
The miserable journey of a broken man...
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Probably my favourite game of all time. I find Brad relatable with his low self worth and reliance on joy. The game can be funny with its comedic moments and the serious moments hit so hard. Cried because of this game, would cry again.
I've been dead for 35 years. Today is the day I live. Genuinely my favorite game of all time, I don't know what else to say besides its extremely beautiful as it is stupid, and that's what makes it so great.
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Reviews, worldwide (the counter carries no country): 1.13/day in the week to Aug 3 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
*Note: LISA the Joyful paid DLC is required to 100% the game. [b]My Playtime:[/b] 32.1h (58/68 achievement, finished the game 2.5 times) [b]My First Playthrough:[/b] 19.8h [b]Grindy Achievement(s):[/b] No. [b]Optional Achievement(s):[/b] Yes (~55 achievements). [b]Difficult Achievement(s):[/b] No. [h1]Intro[/h1] [i]LISA: The Painful[/i] tells of a journey of Brad, a drug addict who is looking for her adopted daughter in the apocalyptic world. It features a lot of party members and numerous events that can give you early game overs or permanently kill your party members. [b]Pros:[/b] - A lot of party members with different playstyles to recruit - 3 difficulties [b]Cons:[/b] - Perma-kill mechanics, especially during boss fights - A lot of walking through empty spaces to reach an area [b]Specs[/b] Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650 [h1]Should you buy this game?[/h1] [i]If you enjoy an unconventional RPG where everything can happen, buy this when it's extremely discounted. Seeing that the dev keeps on [url=https://steamdb.info/app/335670/]increasing the base price[/url] several times over the years, I would recommend buying it when it's bundled for cheaper prices on third-party websites, to be honest.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]Visuals[/h3] [i]LISA: The Painful[/i] was done in sidescroller format, showcasing a simpler environment made of jumpable platforms. This makes exploration more straightforward, although the game still manages to hide many secrets beneath it. The simpler design also makes it feel monotonous when walking to new places—it's not rare to find yourself walking through an empty and long area just to reach the next screen. Moreover, the slow walking speed doesn't help either. [h3]Story[/h3] The story tells about Bradley Armstrong, Brad for short, who is searching for her daughter in a post-apocalyptic world. While doing so, you'll also face Brad's past memories that haunt him. He's an addict and a man with a lot of problems weighing on his mind. It's a depressing story where you have to see the main character as a failure, trying his best to make things right. Even though the story can be depressing at times, it will still try to make you smile with its absurd moments. There are a lot of references to [url=https://store.steampowered.com/app/2743030/LISA_The_First/][i]LISA: The First[/i][/url] ([url=https://steamcommunity.com/profiles/76561198132503739/recommended/2743030]my review[/url]). One of Brad's traumas is related to the character in that game, although I don't think playing that game matters to understand the references. https://steamcommunity.com/sharedfiles/filedetails/?id=361447184 Aside from the main story, the game also has some side stories that focus on your party members when you are camping. However, camping can give random outcomes, both good and bad, discouraging its use. I found that some of the side stories are unrelated to the main story and show how varied the party members you are recruiting are, although others are still closely related to it. I especially liked one that was about a heart-to-heart moment with one of the party members. [h3]The Game[/h3] [b]Gameplay[/b] [i]LISA: The Painful[/i] is an RPG, and an unconventional one at that. It features a lot of events that can affect you or your party members. You can accidentally jump off a cliff and get a game over, a boss can perma-kill your party member, a campfire event can make you lose your money—if you play blind and without save scumming, you'll suffer a great loss. For those who don't want to lose things from a randomized event, save scum is mandatory. There is one section in the game where an RNG will be the factor determining whether your party member dies or not. Moreover, the use of save scumming is also made almost impossible with the Painful mode, a harder difficulty where each save point can only be used once. Yes, the game only has a manual save, and there are only several save points in the game, which won't be enough if you waste them too much. This also means that you'll lose a significant amount of progress if you die midway through this mode. https://steamcommunity.com/sharedfiles/filedetails/?id=3534458120 I like the concept of Joy. The game showcases an apocalyptic world where men are trying to escape reality from the drug. Eating it will make your character become invisible—all stats will be increased and all hits will be critical. However, your character and some other party members will suffer from Joy withdrawal as a result, crippling their stats and rendering them almost unusable. This status effect will be removed and applied temporarily over time until you consume Joy again. During the game, you'll always be presented with a choice. These choices are not related to the endings, but you'll either make or break your party because of it, since the choices will be either to sacrifice a life or something else entirely. However, going for the alternative might also punish you greatly because it will impact either your stats or your money to buy gear. For the latter, it's possible to grind for your lost money, but it will take a long time to do so. Luckily, you don't need to spend that much money in the first place anyway. https://steamcommunity.com/sharedfiles/filedetails/?id=3532343850 The game has a lot of party members that you can recruit. Most of them are optional and tied to certain requirements. They all have different skillsets and can be paired with another party member(s) that have the synergy to deal greater damage. However, since there are a lot of them, it makes it hard to find the justification to try out most of them. Sure, the game might have a perma-death mechanic for your party members, but it's better to just save scum to avoid it rather than getting used to new members in your party. At least inactive party members still receive EXP—they will be in a lower level since they don't match your current level when they joined you, but they should still be usable right away. [b]Enemies and Bosses[/b] The game uses a mix of touch encounters and random encounters. However, some of the touch encounter sections have too many enemies—you might only need to walk several steps before encountering another one. Some of them can also wipe your party if you are underleveled, and you need to grind in the first area to tackle most of the content, unless you are willing to use items so early in the game. I hate how bosses can permanently kill your party members. Some bosses use it more often than others, breaking your party composition if you don't use the right party combination and combo. This might be one of the ways the game has for you to try out other party members, but it just encourages me to save scum. [b]Length and Difficulty[/b] I finished the game in 19.8h. I then replayed the game again to get the rest of the achievements. Despite the difficulty options, it isn't hard to finish, even on the harder difficulty. You just need to choose the right party member to deal the biggest damage as quickly as possible. You'll need to use items at the end of the game, but you won't care about them at that point. [h1]Conclusion[/h1] [i]LISA: The Painful[/i] is a game where anything can happen. It showcases a lot of contrasting beliefs when the world is almost ending, and it might feel like old-school horror RPG Maker games at times, with its surreal world. Couple this with the great story presentation, and you'll find a unique game that has its own charm, even with all those perma-deaths. However, seeing that the price is very expensive due to the devs increasing the price over the years, I suggest waiting until it's extremely discounted, or buy it on third-party websites when it's bundled for a cheaper price. There is a [url=https://www.humblebundle.com/games/serenity-forge-storytellers-bundle]cheaper one[/url] sold last July, for example.
I'll start by saying that I really wanted to like LISA. Before playing, I read all the raving recommendations. As of writing this review, I haven't played the "Definitive Version," but seeing how people who love this game hate the changes, I'm sure it won't change my views. Overall, I didn't enjoy LISA, not in a "this game will break you! And ruin you day!" but rather, I didn't enjoy the half-baked experience. You could say it's because I had crushingly high expectations, so take that as you will. LISA proudly wants to uses that pretentious label of "Anti-game", as in the game can flip flop on being bad on purpose to justify stupid bad execution as a "way to tell a story", all the praise this game gets for the "front page features" make me think most people just watch essays and don't play the actual games, as most of the features like the "high difficulty", character variety and "life or death choices" are utterly undermined by the half baked design, this game loves giving you boring stretches of nothing so it can waste you time and then gloat that it wasted your time or contra-intuitive design that makes you waste even more time. The combat is usual RPG Maker fare, for a game that wants to tell a story about an unforgiving world, the combat is easy even on Hard, the character variety doesn't mean much bc most of they are just terrible. The best part of the game is its plot. It has a powerful opening and an interesting premise. However, it quickly goes downhill. The tone is inconsistent. Sometimes the game wants to be quirky like EarthBound, but then it goes full bleak edgelord. Then it becomes jokey edgelord. Finally, it becomes a creepypasta simulator with "disturbing" visuals and sounds that would probably scare a 12-year-old. Finally, it becomes a "trauma dump" game, where the game says, "Man, the world is so messed up!" Geez, game. I didn't know. Glad you told me! As for the characters, based on how this game is discussed online, you'd think Brad is one of the deepest characters in video game history. But after the beginning, I never felt like I understood what he was doing to accomplish his objectives beyond the first section, where the objective is clearly to infiltrate a place. All he does is random things that have nothing to do with his goal, and yet the game magically lets you progress in the quest. He barely reacts or comments afterwards. Why is he murdering a bunch of construction workers? Why did he burn a bunch of children? Why is he going into a Yakuza cavern? Why is he going to an out-of-the-way island with a cringe YouTuber cameo? Then, two crucial character moments in the game happened so suddenly that they took me right out of the game. SPOILERS [spoiler] 1. Brad freaks out and brutally kills one of his best friends who helped with the kidnapping, which he even had to kill their mutual best friend over it. However, this character has zero development after the introduction, aside from some cryptic dialogue and the freakish illusions that the game loves so much. Therefore, Brad killing him didn't evoke any emotion from me as the game takes control and forces you to kill him in order to progress the story. 2. Brad reunites with his abusive father, that is being nice with Buddy, the girl Brad wants to save. In a rage, Brad has to hurt Buddy to kill him. However, Brad's father has no development after the introduction. All of their backstory is cryptic and connected to his sister, the titular Lisa, who only appears in hallucinations. This backstory is never elaborated on in the game. You have to play another game that is a Yume Nikki clone to learn more (something I will never touch). It adds needless, cryptic layers to a story that could be a deep take about trauma and grief. Again, the game takes control and forces you to kill him. My dumb-self spent some turns doing nothing because of Buddy's crying. However, I was supposed to continue the RPG Maker battle, or else the game couldn't continue. [/spoiler] Unlike the marketing material suggests, Buddy is probably the most annoying character. She has no complex emotional attachment to Brad and is a one-note "contrarian character" who wants to save the world by running away from Brad's protection on a whim. She never reaches the logical and horrible conclusion of what "saving the world" would entail. You could say that's because she is a child who can't comprehend those things, but then the DLC totally vindicates her. Your party suffers from "Chrono Cross Syndrome" because the game has so many party members and little plot, so they can't play major roles in the story. Most of them are one-note jokes. They can suffer permanent death in battle and during events, but who cares? There's no emotional attachment beyond liking their one joke. The villains are also one-note; all of them are red herrings, and the relationship with Brad is not well-explored. The main villain actually had an interesting backstory with Brad, but the game shafts him in its need to "subvert the expectations" and not give the player a satisfactory final challenge. In conclusion, I don't like LISA. Every interesting idea for the gameplay is undermined by the need of subverting the genre. It's as if the developer gave up on balancing the elements to make a better game because it would be too much of a bother."But it's a deep narrative game that isn't supposed to be fun, as if those things are diametrically opposed to each other. Does anyone care about the gameplay?" The music and graphics didn't impress me. Some say the score is one of the best in recent years, but I don't remember any good music, and the ones I remember are because they're extremely repetitive and annoying. The writing is all over the place. The humor is the worst combination of childishness, pretentiousness, and edgylordness, as all attempts at seriousness are undermined by the tone shifts. But for something positive, LISA probably turned me off trauma dump games forever, nice!
This game hates you. It will hurt you, it will insult you, it will punch you in the teeth, and you'll never be able to stop thinking about it for the rest of your life.
This game makes me so miserable but I can't help but play it. It has such fantastic random humor that feels like the light at the end of the tunnel and then it smashes your kneecaps in with a crowbar. Any time I have to make a decision I feel like the images of the kid with a gun in his hands, covering his eyes before he shoots something off camera. I just want everyone to be happy man. Why can't they all just be happy.
Lisa: The Painful es, sin duda, un juego maravilloso. En serio, no importa qué hagas, el juego siempre logra evocar exactamente el sentimiento que se propone: ya sea tristeza, alegría o cualquier otra emoción. Cuando digo TODO, me refiero a que todo en Lisa: The Painful es excelente. Para mí, es una experiencia superior a Undertale y Deltarune.
Going into LISA, I never expected to be so profoundly affected as I was. Painful combines one of the most soul-destroying sincere stories, grounded in themes surrounding abuse and addiction, with one of the most enjoyable turn-based RPG systems I've ever had the pleasure of using. Ever since I beat it, it's all I've been able to think about. It's musically bizarre, visually weird, and somehow manages to oscillate between somber story moments and ridiculously funny slapstick humor without either being compromised. Play it. Don't look up anything about it. Go in and suffer like I did. This is the definitive life-ruining experience you've been looking for.
I played the first hour of this at an old friend's house back in 2019 and it hooked me pretty quickly, I ended up buying it for myself during the pandemic and 100%ing the whole thing. LISA The Painful has one of the best ludo-narratives I've seen, the gameplay and how it makes you feel is connected to the game's world and story incredibly well - Olathe is a disgusting, ludicrous, and dangerous place, and all the ♥♥♥♥♥♥♥♥ the game throws at you reflects that in a way that feels genuine somehow. Only negative aspect for me is the Joyful DLC, it feels quite half-baked compared to Painful, both in its gameplay and plot. At the same time, I don't think the game would feel complete without it, so idk.
[b]I was expecting this game to be absolute garbage[/b], and DiNGALiNG [u]proved me wrong[/u]. [b]LISA[/b] is [u]one of the best indie games[/u] I have ever played. The praise it gets is well deserved (╯˘ -˘ )╯ [b]LISA[/b] is split into three titles: [b]LISA: The First[/b] (available for [u]free[/u] on Steam), [b]LISA: The Painful[/b], and its DLC, [b]LISA: The Joyful[/b]. Despite the [b]absurd jokes and gags[/b], you can't ignore the [b]dark backdrop[/b] of [b]Olathe[/b]: If you explore every corner and pay attention to details, you will uncover a mature, [b]brilliantly crafted story[/b] that almost [u]feels frustrating to praise this much[/u]. Btw, you don't need to play them all, but [b]if the story engages you[/b], it's absolutely worth it! [h1]Story[/h1] It all begins in a [b]post apocalyptic[/b] world where [b]women have gone extinct[/b] and [u]only men[/u] remain: [b]Olathe[/b]. With [b]no chance of survival for humankind[/b], society has collapsed into despair. [b]Cruelty is the rule.[/b] A [b]drug[/b] known as [i]Joy[/i] has become [u]incredibly popular[/u], it numbs the pain and makes people [b]temporarily[/b] forget their misery. Our protagonist, [b]Brad Armstrong[/b], carries a dark and tragic past. Like the [b]vast majority of people[/b] in Olathe, he is addicted to [i]Joy[/i]. During one of his drug hazes, [b]Brad finds an abandoned baby[/b] (something thought impossible in this world). Against all odds, [b]the baby is a girl[/b], a rarity that could [b]doom her[/b] as much as it [b]could save humanity[/b]. Brad chooses to [b]raise her as his daughter[/b], protecting her in a world where [b]being the only woman alive[/b] is both a [b]miracle[/b] and a [b]terrifying danger[/b]. [h1]Gameplay[/h1] [b]LISA[/b] is a turn based RPG. Instead of the usual [b]isometric[/b] perspective, it's played as a [b]side scroller[/b]. The [b]combat system[/b] is surprisingly [u]tactical[/u] and fun, with [b]status effects[/b] playing a crucial role in the most intense fights. You can [b]build your party[/b] (up to 4 members) by choosing from [b]more than 30 unique characters[/b], each with their [b]own mechanics, abilities, and personality[/b]. [b]LISA[/b]'s core message is clear: [b]your choices matter[/b]. Depending on your actions, everything can change. Even [b]something as trivial[/b] as camping without a lookout can have a [u]huge impact[/u] on your run. Oh, and by the way, [b]falling off a cliff[/b] means an insta [b]Game Over[/b]. [h1]Do I recommend it?[/h1] I know the [b]graphics and controls[/b] might turn some people off, but if you enjoy [b]JRPGs[/b], dark stories, and dark humor, this game is [b]absolutely worth it[/b]. [b]The price might also be a drawback[/b], but it is often available [b][u]dirt cheap[/u][/b] in official bundle sites. If you enjoyed games like [b]Mother[/b], [b]Undertale[/b], [b]OFF[/b], or [b]Hylics[/b], you should definitely give this one a chance. [i][b]PS.[/b] I can't finish this review without mentioning [b]Rando[/b]. In a world this bleak, his presence alone leaves a [b]lasting impression[/b][/i]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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