
Chameleon Run is a unique, fast and challenging autorunner with a colorful twist. Jump, switch and run through expertly crafted levels that will have you running back for more.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 2.75/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 133reviews | 92% | — | $11.6K |
| $5.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
sb
以前在手机上玩的小游戏,当时就印象深刻,算是给童年补票了,打折入手不亏。 - 所见即所得,就是很纯粹的每关跑图,竞速,收集道具,但是手感打磨得相当丝滑 - PC端的UI做得并不舒服,得用键盘操作, - 没做内容更新,至少我印象里没做,如果指望着玩到新内容不要入 - 同理,因为是老游戏,并没有很多现代游戏里常见的小游戏环节来调剂,新玩家上手不喜欢玩多了应该也不会喜欢
后面关卡难,长距离无存档点,超难的点往往在中后期,极易失败,失败了还要重跑,心态容易炸的不建议玩
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Swedish
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
十分经典的平台跳跃游戏 减少时间损耗的要点在于切换颜色加速的时候要尽可能的与平台水平接触而不是斜向和垂直
小时候最喜欢的游戏,补票
手柄支持稀烂,不能修改分辨率,steamdeck 设置选项操作迷得一批,这老游戏指望更新也怕是不可能了。
Fun and speedy platformer with bite-sized levels, which can be played many times over in attempts to get the extra objectives and 3-star time. Kinda like Geometry Dash but less linear and with extra depth, although shorter as there's no community levels. Doing all of the challenges to 100% the game (and achievements) won't take long but will definitely multiply the game's value and playtime. Also available on mobile [quote]🥚🐔 Check out my [url=https://store.steampowered.com/curator/35998380-Eggs-Chickens/][b]Eggs & Chickens[/b] curator page[/url] for bite-sized game recommendations 🤙🎷[/quote]
画面比例很不舒服而且没地方能改。按键也没有地方改,只能使用默认的按键。玩久了难免有头疼头晕,但脑洞是真的厉害
通关很简单,但是想三星全成就通关,多半有些废手,心态炸了。好游戏,但我不是小时候的好玩家了。不停的失败,是一种羊尾的无力感,但是三星通关比设了还爽。
Chameleon Run Deluxe Edition is one of those games that proves a simple idea can become something remarkably engaging when executed with precision and style. Developed by Hyperbolic Magnetism in collaboration with CINEMAX GAMES and published by CINEMAX GAMES, it takes the familiar auto-running formula and transforms it into a tightly focused platforming challenge built around instantaneous decision-making. There is no elaborate story, no sprawling world, no lengthy tutorials—just a character sprinting forward, forced to leap, dash, and change color at split-second intervals to survive. That stripped-down design feels intentional rather than minimalistic, as though the developers wanted every element to serve the rhythm and momentum of the gameplay. The key mechanic—switching the runner’s color to match the platforms—is deceptively straightforward, yet it becomes increasingly demanding as levels grow more intricate. Mistiming a jump or swapping colors a fraction of a second too late sends you plummeting. Because movement is automatic, the player’s attention shifts entirely to spacing, timing, and anticipation. This creates a flow state rarely seen in platformers; after a few attempts, fingers begin reacting instinctively, and the brain starts memorizing stretches of terrain like a musical pattern. The result can feel exhilarating—especially when clearing a segment that seemed impossible just minutes earlier. The controls are responsive and snappy, which is critical, because the game leaves zero forgiveness for hesitation or mechanical inconsistency. Level design carries much of the game’s identity. Each course is compact, distinct, and engineered around specific platforming ideas—floating blocks arranged in mathematical patterns, platforms that shift mid-run, sudden vertical drops, or alternate routes that tempt experienced players. The Deluxe Edition’s challenges expand beyond simply reaching the goal; every stage contains multiple objectives, encouraging players to replay the same level in different ways, whether collecting items, finishing under strict time limits, or avoiding color swapping entirely. These layered goals transform short levels into elaborate puzzles disguised as speed challenges. The game is structured so that casual players can finish a run and move on, while competitive or perfectionist players can spend hours shaving milliseconds off a record. Visually, Chameleon Run Deluxe Edition embraces a sharp, modern aesthetic that prioritizes clarity over embellishment. The neon-like colors aren’t just eye-catching—they’re functional, providing immediate visual feedback about what the player must do next. The backgrounds are clean, geometric, and unfussy, ensuring that attention remains on the action. Smooth animation and subtle particle effects enhance the sensation of motion without overwhelming the screen. The soundtrack supports the game’s kinetic feel with upbeat, rhythmic tracks that subtly reinforce the tempo of jumps and switches. It’s a presentation built around momentum, confidence, and polish, and it succeeds because it never distracts from the gameplay loop. The campaign itself is not particularly long, and players focused solely on completing each level once may reach the ending faster than expected. However, the game was never designed to be a linear, one-and-done experience. Its longevity comes from mastery—improving accuracy, experimenting with movement techniques, and pursuing perfect runs. For some, that chase becomes addictive, especially as later levels introduce random color sections or flowing, roller-coaster-like structures that require absolute familiarity. For others, the difficulty curve may feel steep, especially when objectives require execution without a single misstep. The game demands patience, practice, and composure, and not everyone will want to repeat the same stages multiple times to earn full completion. In terms of technical performance, the game is smooth and efficient, reflecting its mobile origins while comfortably adapting to PC hardware. Load times are nearly instantaneous, restarts happen the moment you fail, and menus are minimal yet readable. Because the game is so dependent on timing, the quick respawn system is a huge asset; failure never feels punishing because players can immediately attempt again, refining strategy before muscle memory fades. There are minor limitations—such as limited graphical customization and the lack of broader accessibility options—but nothing that detracts from the core experience. Ultimately, Chameleon Run Deluxe Edition succeeds because it knows exactly what it wants to be. It aims not to overwhelm players with content but to challenge their precision, coordination, and rhythm. It rewards repetition rather than novelty, mastery rather than progression. If you enjoy fast, mechanically driven platformers, speedrunning challenges, or games built around short bursts of intense focus, this title delivers remarkable satisfaction. If you prefer narrative motivation, exploration, or relaxed pacing, it may feel too narrow in scope. But within its genre, it stands out as a cleverly designed, beautifully polished, and endlessly replayable experience—one that proves elegance and difficulty can coexist in a playful, brightly colored package. Rating: 8/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.9K | 35 | 83% | $9.99 | |
| — | 0 | — | — | |
| $156.7K | 1.3K | 64% | $4.99 | |
| $78.5K | 194 | 97% | $19.99 | |
| $28.1K | 102 | 98% | $9.99 | |
| $5.8K | 27 | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.6K | 98 | 83% | $4.99 | |
| $11.6K | 60 | 78% | $11.99 | |
| $11.6K | 116 | 93% | $7.99 | |
| $11.6K | 130 | 34% | $4.99 | |
| $11.6K | 80 | 61% | $7.99 | |
| $11.6K | 92 | 88% | $11.99 |