мне не плохая. Всем советую!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Hungarian, Indonesian, Spanish - Latin America, Simplified Chinese, Korean, Malay, Polish +8 more
Hours played at review time, across 745 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
面白いがバランス調整不足 バックの中にどう詰めるのか、隣接ボーナスを重要視したいのはわかるのだが、 指輪などの隣接ボーナスが強すぎる。 戦闘後ステータスが成長する装備以外に、マス目の大きいレア装備を獲得するメリットが少ない(基本ステータスが低すぎる) (4マスとかのゴミ装備が、4マスの指輪と隣接させると、8マスのレア装備を超えてしまう) 他の人のレビューでもあるが、バックが小さい関係もあり 大きな置きにくいレア装備を集めるより、小さなゴミで指輪を囲むだけの単純なゲームになっている。 また、ゲーム開始時、仲間の合流時に装備の獲得などもなく どちらかというと、序盤はローグライト要素の基礎ステータス強化値の影響が大きく、上記に書いた装備要素を無視したゲームになっている。 ボロクソに書いたが ゲームシステムとしては、いろんなゲームの何番煎じ状態ではあるが面白く、今後に期待。 現状は要素と少なく、早期アクセスレベルの完成度。
The game boasts a striking visual style that immediately draws you in, paired with a genuinely clever core concept. Inventory management mechanic, in particular, feels fresh and satisfying to interact with. Gameplay loop shows great potential, and you can feel the solid foundation beneath it. However, experience is currently held back by a brutally unforgiving RNG system that often feels unfair rather than challenging. Character building lacks the depth needed for meaningful replayability, and the overall content variety feels somewhat limited at this stage. With some fine-tuning to the randomness and a broader pool of items and enemies, this could easily become a standout title. For now, it's a promising gem with a few rough edges.
▓▓▌▀▓▓▓▓▓▓▓▓▓▓▓▀▐▓▓▓▓▓ ▓▓▒░░▀▀▀▀▀▀▀▀▀░░▒▓▓▓▓▓ ▓▌░░▄▀▀▄░░░▄▀▀▄░░▐▓▓▓▓ ▓░▐▄░░░░░▄░░░░░▄▌░▓▓▓▓ ▓▌░██▄▄▄▄▄▄▄▄▄██░▐▓▓▓▌ ▓▓▄░▀█████████▀░▄▓▓▓▓▌ ▓▓▓▓▓▒░░░░░░▒▓▓▓▀▀▀▓▓▓ ▓▓▓▓▒░░░▒▒░░░▒▓▌░▄▒░▐▓ ▓▓▓▒▒▌░▒▒▒▒░▐▒▒▓▓▓▓▒░▓ ▓▓▒░▒▌░▐▒▒▌░▐▒░▒▓▓▀░▒▓ ▓▀░▒▐░░░▌▐░░░▌▒░└┐▒▄▓▓ ▀┴┴─▀┴┴┴▀▀┴┴┴▀─┴┴┴▀▀▀▀
TLDR: Good game for its price. (launch price 13 CAD (around 9 US) I've played about 25 hours of actual gameplay. Pro: Good game for it's price. Mechanic work well. Priced cheap, a no brainer for the price. Con: The town bulding aspect is a lackluster. Building are mostly "Lore" oriented. Shards on successful run give too much of a bonus for the next runs. Somehow the art feels like a "deja vu". I feel like the game has enough to play through all heroes and levels.. but once it's done.. the game is mostly done. I think I have 4-6 mores hours to finish the levels.
Exploring dungeons is cool, as long as the police aren’t looking for you.
Дуже сподобалось. Покрокові бої, компаньйони діють самі, а інвентар з аурами предметів дозволяє реально експериментувати з білдами — одне переміщення предмета може змінити весь підхід до бою. Ризикові кімнати з вибором нагород і кастомізація фінального боса додають реіграбельності. Щільний, продуманий rogue-lite. Рекомендую.
Greedy but that's OK.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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