
Lootbound is a tactical roguelite with turn-based combat, loot management and D&D elements set in a dark fantasy world. Fight dangerous enemies, collect epic loot, recruit allies and lead them on a path of adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Every run starts with you alone.
As you move across the map, choose a route that leads to valuable loot. Along the way, you will meet companions who will help you fight this difficult battle!
You need to collect a separate set of equipment for the hero and each companion.
Items do not have fixed slots. You can rotate them and place them in the inventory as long as there is free space.
Items become truly powerful when they start affecting one another. Some items have auras that strengthen weapons or armor in adjacent cells.
Sometimes moving an item by a single cell is enough to change the entire build.
In combat, you control only the main hero.
Companions act on their own. They already know what to do...
At the end of each biome, you choose one of two boss parts.
Each part changes the Guardian's appearance and power. After completing all biomes, you will have to face the final boss.
Some rewards in Lootbound cannot be obtained just like that.
In special rooms, you are offered several options with different difficulty levels. The more valuable the reward, the harder it is to obtain with a dice roll.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.3Kreviews | 77% | — | $713.5K |
| $14.99 | 41ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 743 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun concept with a really solid gameplay loop, the demo is a great way to decide if you like it...I recommend this game to anyone who enjoys the demo!!!
прикольная игрулька. гоняешь,бафаешь мобов, бахаешь боссов по комнатам. любимым персом стал чел с лютней. прикольная анимация атаки и в целом выглядит приятно. очень атмосферная игра, создатели постарались над озвучкой и музыкальной составляющей. определенно лайк!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $713.6K | 3.6K | 91% | $9.99 | |
| $713.4K | 8.2K | 79% | $5.99 | |
| $713.8K | 1.5K | 92% | $19.99 | |
| $714.1K | 3.1K | 67% | $7.99 | |
| $714.2K | 1.6K | 80% | $19.99 | |
| $714.2K | 952 | 96% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 3.8K | 71% | $4.99 | |
| $428K | 1.8K | 79% | $9.99 | |
| $15.3K | 32 | 94% | $12.99 | |
| $1.2M | 2.7K | 82% | $9.74 | |
| $606K | 925 | 77% | $12.49 | |
| $239.5K | 747 | 93% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Hungarian, Indonesian, Spanish - Latin America, Simplified Chinese, Korean, Malay, Polish +8 more
Hours played at review time, across 745 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly love this game, it has GREAT bones, i think there is a ton to expand upon with what is here. I think this game would benefit largely from expanding its item library, as well as the classes available to play (which i think could come with time). Genuinely, thank you for making a turn-based game that is interesting and different from what is currently available, cant wait to see what can grow from this base!
Ótimo jogo. Como alguém que zerou em todas as dificuldades com todos os personagens, tenho um pouquinho de propriedade para falar. [h1]PONTOS POSITIVOS[/h1] [b]Narrativa imersiva[/b] A atmosfera, a arte e os diálogos entre os personagens criam uma experiência extremamente imersiva. Fiquei completamente empenhado em entender mais sobre o universo e seus personagens. [b]Gameplay única[/b] O jogo realmente traz algo diferente: um sistema de combate diretamente ligado à organização do inventário, permitindo diversas combinações de itens e builds. [b]Arte[/b] PUTA QUE PARIU, QUE JOGO BONITO DA PORRA. [b]Diálogos maravilhosos[/b] Sério, são muito bons. Vale a pena parar para ler todas as interações — principalmente entre o Paladino e a Bruxa, que claramente têm uma tensão romântica. [b]Sensação de atropelar tudo[/b] Quando você encaixa aquela build ultimate mega blaster, é só começão de cu. O jogo entrega aquela sensação maravilhosa de ter montado uma build realmente foda. [b]Combate dinâmico[/b] O combate por turnos é simples, funcional e cumpre bem o seu papel. Tem estratégia, mas também exige pouca energia cerebral o suficiente para você conseguir assistir a alguma coisa enquanto joga. [h1]PONTOS NEGATIVOS[/h1] [b]Builds repetitivas[/b] Por mais que o sistema seja único, algumas combinações funcionam muito melhor do que outras. Com o tempo, você acaba repetindo as mesmas builds apenas para vencer, o que pode tornar o jogo monótono. Por outro lado, é ótimo para jogar enquanto assiste a aulas ou ouve podcasts. [b]Organização do inventário[/b] É divertida, mas toma muito mais tempo do que deveria. O jogo precisava de alguma função básica para ajudar a organizar o inventário da maneira mais eficiente de acordo com determinados itens. Metade da minha gameplay foi reorganizando tudo para aproveitar cada espaço. Isso até seria satisfatório se os itens não tivessem formatos tão tortos. Em vez de prazeroso, às vezes fica angustiante. [b]Itens tortos[/b] Caso não tenha ficado claro: malditas espadas formadas por quadrados em formato de “S”. PUTA QUE PARIU. [b]Falta de meio-termo[/b] Ou você acerta a build e come o cu de todo mundo, ou monta tudo torto e tem o seu cu comido. Não existe muito meio-termo. [h1]CONCLUSÃO[/h1] Dito tudo isso: eu quero atualização. Me deem um boss final mais difícil. Tudo foi muito fácil. Quero alguma coisa que realmente coloque minha build à prova e me faça sofrer de verdade.
roguelite semplice con combattimento a turni
The coolest roguelike I've ever played, I just wish they'd add the ability to play with friends)
8/10 best rougelike
Honestly one of the best roguelike games I have played in a while. I would even say that it's on the same level as Slay the Spire 2. It has a really unique mechanic of slowly picking the body parts of the boss that affect how the final boss will fight. All stats and items that are gained outside of combat encounters is either low tier and free or you can roll the dice to have a chance to obtain an item with higher rarity. The art is amazing as well, each item and character is unique and fits well into the world. Even the enemies are quite interesting. The characters have a great story that slowly unfolds as you play the game more and go for much more difficult runs.
Fun character building game, with some interesting inventory management! If you like Megaloot, you'll like this game imo. It feels better balanced and a little bit easier (witch gameplay) I think that warrior is worse in every single way than witch, def fun to play, but after witch obliteration, there is some oddities i am seeing: - Items are too heavily oriented towards acid/chaos - Acid completely ignoring armour makes it 2x more effective than most other damage's while as listed above also more readily available - Vampirism is easier to use/maintain than armour Aside from that. some downsides: After clearing the game on t3 with witch it lacked an ending feel to me, the final boss is not really more dangerous than the t2 variant. - Flipping items should be a thing - You should be able to craft/upgrade gear instead of slotting limited gems in them (rarity upgrades) IMO still better than megaloot, and more chill
Another game I wish I could give a "maybe" to, something between absolute positive and absolute negative. I would recommend this with the caveat that you prepare yourself for some RNG BS. This is a run-based game where the gimmick is to play alongside a Resident Evil 4 style equipment inventory to buff your characters. Or Diablo II, or whatever game you want that has a grid-based inventory. You pick your hero, start the run, get into fights where you use one of a few options every turn, win, collect a loot drop, and the goal is to outpace the enemies as you progress. It's not unnecessarily complicated once you're in there. Pick and organize loot that points to a build and let her rip. For example, just choose crit items and you'll probably one-shot most things. Unfortunately, it's heavy on RNG. Crit damage and roll-to-collect will undo your carefully laid plans. I get it, RNG is RNG, but if we're allowed to plan a run, it sucks to have it undone by something like "your attack missed, also the boss got a lucky crit and TPK'd you." Just feels like the game is padding out playtime with some of these. You feel like the run is cracked and suddenly all the success is shut off and you're sent back to the beginning. And you'll be at the beginning, a lot. You'll probably do two or three runs before you get the next character, which means you collected enough meta-currency to buff the first hero, beat the odds and win, and then you repeat it for the next hero. If that seems fun, you might like it. If you don't like RNG undermining you that much, you might not like it. Just my thoughts.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.