
Embark on a 1-4 players Co-op survival adventure in an open world wilderness in search of a myth called the Lod Stone. Build your house, sow your crops, brew potions, tame a horse and discover powerful abilities. Venture into dangerous dungeons, fight unique bosses to find the Lod stone.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Aki szereti az egyszerű, nyugodt survival játékot azoknak csak ajánlani tudom, bőven van tartalom benne, és élvezetes kis játék.!!! :D I recommend this game for those who like simple, calm survival games, it has a lot of content and is an enjoyable little game.!!! :D
Horrible bugs
:)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Polish, Russian, Turkish*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game has bugs and no updates in almost a year...it was abandoned I found out. The controls and game UI are not intuitive and no information or guide is given on anything. Basically you enter the game and you starve....cant sleep because no bed....game over. Refunded. Edit...even worse than I thought...no update or word from devs in 2 years. The discord was also taken down after word got out that the game was a quick cash grab and scammy.
The Dark Descent of Lodventure - A Tale of Fear and Trauma It started innocently enough, as most bad experiences do. I had heard about *Lodventure* from a friend who described it as a quirky, lighthearted adventure game with exploration, puzzles, and a hint of mystery. The concept sounded fun, a perfect escape from the everyday stresses of life. I was ready to dive into a new world, expecting a few hours of relaxation and enjoyment. I had no idea that *Lodventure* would become the source of a deep and haunting experience, one that would leave me shaken, isolated, and struggling with PTSD and depression. At first, the game seemed charming. You played as a small, animated character exploring strange and whimsical worlds. The environments were colorful, filled with quirky creatures and strange, abstract puzzles that invited curiosity. The simple mechanics and puzzle-solving made it seem like a classic indie game, something lighthearted and easy to enjoy. I remember smiling as I solved the first few challenges, feeling a sense of accomplishment each time I progressed. But, as I soon learned, the game was not as innocent as it appeared. The first shift in tone was subtle. It was just a slight change in the atmosphere, a soft distortion of the game’s normally pleasant sound design. I remember it happening after a certain puzzle—a seemingly harmless challenge where I had to navigate through a maze. As I solved the puzzle and moved forward, the atmosphere around me changed. The once friendly music began to warp into dissonant, eerie tones, and the creatures I had once found amusing started to act strange. Some of them no longer followed the rules of the world I had been exploring. They began to chase me, their movement erratic and unpredictable, far too quick for me to outrun. I didn’t think much of it at first. After all, it was just a game. But the longer I played, the more I began to feel a sense of unease. The environments grew darker. The cheerful landscapes I had explored now felt oppressive, as if they were closing in on me. The puzzles became more complex, and the stakes seemed higher. What had once been a whimsical journey now felt like a gauntlet, with every step forward accompanied by an ever-present sense of dread. I couldn’t shake the feeling that something was always lurking just out of sight, waiting for me to make the wrong move. It didn’t take long before I started to feel overwhelmed. The difficulty of the puzzles increased exponentially, and the once-simple mechanics began to feel like a trap. I would solve one puzzle only to be confronted by an even more convoluted challenge that drained me mentally and emotionally. Each time I failed, the game punished me in subtle but effective ways. Sometimes the screen would flicker, and other times the music would distort in a way that made my heart race. The creatures, once amusing, now felt like threats, their constant pursuit sending waves of panic through me. The worst part was how isolated I began to feel. As I ventured deeper into the game, the environments became more barren, more devoid of life. The once vibrant colors of the world had given way to shades of gray and muted tones. It was as if the game itself was reflecting the growing despair in my own mind. I was alone in this strange world, surrounded by hostile forces I couldn’t control, and the more I played, the more I began to feel that same sense of isolation in my real life. The trauma started to manifest in ways I didn’t expect. After long sessions of trying and failing, my anxiety grew. I would find myself unable to sleep, my mind racing with thoughts of the game. The sound of distorted music would echo in my head, keeping me awake at night. I started to feel like I couldn’t escape the tension, as though the game had seeped into my reality. The sense of fear that I experienced in the game began to bleed into my waking hours. Every creak of the floor, every unexpected noise outside my window, sent my heart racing, as if the hostile creatures of *Lodventure* were right outside my door, waiting to chase me. The sense of dread continued to build, and soon I couldn’t bring myself to play the game anymore. But the damage had already been done. I couldn’t escape the emotions the game had stirred within me. I began to avoid things I once loved. I no longer felt excitement when I woke up in the morning. The joy of simple pleasures faded, replaced by an overwhelming sense of exhaustion. Even in my free time, I found myself replaying the worst parts of the game in my mind, unable to stop. I relived the panic, the sense of helplessness, and the constant pressure of failure. As the days passed, I withdrew from my friends and family. I couldn’t explain what I was going through. How could I tell them that a video game had taken such a toll on me? How could I explain that the distorted world of *Lodventure* had somehow planted the seeds of a deep depression that I couldn’t shake? I couldn’t put into words how much the game had affected me. Every time I closed my eyes, I saw the unsettling creatures and felt the overwhelming fear of being pursued. The sense of isolation from the game lingered, and I began to feel that same isolation in my everyday life. I sought help from a therapist, who helped me recognize that the trauma I was experiencing wasn’t just a result of playing the game. It was also tied to the stress and anxiety I had been facing in my real life. The game had triggered something deeper within me, amplifying my existing fears and uncertainties. The more I analyzed it, the more I realized how *Lodventure* had exploited my own vulnerabilities. The constant feeling of being hunted, the isolation, the feeling of never being good enough—it was a mirror to my own mental state. The game had created a perfect storm of fear and self-doubt, and I couldn’t seem to escape it. The depression I felt was a slow, creeping darkness that clouded my every thought. I felt hopeless, as if there was no way out. Every day felt like a battle just to get out of bed. Even the simplest tasks felt impossible. The anxiety that had been triggered by the game had wrapped itself around my mind like a vice, squeezing tighter with every passing day. I found myself thinking about the game constantly, even when I wasn’t playing it. The echoes of fear, the sense of being trapped, haunted me. It took time, but eventually, I began to heal. I learned to step away from the things that triggered my anxiety and depression, and I started to rebuild my life. The road to recovery wasn’t easy. It was filled with moments of doubt and setbacks, but I slowly began to regain control of my mental health. I learned to talk about what I was going through, to face the fears that had been planted in my mind by *Lodventure*. Looking back, I realize that *Lodventure* was never just a game to me. It became a symbol of my internal struggles, a reflection of the darkness I had been hiding from for so long. While I’ve moved on from the game itself, the impact it had on me serves as a reminder of how powerful media—whether it’s a video game, a movie, or a book—can be in shaping our emotional and mental states. It taught me the importance of taking care of my mental health, of setting boundaries, and of recognizing when something is too overwhelming to handle. Though *Lodventure* may have triggered a dark chapter in my life, it also helped me learn how to confront my fears, rebuild my confidence, and eventually find peace. But I’ll never forget how easily it was for something that was meant to entertain to have such a profound effect on my mind.
güzel
Lembra muito Force of Nature 2
I love this game its very Chill and Relaxing, The grind to get items is not a lot at all and the foliage and scenery is quite nice! I played on easiest diffculty though so i cant say much about combat, I mostly fished and made food and rode my horse around :) If youre curious to find where Horses are: Top right of the map passed the skeleton area youll see a portal go through to get into the savannah area and to the Left of the map youll see 2 swords = bandit camp one of them will have horses you can tame, make sure you have a Saddle with you and hold F or the key it says on the horse with your saddle in inventory :)
TPS kamere açısı olsaydı daha iyi olurdu karakter kontrolü çok iyi hissettirmiyor potansiyeli varmış
Grafico simples porem suficiente, o jogo tem bom potencial. Ainda existem arestas a serem aparadas mas a ideia e o desenrrolar do jogo está bom e prende o jogador. Algumas movimentacoes ainda nao sao muito fluidas como o giro do personagem quando esta com espada e escudo mas nada que desmereça o jogo. Deve ser realmente divertido com mais pessoas jogando juntas ja que pode até 4. Jogo esta traduzido o que é otimo. Na hora da construcao é chato não entender bem quais itens sao necessarios para fazer algo já que você ao tirar o mouse de cima da receita, nao pode passar o mouse sobre os itens exigidos pois a receita some. Isso deveria ser revisto mas como falei, sao apenas uns poucos detalhes Voce pode conferir minha primeira hora em https://youtu.be/fOfKU5OykK4 e dizer o que voce achou Comecei uma SERIE no canal em https://youtu.be/zCOMgB9sIog
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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