
Heartbound is a non-traditional role-playing game about a boy, his dog, secrets, and sanity.
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Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Not Recommended, even after 8 years of "early access" (10+ years of actual development)[/h1] Fast forward more than a decade since Jason began working on this game, and you get 3 puzzles, 2 minigames, and one whole boss fight. That's it. That's the game. [hr][/hr] [h2]The Game[/h2] The first build of this game dates back to October 7th, 2015. That's when Jason started working on it. Early access launch didn't even happen until 2018, meaning the game had already been cooking for [i]three years[/i] before the public even got a version to be disappointed by. So really we're not looking at 8 years of early access, we're looking at over a decade of total development on a game you can finish before your lunch break ends. The pixel art is genuinely nice, credit where it's due, at least the artist clearly did their job. That's about where the compliments end. The dev talks a huge game about scope, story, "multiple endings," monthly patches, the whole vision-guy schtick, but the output doesn't match the mouth. At some point [i]"early access"[/i] stops being a defense and starts being an excuse, and we blew past that point five years ago. Remember the demo? Great puzzles, real combat, actual promise. Turns out that demo wasn't a taste of things to come, it was the peak. Everything after it stagnates into walking simulator territory. Combat consists of one real encounter design (copy-pasted a second time for good measure). From a director who introduces himself every stream with a resume longer than the game patch notes: Blizzard, Amazon, the Department of Energy, "hacker," "nerd." All that pedigree and somehow still just the one boss fight, wearing a different hat the second time around. Puzzles require the mental horsepower of a Roomba bumping into furniture. It's a "move this from here to there" tier, the kind you solve by accident while checking your phone. Apparently, three puzzles in ten years wasn't puzzling enough though, because at some point he also bolted on an entire ARG, a separate, ongoing, community-solved cryptography puzzle running parallel to the main game. So the actual RPG has fewer puzzles than a cereal box, but the metagame surrounding it has a whole task force decoding hidden runes in the client files. Genuinely unclear which project is the side quest at this point. The writing wants you emotionally invested in characters you've known for ninety seconds, drops plot threads with total confidence, and then never picks them back up. "It'll all make sense eventually" has been the pitch for a decade now.. [h2]The "Monthly Patches"[/h2] Go look at the actual patch notes yourself. It's the same handful of categories on rotation - an animation tweak, a textbox shuffled two pixels, a line of dialogue, a bugfix, and of course, an ARG update, because god forbid a month go by without feeding the puzzle game that exists to make up for the puzzles missing from the actual game people paid for, and isn't anywhere close to being finished. Nothing of substance is actually being added to the game. What you get instead is an endless polish loop on the same tiny sliver of content that's existed for years, dressed up as forward progress. And here's the best part: this whole diligent monthly cadence only started [i]after[/i] Steam tagged the game as abandoned following over a year of silence. Nothing says "I was already hard at work" quite like needing a storefront algorithm to publicly shame you back into opening the project file. And the update? Total nothingburger, just merging game build for the sole purpose of keeping up the illusion of work being done. More effort is spent on maintaining the appearance of an active project rather than on the project itself. [h2]The Drama[/h2] Then there's the guy himself, which honestly might be the bigger issue than the game at this point. Built his whole persona on being the calm, credentialed voice of reason in gaming, then went and demonstrated that live during a WoW Hardcore run: panicked, got two teammates permanently killed, and when a guildmate asked him to own up to it, delivered the immortal "Nah, I'm good. See ya," and left the call. Reassuring stuff from a guy who spends his downtime explaining to chat how everyone else is ruining the industry. He's also filed a bogus DMCA against another indie dev, which, coming from a self-described cybersecurity expert, is quite the twist, like finding out the building inspector's been sneaking in through the fire escape. [h2]The Ego[/h2] And that's the real kicker - the ego on this guy is the size of a raid boss, but his skin is somehow paper thin, like the plot of this game. He's got no shortage of opinions when it's him doing the criticizing, he'll happily go off on other devs, other games, entire community movements, all with absolute confidence. Constantly playing the "I've seen it all, I know better" character. But aim so much as a mildly worded critique back at him and suddenly it's harassment, it's a smear campaign, it's the internet hate machine coming for an innocent indie dev just trying to make his little RPG about a boy and his dog. Here's a quote from his own stream: "The mods didn't ban him, so I did." He's personally hunting down a critic like it's a side quest, possibly the only thing he's ever finished ahead of schedule. Bans critics, curates an echo chamber of yes-men who'll never tell him the emperor has no clothes, and then acts shocked when the internet stops giving him the benefit of the doubt. [hr][/hr] If the game had shipped, none of this would have probably mattered. So all that's left is a mostly empty early access title, a decade-old build history nobody asked to be reminded of, and a dev whose entire personality is confidence he hasn't earned. [b]0/10, check back in another 8 years, I'm sure it'll be done by then[/b]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, French, Russian, Spanish - Latin America, Japanese
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For someone who criticizes other developers for not taking feedback or updating in a timely manner, he sure isnt working on this game. He realized he makes more money to not work on it. This game will never be finished and these "updates" are being implemented in stages to keep the early access from noting the game as being abandoned. All the updates were probably done in a few hours and are being trickled out. Truly a sad display from someone who says they care about games and respect devs.
this game at this point is a scam, and steam has no business further allowing sales of this eternal demo.
got this game when it first launched as a kid, felt it had potential and was excited to see where it went. im about to go into college and... this game hasnt really changed at all, has it? i wish i bought a two candy bars instead. boo.
TL:DR Just a crappy unfinished undertale clone that tries too hard to be toby fox but falls extremely short. Got the game on sale a long time ago, before I knew anything about PirateSoftware. When I eventually played it, I felt immediately bored and I didn't last for more than 30 minutes before giving up and requesting a refund. I didn't get one, so I literally removed it from my library. Disregarding the fact that it's unfinished, and will most likely remain abandoned, even if you don't know anything about the man-child nepo baby who is the creator of this game, it's still poorly made, uninteresting and not worth your time. Play undertale yellow instead.
Honestly, whatever your individual thoughts on the dev himself are, I just can't bring myself to recommend this title. Objectively, the individual aspects of the game are fine, but are used so sparsely that it wastes much of the potential the game has. That's not to mention the fact that development has effectively come to a screeching halt ages ago, with little to no meaningful updates in a long time. I understand that game development is not easy, and writing less so, but I struggle to understand a game that borrows many notes from its inspirations having been in development for nearing 11 years with the last large update having been roughly half of that ago. I remain cautiously optimistic for the eventual release of a final product, but also possess the realistic disposition that with the passage of time that grows increasingly unlikely.
I bought this game over five years ago and almost nothing new has been added since other than constant bug fixes. There is almost no plot and the entire story is undermined by the current final boss. Gameplay unfortunately boils down to a fetch quest :(. No matter your thoughts on the Dev, I do not suggest this game as it is a complete waste of time.
Basically a scam.
Bought this game when the early access dropped like a decade ago. Even if I could find Thor’s personal actions excusable, waiting 10+ years for an indie game is not. Steam was right to mark the EA as abandoned, even now most patches are one line about a language fix. If the game comes out, i wouldnt even recommend picking it up on sale.
Just play Undertale and then Deltarune
Players by region
Where this game's players are, estimated from review languages.
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