
Embark on a 1-4 players Co-op survival adventure in an open world wilderness in search of a myth called the Lod Stone. Build your house, sow your crops, brew potions, tame a horse and discover powerful abilities. Venture into dangerous dungeons, fight unique bosses to find the Lod stone.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've played more early access games with more polish. At least they warned me first... Lodventure is a crafting survival game priced at nearly $20 (CAD), marketed as a full release. Based on my first hour, most systems felt incomplete. The mechanics functioned, but lacked the depth, clarity, and finish expected at this stage. Movement and camera were serviceable, though the top-down view made immersion difficult. Combat was simple and quickly became repetitive. Boars followed the same pattern: attack twice, back off, repeat. There was no variation or sense of danger. After a few encounters, the survival loop lost any tension. Food and fatigue systems existed but had little impact. Boars respawned constantly, did not attack unless provoked, and provided enough meat to cover all hunger needs. Within minutes, food management stopped feeling like a meaningful system. Sleeping restored fatigue but did not advance time, so nighttime gameplay could not be skipped. When I crafted a sword, the game auto-equipped a shield. There was no explanation or control for it, and I could not find a way to block. It remained visually present but served no functional purpose. The tutorial also failed to recognize items I had already collected before reaching its prompt, forcing me to drop and pick them up again just to progress. The user interface was functional but visually unrefined. In particular, the tutorial text in the top-left corner lacked background or contrast, making it difficult to read against bright environments. The building system was the one area that stood out. Placement was intuitive, snapping worked well, and the process was easy to understand. It was the only system that felt complete and responsive during my session. Lodventure may appeal to players looking for a relaxed, linear survival loop with low pressure. But based on what I experienced in the first hour, it lacked the feedback, progression, and mechanical depth expected from a finished release. Final Rating: 4/10 It works. That is the most I can say.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Polish, Russian, Turkish*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wasn't sure about this title; waited for a sale. That being said, I still paid too much, and would try for a refund if it were possible. Specifics: Graphics are lacking, but that's obvious from the store. Boredom set in about midway through the 1st map. Aside from dungeon bosses, there're no challenges. Billed as 1-4 player, I played solo, only the final boss has stopped me due to some mechanics. Currently, there's no matchmaking for finding a party. Developer Discord invite has expired, while other contact methods appear to have had no activity for a long time. Suspect this is dead and abandoned. Crafting does exist, but it's largely worthless aside from weapons, armor, and healing items, so builders would likely feel ripped off. Combat gets tedious fast; started running past everything once I had all the combat upgrades. Story exists, but it needed fleshing out; possibly incomplete. No replayability, avoid this one and get something else.
Chill game, but too slow for me. I'm sure others could find some time and value out of it, but not me. Requested a refund.
全実績解除、クリア済み。 クラフト要素: ・ゲームの規模からすれば数は揃っていると思う。拠点建設も楽しめるけど、敵の襲撃があるわけではないので材料が豊富な木造建築で済むのが残念(石の入手が木に比べて面倒というもある)。料理や錬金術まであるもののちょっと要素を詰め込みすぎかと思う。 ・アイテム数のわりにインベントリが少ないのが気になった。最終的にバックパックで初期インベントリは倍にはなるものの、最初からそのぐらいの数があってもいいのではないかとさえ思う(何度も拠点にかえって整理しないといけないので面倒だし、料理や錬金術アイテムを持っていきにくい)。 探索: ・1つの大きなワールドではなく、4つは移動ポイントでつながっているので、一般的なオープンワールドとは違うとは思う。各ワールドはそこまで広くないためか、移動速度が遅く感じるし、馬を入手してからもあまり変わらないのが残念。 ・鉱山は入り口が閉鎖されており、修復に素材が必要なのだが、一度でるとまた崩れ、再入場にはまた修復の素材が必要なのが残念だった(ダンジョンや洞窟は自由に出入りでき、鉱石も入手できるので鉱山は実績のためだけにしか行かない)。 ・宝箱がダンジョン内などにあるけど、内容がとっても貧弱でさらにはインベントリ数のこともあり、スルーしてしまうようになる。 戦闘: ・通常難易度(HP100%)だと敵を複数相手にするのがかなり厳しいと感じた。しかも通常スキル4種のうち2種、究極スキル2種のうち1種しか使えないので戦術も何もない。そのため、錬金素材を無視するならダンジョン、洞窟内の敵はほぼスルーしがちになる(ドロップアイテムも大したものではないし、そもそもインベントリが少ないので持てなくなる)。 ・通常攻撃とスキル攻撃のつながりが悪いように感じた(ドラネスと比べて)。 ・ボス戦は最初と最後のボスの無敵化だけはどうなのかな?と感じた。特定オブジェクトを破棄すれば無敵化は解除できるけど、通常難易度で最終ボスはクリアできる気がしない(最高の武器、鎧をつけていても)。時間経過で自動的に破壊されるなどはあってもよかったかも。 ・錬金アイテムが必要な場合は弓矢で一度攻撃して、敵を1体釣ってから倒すとよい。 その他: ・日本語はあるものの少し違和感を感じる部分もある(特にアイテム名)。 ・難易度を変更するのが面倒。設定に難易度があり、そこで変更しておいてゲームを開始しても通常難易度になっている。そのため、まずワールドに入る。設定で低難易度に変更(すでに低難易度になっていたら、一度通常難易度に戻して、低難易度にする)、保存してメニューに戻って、ワールドに再度入る。この手順を踏まないと難易度が変更できなかった。 総評: ・かなり欠点のようなものを書き散らしたが、途中で飽きもせずクリアまでしたので、すべてが悪いわけではない(本当に面白くないなら途中でやめる)。 ・全体的に盛り込みせず、もっとストーリーを重厚にしたらまた違った面白さがあったかもしれない。
I've never been a huge fan of top down games, but will say this one seems to offer quite a bit to it. From the exploring to the combat and all in between, it was a lot of fun and a very cool game. I liked how it looked, the game play was smooth and extremely user friendly tbh even for someone who doesn't find an appeal to top down games. So huge props to the devs for peaking my interest and trying something new :) Highly suggest to anyone who finds these top down, survival style games to be your kind of jam, to try this one out for sure.
For $2.99, the game is decent. I only recommend this game if you're getting it for free or less than $5. This game is just the open world, survival, crafting equivalent of the game Stolen Realm. If you really liked the art style of that game, you'll probably appreciate this game. There's not a whole lot to do. The game is super grindy (and thus artificially lengthening the game), but also doesn't have fast reload times for the resources. It just doesn't feel like a complete product. Would have rather had real voice actors or just rambling noises instead of the A.I. generated/Robot voices.
I'm only five hours in, and I have to say—Lodventure is shaping up to be a serious grind fest. The gameplay loop feels like an endless cycle of collecting resources just to repair your constantly breaking gear. That might be tolerable if there were meaningful progression, but the skill system is incredibly underwhelming. You earn skill points, allocate them into different abilities, and... nothing really changes. The skills feel almost cosmetic—like fake skills. Whether you put points into mining, combat, or anything else, the result feels exactly the same. There's no real sense of power growth or satisfaction. On top of that, the game just feels shallow. There's a core idea here that could be fun, but it desperately needs a deeper, more impactful skill tree—something that actually makes you excited to level up and experiment with builds. As it stands now, Lodventure is too repetitive and lacking in meaningful progression to keep my interest. If you’re looking for a satisfying loop of grind and reward, this one doesn’t quite deliver.
It's good enough, but there's no way this game is 1.0. It's super bare bones.
Hesaplı ve güzel bir oyun açık dünya craft buyu sistemi, tavsiye ederim.
Aki szereti az egyszerű, nyugodt survival játékot azoknak csak ajánlani tudom, bőven van tartalom benne, és élvezetes kis játék.!!! :D I recommend this game for those who like simple, calm survival games, it has a lot of content and is an enjoyable little game.!!! :D
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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