
A roguelite monster-management simulation inspired by the likes of the SCP Foundation, Cabin in the Woods, and Warehouse 13. Order your employees to perform work with the creatures and watch as it unfolds; harness greater energy, and expand the facility
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2255 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
故事性很强,喜欢深度故事和游戏经营的可以入手,相信我光看视频剧情永远比不上亲自打通一遍。对于我来说算是圆了小时候的一个愿。现在嘛,我要去玩图书馆了。
satan made this game
its alr so far chesed may be my favourite but his quests sure beat my ass especially when i only have like 6 abnos that are actually efficient runs pretty decent but i have some mods here and there that definetely make the game a more enjoyable process
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.4M | 33.4K | 64% | $69.99 | |
| $36.2M | 95K | 91% | $19.99 | |
| $36.2M | 26.3K | 89% | $49.99 | |
| $36.1M | 44.3K | 91% | $29.99 | |
| $36.1M | 29.1K | 88% | $39.99 | |
| $35.8M | 32.6K | 85% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13K | 253 | 75% | $3.99 | |
| $29M | 45.2K | 94% | $29.99 | |
| $453.2K | 544 | 91% | $19.99 | |
| $283.7K | 2K | 97% | $7.99 | |
| $148.9K | 1.2K | 98% | $7.99 | |
| $63.1K | 193 | 89% | $12.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, Russian, Bulgarian, Spanish - Latin America, French, Portuguese - Portugal, Portuguese - Brazil
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
绝对是传说级别的作品!!!第一次接触是在高中看到了一个实况,说这是个收容并管理怪物的游戏。一是这个玩法很有趣,二是画风很好看,三是还能自己捏人换衣服,四是剧情紧凑且动人,使这个游戏深得我心。等到大学有了时间,恰逢朋友将它作为礼物赠与了我,我正式开始自己游玩。因为很在意想一遍打出好结局,所以看了不少攻略,选了很多好管理或者我喜欢的异想体,并且在不断回档中把喜欢的ego摸了个遍,还把自己的许多朋友捏成小人作为员工,给他们配了自认为合适的ego,最后心满意足打出好结局。总的来说游玩过程很顺利,也许是因为我是上手较快的那批人吧。我也认为不能光关注游戏那部分,得评价下剧情。剧情无疑是极其精彩的,前面的坑被一点点埋上,真相伴随着悲伤的故事慢慢浮现,最终在无数牺牲后迎来了惨烈的胜利。第一次看那种悲壮感能让人久久回味。只可惜由于之前云游玩时就品鉴了很多遍剧情,翻来覆去咀嚼已久,自己真正游玩时虽也有感动落泪的情况,但是难以像第一次看时那么震撼了。而早已通关好结局后的现在,我又开始慢慢收集其他异想体,准备搞定真结局。我也知道这个游戏有一定问题,比如玩法比较单一,都是收容异想体,摸出点数解锁须知,再应对每天的挑战。尤其是为了后期打的舒服,必须要加班,算是一定意义上的垃圾时间。不过对我这种人来说,似乎不会对这些流程感到厌烦。另外就是难度,这个也是被广为诟病。上层核心抑制还好,但是从中层红姐开始,异想体又多又乱又难记,核心抑制难度又不小,出一点小差错死人就要重开,很让人难受。期间我也有过破防时期,但是有泪水也会有欢笑,等自己研究或学习攻略后成功打赢过关,就会有前所未有的成就感。最后就是有恶性bug,吃电脑性能。这个我也深有体会。最严重的就是最难的D49,本来我应该一遍过,但是突然开始卡,卡着卡着突然要给我跳坏结局C。没办法,被迫退游戏。结果第二遍又卡了,导致了团灭,只能痛苦的开第三遍。好在第三遍一切顺利,过了。这种事确实让人很糟心,但是稍微“忍气吞声”一下也能熬过去。所以总的来说是利远远大于弊的。如果大家比较有耐心,且喜欢这种好剧情的黑暗版策略游戏,很推荐游玩。
好玩
Working at this corporation has given me second thoughts on the opinion of lobotomization
无论剧情还是游戏性都非常优秀的游戏,游玩体验不错,不管你是注重管理体验,或是挑战高难都能满足,缺点是优化很差以及真结局后比较长草,尤其N网加了mod以后问题很多,整体上很推荐,如果能够把优化做好就完美了
非常好玩,玩的我脸红红的。
day 1:omg the skull gives energy day 10:yeah its cool day 20:okay dis hard 30:im gonna kill myself a extra kill myself for gebs core suppresion
good game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.