
Locks is a horror puzzle-platformer set in a puppet show. The game features a new type of puzzle, and the evil doesn't chase the puppet, as it usually does in platformers, it chases you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
New setting: a puppet show.
Blends distinct horror styles. (Tim Burton / Junji Ito)
New puzzle mechanics involving rotating and zooming both individual props and the entire scene.
The soundtrack blends with your actions, creating a dark fairy tale atmosphere.
You'll feel like a spectator of the show, another main character in the game. And the evil doesn't chase the puppet, as it usually does in platformers, it chases you.
Puzzles: They are the core of the game. You can rotate, move, and even flip the stage or individual props.
Boss Battles: You’ll face off against bosses like a Ferris wheel, pipes, and, for example, a giant jaw.
The game doesn't hold your hand. You'll have to re-analyze the logic in each room.
The game's storytelling style shifts as the plot progresses, moving from a Tim Burton-esque fairy tale to a horror style like Junji Ito's. It feels like a collaborative horror animated film by these two masters.
You'll have to deal with the puppeteer's frequent appearances, but don't forget about the props, they have eyes too.
Each action, every step you take, is accompanied by classical instruments. The music is primarily dark and fairy tale-like. During truly scary scenes, it transforms into chaotic, off-key playing, like a saxophone solo gone wild.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
추천합니다 너무 즐겁습니다 진짜 한번 꼭 해보세요
Визуал классный, главная и единственная фишка игры. Остальное проходняк. Дроп на первом появлении марионетки в платье (где-то середина игры) из-за общей кривизны уровня и хитбоксов, попадание лезвия по краешку платья заканчивающее игру и запускающее уровень заново с повторным утомительным ожиданием начала уровня для меня самый душный момент. Трижды словил софтлок. Загрузки сделанные через выключение света сделаны приятно, но ими прям спамят. Положительный отзыв исключительно ради поддержки в надежде на подобные уже менее кривые проекты. Смотреть интересно, играть не хочется. UPD: тот уровень поправили, его начальную версию я уверен не прошёл бы и за 3 часа, новую версию прошёл за пару минут, перестарались по-моему. Но баги исправлять и исправлять. Меньше чем за первые 30 минут игры после возвращения словил около 5 софтлоков.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Korean, Polish, Portuguese - Portugal +2 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The concept is simple and the mechanics are quite different, but interesting. I only stopped playing because in one puzzle you can barely see what the pictures are (to know their position) to complete it. Maybe my screen is not big enough to see, but it would be better if images were more visible and distinguishable.
没太理解作者制作这款游戏的意图,因为整个游戏并没有多少剧情介绍,整个游戏只是在破解一个又一个谜题,通过一个又一个关卡,期间可能穿插着少量过场动画,但并不能看出想要传递的信息或者想要表达什么内涵,也有可能本游戏只是单纯的恐怖闯关游戏。 游戏开场主角收到一封邀请函后,就开始了一场场舞台剧的表演,玩家需要操控舞台剧中的木偶破解每个舞台的谜题,拿到相应的钥匙或者完成相应的操作后便可进入下一个场景,游戏的谜题设计较为新颖,很多谜题的破解需要借助场景旋转切换或者控制缩放等功能来实现,这一点也看出制作人在游戏制作过程中也是颇费苦心。除了解密之外,游戏中还设计了几场boss战,通过观察boss行动,躲避其攻击,坚持一段时间后便可顺利通关。 游戏目前主要存在几个问题,一个是游戏在引导方面基本上没有,除了刚开始简单的按键介绍外,其余都需要玩家自己去探索,包括游戏场景的旋转以及缩放等,刚开始可能会让人一头雾水。其次是游戏偶尔会卡黑屏挺长时间,不知道是不是游戏优化不到位的缘故。游戏在一些关卡设计体验上也并不是特别理想,操作手感较差,而且部分关卡在操作判定上也存在一些问题。 总之,本作在关卡设计以及恐怖氛围的营造上也做出了自己的风格,虽然很多细节方面仍需要打磨完善,不过对此类风格感兴趣的玩家还是建议尝试一下。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
It's a really good game and I really love the art style. The puzzles are fun and challenging but there are some that are more difficult then they need to. I'm sad that it's not more popular
[quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote] [h3] 不错的氛围但稀烂的手感共同造就的一番抽象体验 [/h3] 玩家收到了一张木偶戏的票,并因此前往观看木偶戏,由此引发的一系列故事。虽然开头是玩家的视角,但游戏的过程中是以木偶为主角,玩家在游玩的过程中也能明显察觉到非常多处疑似观众的“凝视”,在观众面前受人操纵着起舞,或许这就是制作组想要给玩家呈现的恐怖吧,剧情几乎没有,以上也只是我的个人观点。 氛围塑造这块做得挺好,但除此以外的一切就是在有点一言难尽了。首先是游戏的操作手感,惯性实在是太大了,在一款需要跳跳乐来闯关解谜的游戏,这惯性实在是大得影响玩家体验,经常没刹住车就只是死了。同时解谜部分的引导也是几乎没有,开头教了下怎么操作,后面就直接没有其他引导了,就连进入鼠标操作模式后,可以通过给场景中的道具上锁以此使得布景旋转后道具不动,这个也是完全没有任何提示和引导的。说起鼠标操作就更来气了,本作采用的是隐藏鼠标,通过灯光来代替鼠标的操作模式,但是灯光范围大,准心不好找,同时游戏标题界面把继续游戏和新游戏放一块,结果有一次我想继续游戏,结果点歪了点成了新游戏,点开新游戏后瞬间就把我的存档给覆盖,我打了两个小时的存档就直接没了。[spoiler] 我阐释你的梦 [/spoiler] 综上所述,本作还是推荐喜欢黑色童话的玩家来体验吧。如果是单纯喜欢解谜的,本作的解谜内容几乎大同小异,反倒是几场需要操作的BOSS战和跳跳乐更难,就不太推荐了。
Artistic style is excellent, and overall, puzzles are interesting. However, the swinging axes and spikes' moment where you play as a doll irritated me to the point that I have to "not recommend" this game. The fact is that this challenge is not only bound to music, but it is random at times, so even if you try to memories it, you'll still get random deaths. Please do not do that in future projects.
It's a novel concept and well-crafted visual style but the puzzle mechanics struggle. It's often difficult to pick out the elements of the stage you're supposed to interact with and it's so dark and murky that when I got to the part near the start where you're supposed to pin one part of the stage in place and rotate the rest, there was a scream to suggest I'd stabbed the guy behind the stage but it was so dark and quick I didn't even really know he was there? It feels like there's not enough time to let the atmosphere sink in. Then I spent a few minutes hopelessly rotating the stage and experimenting with the only 2 available pin slots and it seemed utterly impossible to get the door lined up wih the gap in the stage, so I stopped playing.
I really enjoy the art style of this game and had a great time playing it. UNTIL, I reached the section where you play as the spinny lady(doll lady) and you have to get keys in a room with platforms you can raise, and was unable to complete it because unlike in EVERY youtube video I have seen of this game, my character COULD NOT and WOULD NOT jump. I would love to play the rest of and finish this game, if the puzzle was not literally impossible
Physically cannot complete the game. I'm unsure whether it is my pc or a bug in the game but I am unable to get past a certain level with the lady puppet just after the ballroom dance spike-dodging minigame. I can see that there are platforms which are supposed to lift you up, however the character falls right through them. I was able to get around this before because the previous character could jump but now I am unable to I am stuck. This is a shame because I was really enjoying the game and loved the atmosphere. I hope it can be fixed or I can be notified that it is an issue on my end.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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