
Put the ‘love’ in 'Lovecraftian horror!' When a captivating comet named Hheily crashes into your apartment, you are drawn into an interplanetary conflict between light and dark. Feed Hheily's fire to save the world in this horror-comedy visual novel… and maybe even win a smooch!
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About
Eldritch gods. Cosmic horrors. Things beyond our understanding.
To merely gaze upon their form is to abandon all hope.
Or so they say. I've never seen anything I haven't been able to understand and explain clearly.
A comet has crash-landed in the middle of your living room! You feel its sinister pull, begging you to feed it… Against your better judgement, you give in to Hheily, a sentient comet who can shapeshift into anything– including a hot babe!
Though she may have a gentle nature, she hasn’t come to your planet by accident. What are you willing to sacrifice to win a kiss from the steamiest chick this side of the galaxy?
You’re not the only one who feels Hheily’s call: plants grow wild, colors around you intensify, and animals mutate. Her presence soon draws unwanted visitors that are desperate to feel the heat of her flame– at any cost. Worse yet, something malevolent from beyond space and time has followed her trail, lurking in the encroaching darkness.
Left without the energy to sustain herself, Hheily asks you to feed her flame and save the planet. But are you up to the task of blazing Hheily back to full strength before her fire is snuffed out? Can you win the heart of the girl who's shown you that reality is more than meets the eye?
Gripping story of lovecraftian horror, comedy, and romance, based on H.P. Lovecraft’s The Color out of Space and Clark Ashton Smith’s The City of the Singing Flame
Solve colorful puzzles and discover multiple endings based on your actions
Experience thousands of lines of fully-voiced, story-rich dialogue
Take in lovingly hand-crafted music and artwork made in the classic style of old-school anime and visual novels
The apartment where it all started– now re-imagined in 360-degree, hand-drawn 2D environments
We really, really promise there's no horror in this one
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Reviews
Themes across 176 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ugh this is heartbreaking to write. first of all i'm a MASSIVE fan of the SFL series. its one of my favourite kinda modern esc monster dating sims, i like the twist, i like the gameplay etc. date to die for was the peak of the series it perfectly formatted everything that made these games good, likable datables, funny dialog, good gameplay and great art all of these are shockingly absent from crush landing the datables- good lord hheily is a NOTHING BURGER, I genuinely do not know why the MC (mind you who is INSUFFERABLE in this game) is attracted to her other than her being a "hot babe". She has absolutely no personality other than wanting to kiss the mc and the annoying trope of not being able to say anything other than what she's been taught. you know its bad when i'm actively BEGGING the main character to send her HOME she's given me absolutely nothing to root for. its such a crying shame too as the color out of space is such a fascinating story, a real good cosmic horror story, play look outside if you want a better interpretation of a color out of space. i get why hheily looks like that but god her design is so BORING compared to previous datables. funny dialogue- this might be because the mc is one of the more insufferable Mc's ive played but the humour for this game falls so so so flat, i get im playing a dating sim but does every joke need to be something sex related, i got a good chuckle out of some parts but most of the time i found the mc trying to be funny so nail biting insufferable. the gameplay- "hey you wanna collet a buncha stuff for an hour where if you learned you messed up right at the end you gotta start again? also the gameplay is just look around your house for 20 minutes solving a bare bones puzzle?". i have no idea why its like this either SFl has always had decent out of VN gameplay idk why they decided to make crush landing so drab. the art- the art is mostly fine but for some reason every talk sprite of every character has this weird issue of lapping incorrectly, you can see where their talk model starts as their chin will raise off the model and bug out details like facial hair and hell even skintone's will be slightly wrong so you can tell its wrong. the Mc- i wasnt going to talk about the mc as hey its normal for some vns just to have an unlikable protag and i'm not saying they needed to make this guy a polished off good boy i love me some edge on my characters but good lord is he unlikable. He's a womanizer, He's essentially a host, someone paid to go on dates with women which is fine but this guy has actively RUINED peoples lives, ignores blame for his actions until it blows up in his face and actively doesnt care if his actions destroy humanity even though his best friend BEGS HIM to not do that. hheily is killing people and unlike in other SFL scenarios he can ACTIVELY STOP THIS yet even when people are killed because of his actions he'll be bummed out for a moment and then go "oh well hheily will be a net good for humanity" it takes the world almost ending for him to go "oh wait! this is MY FAULT". He really doesn't learn anything by the end either, its just "well, time to get my life back on track" or hheily for some reason really wanting this sack of ♥♥♥♥ even though he actively does horrible things around her. overall a 2/10. play date to die for instead its the best SFL game and improves the format in every way.
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Languages: English**languages with full audio support
Hours played at review time, across 176 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i don't get it... the previous 2 games are super fun, but this one is kind of boring. it doesn't really have anything going for it: -no cool rituals -no real threat to avoid (there is darkness, but you have to go out of your way to seek it and even then it's barely there) -the story is a nothing burger "hey a meteor crashed in the insufferable-piece-of-♥♥♥♥-mc's house, feed her colors until she can ♥♥♥♥ off" -the gameplay is annoying, some colors are too easy to find, red is basically everywhere, while others are ridiculously hard. blue only has one easy thing, the crawfish, after that it's maybe the ramens if you didn't already use them on another, and then you have to rely on luck to get the right flower from the letter until the mc randomly decides he doesn't want to bother opening any more), and then you're ♥♥♥♥♥♥ and have to start over i feel like these points could have been improved quite easily too by making darkness a bigger threat, where seeking it out was nessessary for the best ending, then rituals could be added to the gameplay to fend off darkness or create collors for hhailey; the darkness's attacks/underlings could exploit the mc's flaws to force him to become a better person. obviously it's not all bad, there are some good points too, some of the interactions are funny/touching for exemple, but it's not enough to make up for the bad one, it's just kind of disapointing for me. i still like crush landing, but unlike the other two games i wouldn't recommend it to a friend
I have no clue what the dev was huffing when he implemented this gameplay. Bruteforcing the order of operations to get true ending is not fun.
This may be my first review of a game ever, so that should say something about something. Firstly, I adore sucker for love. Can't get enough Secondly this game is really fun when you get in the swing of it, and all of the dialogue put a smile on my face. HOWEVER! This game is atrociously short for the price tag. I say this even after enjoying the game immensely, even if I've only played though my first ending. This game needs bare minimum twice the amount of play time than it has. I fully expected like two to three extra parts like have been in every game before, but it is shockingly small in scope. Due to this I cannot recommend anyone buying this game unless they are a true sucker for love like me. Not at the price it sits. (To be harsh, mind you I'm saying this out of love, this feels like a demo for the real game. Not because it feels incomplete, just sorely lacking in stuff to do. I expect I could do literally everything this game has to offer in another hour, maybe 2. For 13 SMACKERS??? THAT'S RIDICULOUS! IN THE TIME IT TOOK ME TO BEAT THE GAME AND GET A SATISFYING ENDING WHILE ALSO DELVING INTO PLENTY OF DIALOGUE WITH VISITORS AND NEIGHBORS, I COULD REFUND THE GAME! 1.3 HOURS OF PLAYTIME! I spent 10 dollars for every hour played. That's silly.) I don't want to sound pretentious but I do genuinely expect more from Akabaka as a long time fan from their dread collection days. So I don't ramble on to much longer, I'll cut myself off here with a begrudging negative review. Once I 100% the game I may be feeling more lenient, but at the time of writing this I can't help but feel a little disappointed. Even in spite of my enjoyment.
I am a fan of a series but what a hell, three coreparts of game design for this game is waiting, random item spawn and brute forcing solution, even writting half of gameplay out on a paper should made it apparent IT IS A TERRIABLE IDEA. Yes, Sucker for love always had a questionable gameplay, but you could always get a solution on second / third try, not here - "runs" are randomised and it isn't even clear what game asks from the player, cause sometimes player is left without items any items to progress. Ok, what about something other than gameplay... Art is ok I guess, but the love interest design is meh. The writing is questionable, interations with visitors are espesially strange and annoying. I dont know what developer was thinking. I loved the first game, the second game was bigger but not specificly better... this is just worse, play those or something else.
Good, but not great. In most ways, the weakest of the series, as much as it pains me to say. To my mind, a game like this has four major components - art, story, characters, and mechanics. I'll cover each of them briefly. Art - by far the best category. Better than the previous two games, no notes except for the lack of a gallery, or really satisfying CGs to put in it. Minor complaints, but the game looks and sounds great. Story - Pretty big let down here. There are lots of endings, as with the other games, but they're laid out in a confusing way and don't have much depth. Most of them are pretty sudden, either insinuating more will happen later or just cutting the story short entirely. There's nothing wrong with it, per se, but it lacks the strong throughline and development that the other games had with their stories. A mile wide and an inch deep, if you will. Characters - Much the same as the story category. Aside from Dude and Hheily, most of the characters get two brief scenes. They're likeable enough across the board, but they lack the depth of the characters in the other games, and frankly there aren't THAT many more, so quantity isn't the issue. Hheily herself is cute and endearing, and I like her a lot, but she suffers from the same lack of depth. The other girls get more development in a single act than she gets across the entire game. In short, they work, but they lack the depth and humanity that made the other games so great. Mechanics - The biggest difference. The general gameplay loop is drastically changed, now focusing on puzzles, resource management, and random encounters. Unfortunately, the encounters aren't particularly varied, so it's just a matter of choosing the right options. Like the other games, there ARE secrets, but they're much more tedious and less satisfying to work with. But the main issue is the lack of a timeline. No longer can you jump to any scene you've played before, now you have a traditional save/load/new game system. This doesn't sound too bad, but combined with the repetitive gameplay and RNG, it makes for a frustrating grind getting all the endings. Plus, since you can no longer see the timeline, you don't know WHERE the choice for missing endings is made. Also, just due to the nature of the game, it's easy to screw yourself early on and not realize it until later, making all your saves up to that point useless. It's not a bad game, but it really doesn't have the depth of its predecessors. Feels more like an art/tech demo than a full game. If you love the other games, get it. If you like them, get it on sale. If you haven't played the others, definitely pass on this until you give them a try.
a good third game better than the previous game where its less of a fetch quest and more of a fun puzzle game its still not as good as the first game where it actually felt like you were dating the charachters and not just doing a huge mini game or puzzle sadly no book in this game but everything is colored managed items on a 15:00 timer so you cant just toss everything in and wait luckily you can speed up the time the game is good i reccomend it like every sfl game because im a sucker for love
Honestly this is more of a neutral review than a positive or a negative one. I *love* this series. The writing in this game continues to be funny, and the art continues to be good, but there are a number of pain points in this game that really ticked me off. A number of items you can get can seemingly only be gotten through luck, and can show up at various points during your playthrough. For a game that mainly relies around a single puzzle, in which it is *extremely* important to know what items you are going to have access to and when, this has led to constant frustrating moments where I do something that would have made sense, only for some random thing to happen that makes it retroactively a misplay. Another huge point of contention for me is the absence of standard visual novel features like an option to skip read dialogue but pause on new lines (you can only skip all dialogue with no regard for if you've seen it before or not), or a dialogue history. There have been several times there i thought I had already seen the dialogue that was coming up, but unbeknownst to me I tripped some flag somewhere that changed a later line, so suddenly I'm fast forwarding past new content that I do not know how to get back to, and have no way to read the skipped lines. It's incredibly frustrating. A list of available and achieved endings would be good as well, to know if you've already seen everything or not. All that being said, the game is 13 dollars and is in my opinion enjoyable enough to be worth that price, even with my qualms.
has girl i am weak as i am gay
[b] I WILL BE GETTING INTO MAJOR SPOILERS OF BASICALLY THE WHOLE GAME [/b] I absolutely love the SFL games but sadly this game felt like it was missing a lot from the past games that made them really fun to play through. Crush landing (CL) felt extremely lacking in content while also being overambitious with it's gameplay mechanics of managing colored items to feed to Hheily, making the gameplay and NPCs that you interact with throughout the game feel super flat. [u] It feels like I played a demo of what could've been and not the actual game I spent around 11 dollars for. [/u] [h2] Gameplay [/h2] 3/10 The gameplay, like I mentioned in my little intro to this review, feels flat while also having a lot of potential. Once you've gone through the game once, you have played all of it gameplay-wise. It lacks the rituals from the first 2 other games which isn't really too big of a deal for me since I like it when devs mix it up a bit and create new unique ways of interacting with the world around you. But the way it was done in this game was just a downgrade from the last games. It turned into a game where you need to rely on RNG most of the time and hoping you get the items and NPCs you need to setup the endings and paths you want to go to. The timer system was also a horrible idea, basically putting you in a sense of urgency at ALL TIMES no matter the situation, and running out of items is the worst feeling ever. Basically having the game tell you that you ♥♥♥♥♥♥ up and now you need to reload a save from the beginning of the game because you messed up and lost an item you needed (Or you could wait up to 10-15 minutes for the bad ending once the timer expires). Another thing that was COMPLETELY REMOVED from the game was the "Story Paths Menu" (whatever its called) from the first game making the secret and ending hunting cohesive and simple. It took me extremely long to get certain endings because it either didn't make sense and made me check the achievements to figure it out there or the NPC RNG ♥♥♥♥♥♥ things up and made it impossible for me to have the event happen forcing me to redo my whole game save again. On a more positive note, The 360 degree viewpoint compared to the first games' limited view is a huge upgrade that felt natural after a bit of getting used to. There is a lot more I can say but I don't want this review being a thousand words long. [h2] Art and Designs [/h2] 6.5/10 The art I love as usual but this game also felt like it was holding back a bit. Certain parts of the game look beautiful like the true endings and environments you play in for example, while certain character portraits look flat or rushed. Don't get me wrong though, the art for the game is very pretty. I will say, the main gal for this game, Hheily was an extremely boring design compared to all the other main gals from the other games. Ln'eta, Nyanlathotep and Rhok'zan are my favorites from all the past games but Hheily felt super bland design-wise especially for the concept of a sentient "god" meteorite. It felt extremely disappointing seeing her character fall flat especially for her being the main gal for this game. [h2] Story and Dialogue [/h2] 2/10 The story felt pointless... Your MC's motivation is literally just doing something other than being stuck in the same cycle of self destruction with his Club Host Lifestyle. It feels like his own motivations are such a downgrade compared to the last games. He literally is just deciding to start the end of the world and has the choice to sacrifice other people because he felt like it and was greedy. The true ending is just feeding Hheily all the good items and making sure she has 3 good hearts instead of the broken ones, and then she just leaves and makes everything slightly more colorful after the "PARADE". All the people that died because of the both of you do not come back, all your items do not come back, and now you're left worse off than how you were before somehow. I have absolutely nothing positive to say about the story sadly. The dialogue is serviceable, some jokes are funny, A good chunk of them aren't unfortunately. But the VAs did a good job as they always do in these games. Honestly the only reason this section has a 2/10 instead of a 0/10 is literally just because of the VAs doing a great job. [h2] The MC, NPCS and Romance Options [/h2] 3/10 Have you noticed how I haven't mentioned Hheily a single time when it came to the MC's Motivations? Yeah, he doesn't really care about her much... IN AN COSMIC HORROR DATING SIM. And she cares about him a bit only because its ALL SHE KNOWS. The second she landed in his apartment, she was born and needs to learn things from the environment like the items you give her and the conversations you have with her. (It is scripted so you can't change how she reacts to certain things) There is absolutely NO Chemistry between them which is a far cry from the other games, properly setting up a relationship with the characters slowly across multiple rituals and conversations. The MC is also extremely unlikeable in this game and I'm astonished at how he's still a Club host with how uncharismatic and stupid he is. Other than the MC and Hheily, throughout the game you find these NPCs that show up at your door that have mutations from the meteor or random personal ♥♥♥♥ going on that has nothing to do with the story that you have to engage with to beat the game. Although, the idea on paper is great but like most gameplay mechanics in this game, it feels super barebones. The only way to actually have these NPCs come back to help you later on, you need to just turn them away from coming into your apartment which is a no-brainer once you've gotten past the first heart (because story reasons I will not explain). The stalker NPC is also extremely stupid I HATE HER she doesn't make sense. Another NPC that you rarely ever interact with is the SENTIENT DARKNESS, an NPC that only shows up if you fill up a bar that is barely explained and honestly it really doesn't matter. Now for the Romance Options... A whole lotta nothing sadly. The main gal Hheily, I have already talked about why she isn't a good one. The second romance option is Maria, The Red-haired chick you are on a date with at the beginning of the game and honestly she is the best romance option for the MC. They have better chemistry and a proper history together working at the same club. The third romance option is the stalker, Midori (I think maybe I forgot her name). Her romance ending is basically a bad ending because she is a crazy psycho who would probably hurt you again if you didn't want to be with her. She's also super rich so you're basically set for life but you aren't emotionally fulfilled. The final romance option is the SENTIENT DARKNESS, you just need to choose the correct dialogue options once you've finally filled up the darkness bar that rarely ever goes up. Honestly I don't really care about the sentient darkness because it just doesn't make sense as a character. Trying to connect it back to the other games gives me a headache because it contradicts itself. I'm very sorry for turning super negative and disorganized near the end but I had to write out my thoughts on this game or I would've lost my mind. I love this game series and I want it to improve. I would not recommend this game to any of my friends, even diehard SFL players. It has positives but the negatives are super prevalent and it makes me sad. Overall, the game is a 3.5/10 for me. :(
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