
A roguelite monster-management simulation inspired by the likes of the SCP Foundation, Cabin in the Woods, and Warehouse 13. Order your employees to perform work with the creatures and watch as it unfolds; harness greater energy, and expand the facility
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2211 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
best example of game that should be a book
千万别买我真跪了,被那些好评诈骗了,即便是开了十倍速mod也让我觉得这游戏的从底层逻辑上就是专门恶心玩家设计的,真的是被社区诈骗了,根本不是所谓的看wiki才能玩,也不是有没有新手引导的问题,特么装mod也玩不下去。 1.饰品爆率低,全靠刷还不能给别的员工 2.奖励点数稀少,员工升级全靠挂机刷,初始给的怪物刷经验特别特别慢慢到离谱 3.几乎全都有严重负反馈机制,动不动就死人,容易死人本身没啥,问题是你特么员工造价也贵啊!.“我们可以改变一切”就是铁处女,噢那是真的牛逼进去了就不能停,你要是想整全图鉴必须送死几个人和度过今天,但这个档四舍五入也废了,我为啥不选其他有用的怪物? 4.没有自选存档和读档,只能当天读档或者返回个大读档,又是经典从头再来 5.随机出现的小怪究其恶心,从5天后就开始每天必刷几波怪,如果不在第一天把员工全练满级超特么容易暴毙 6.樱下墓简直就是数一数二的下贱死了妈一样的设计,理它就会随着生长触发魅惑,不理它等警报响完后必触发魅惑员工,我要把被魅惑的员工全点一遍才能解除状态,不然就必吃掉我一个员工,本来流程就又臭又长一样,选了樱下墓的嚯嚯这个档全蛋咯你重开整个档吧哈哈白玩咯。 7.做个简单模式或者剧情模式会死吗?我打不过看个剧情总行吧?谢了这20多个小时体验下来我连剧情也不想看了。别说为啥看实况,又不是所有人先看实况再补票,被这逼付费坐牢气得我避雷这ip
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, Russian, Bulgarian, Spanish - Latin America, French, Portuguese - Portugal, Portuguese - Brazil
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I want to kill myself after the countless attemps of suppressing cores
hi
I love Binah so much
主管我呀,活到头了,月计神作,只是新手教程犹如MC
Annihilate Heretics 60 (60+0) Atk Weight ⯀ Amt. x1 [On Use] Gain +6 Aggro to this Skill Slot next turn [On Hit] Inflict 2 Nails next turn [On Hit] Heal 50% of damage dealt HP Heal +3% for each of target's Nails
you wont feel anything below your waist after opening discipline
圆了我小时候的梦想。玩法也很不错。
тут ничего нет
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.3M | 183.6K | 97% | $12.49 | |
| $36.4M | 33.4K | 64% | $69.99 | |
| $36.1M | 44.3K | 91% | $29.99 | |
| $36.1M | 26.2K | 89% | $49.99 | |
| $36.1M | 29.1K | 88% | $39.99 | |
| $35.8M | 32.6K | 85% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.1K | 253 | 75% | $3.99 | |
| $28.9M | 45.1K | 94% | $29.99 | |
| $451.8K | 515 | 91% | $19.99 | |
| $282.4K | 2K | 97% | $7.99 | |
| $148.7K | 1.2K | 98% | $7.99 | |
| $59.7K | 180 | 88% | $12.99 |