
Locks is a horror puzzle-platformer set in a puppet show. The game features a new type of puzzle, and the evil doesn't chase the puppet, as it usually does in platformers, it chases you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
New setting: a puppet show.
Blends distinct horror styles. (Tim Burton / Junji Ito)
New puzzle mechanics involving rotating and zooming both individual props and the entire scene.
The soundtrack blends with your actions, creating a dark fairy tale atmosphere.
You'll feel like a spectator of the show, another main character in the game. And the evil doesn't chase the puppet, as it usually does in platformers, it chases you.
Puzzles: They are the core of the game. You can rotate, move, and even flip the stage or individual props.
Boss Battles: You’ll face off against bosses like a Ferris wheel, pipes, and, for example, a giant jaw.
The game doesn't hold your hand. You'll have to re-analyze the logic in each room.
The game's storytelling style shifts as the plot progresses, moving from a Tim Burton-esque fairy tale to a horror style like Junji Ito's. It feels like a collaborative horror animated film by these two masters.
You'll have to deal with the puppeteer's frequent appearances, but don't forget about the props, they have eyes too.
Each action, every step you take, is accompanied by classical instruments. The music is primarily dark and fairy tale-like. During truly scary scenes, it transforms into chaotic, off-key playing, like a saxophone solo gone wild.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
其实美术风格我挺喜欢的,但我十几年来在steam上第一次退款给了这个游戏。 整体游戏进度大概到一半的时候,有一个操作红衣女木偶上下移动平台取得钥匙的关卡,前两个钥匙没有问题,第三个钥匙出现在了场景最左上方。我来回尝试了半个小时都没有想明白这个钥匙要怎么拿到(此时不知道为什么背景板的插栓没法插上,可能是BUG),总之,我卡关了。 于是我打开网页开始搜索游戏视频,在某B和油管我各找到仅有的三个流程视频,一共六个视频,【全部】是靠移动平台时角色因为惯性漂浮起来的BUG获得的钥匙。 而我切回游戏尝试时发现这个BUG已经被修复了,移动平台时尝试脱离平台边缘我会立刻被吸附至地面。 【更新:修复了玩家可以过关的BUG】 流汗黄豆.jpg
The aesthetic, artstyle and music are all genuinely amazing, and it really is a very unique puzzle game. But unfortunately I think some of the minigames are tedious and are overall unfun to do, mainly due to the hitboxes and the momentum of the character which makes it feel like you're barely in control of it sometimes. Also even after beating some of these puzzles I still don't know what the reasoning behind their solutions were, especially some of the puzzles which used Roman numerals. Overall I still think it was worth playing and I really respect the developer for putting in so much effort into crafting such an intricate aesthetic like this one. You can definitely tell that a lot of passion went into this game. I first found about this game from a trailer of it on the Fran Bow subreddit, and it immediately grabbed my attention because of how interesting literally everything in the game looked. If you're into puzzle games, I definitely think you'd enjoy this one. 6/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Korean, Polish, Portuguese - Portugal +2 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
That atmosphere gave me lots of positive emotions. The artstyle and sound design are great. Sometimes you just stay in one place looking at all the decorations and animations. Howerver, sometimes gameplay was kind of awkward, puzzles are all the same but anyway when you know that it is the first project - you may just appreciate the adorable style of the author who was greatly inspired by Burton. So, why not to try?
퍼즐게임 이었으면 나름 그냥저냥 했을지도 모르겠지만 공포게임인줄 알고 했던 사람 입장에서는 하는 내내 "그래서 어쩌라고", "뭔데 이게" 라는 생각밖에 안들었습니다. 내용이 도저히 이해가 안돼서 증도하차했네요.
일러스트랑 음악이 진짜 좋았어요, 퍼즐도 쉽고 참신했어요 1시간 반만에 깻는데, 일러스트 다시보고싶어서 재탕햇네요ㅠㅠ... 진짜 일러 짱짱 공포요소 0.5? 정도입니다ㅋㅋㅋ!
The art design is really interesting, I like this game for now!
Gra naprawdę dobra, podobała mi się, mocne 9/10, ale zakończenie mnie trochę zawiodło, nie zrozumiałe... Ale i tak wow, dużo pracy włożone w tę grę.
"Locks" is another one of those games that makes most indie developers look bad... demonstrating that just because you're an indie dev doesn't mean you need to compromise on graphics, or gameplay. First, of course, we need to know what this is, it's an indie puzzle "platformer" with a dark circus sideshow theme as you control a puppet in a twisted and uncomfortable, surreal puppet show environment. Puzzles involve gimmicks like room rotation, logic switch pulling and so on... controlling and changing the environment to hit the correct conditions to progress beyond each screen. The visuals here aren't bleeding edge but they are done properly, there's no pixelcrap... it's 3D, drawn decently enough that you're not immediately confronted by the inadequacy of the developer, as is the case with most amateur games on Steam. That's truly laudable and the developer is to be commended for that... but we also are left to wonder why they're not working as part of a professional game development company. The game itself isn't necessarily winning awards, given the richness of options gamers have on Steam. The puzzles are obtuse to say the least, and while good use of Unreals 2D side scrolling game blueprint was made, this is a frustrating experience for the casual gamers this is aimed at, and there's still a few game breaking bugs in it. On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. This looks a lot like it was designed for consoles, but released on Steam instead by mistake. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this never made it to the video game console appliances it seems to have been designed for. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time and money, the game must match top tier visuals with top tier gameplay, and that's not happening here. There's a few bugs and softlocks that can be groundbreaking, and the developer hasn't touched this in around 15 months, so those defects will probably not be fixed and this could be considered abandonware. So if you try to play this you might not be able to finish it. These technical shortcomings push this game below minimum standards for any competently developed modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was [b]only 16 players[/b]. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 130 million gamers on Steam and well over 140,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. Let's talk about pricing and the actual value this has for gamers. Is this game one of the best of the 140,000+ games on Steam? Locks has the gamer gouging price of $12 USD, for which you could easily get any number of older AAA games. For comparison, the $12 asking price for this game could get you games like "Dead Cells", "Resident Evil Village" or "Hunt: Showdown". Quality, professionally made games like those are frequently on sale cheaper than this. Unfortunately Steam reviewers aren't presented with a "Maybe" option... if they did, that's what I'd choose. This isn't a completely bad game, but it's also not one of the best. As always, if you read my review and you can overlook the negatives I've called out, or they just aren't important to you, then by all means go ahead and buy this. Finally, I'm here to try help save gamers time and money by filtering out the noise and substandard games... there's up to 50 games launched on Steam Direct every day! They aren't all great... most of them suck. If you don't agree with my assessment of the defects in this game, go ahead and buy it... maybe you'll find the same defects I did, maybe not. Even write your own review. Positive or negative, game reviews are here to help other gamers by informing their decisions on what to buy and play. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Nice little game
奇奇怪怪可可愛愛 內容比預想的更豐富
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Players by region
Where this game's players are, estimated from review languages.
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