
Hardcore and realistic; LiF is a Medieval multiplayer sandbox RPG, with free terraforming, a rich crafting system and preset and modular building construction. With engaging survival aspects, no target physics-based combat and a unique formation system - along with numerous other features - LiF is not for the faint of heart!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 812 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Immersive gameplay, beautiful scenery, nice soundtrack, infinite...could easily lose track of time..
Lento pra entrar, lento pra sair, lento pra evoluir no jogo. Saiam fora... joguem Medieval Dynasty
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Brazil*, Russian*, Italian*, Polish, Czech, Hungarian, Korean, Simplified Chinese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Disgusting garbage, promised one thing did another made me spend money just to make it free to play later than add a sub fee. aside from my bias above, the gameplay itself was pretty trash, slow combat controls, i would say mo2 is the better quicker and more precise version that feels legit, but aside from comparison, it just legit doesnt feel fun in combat let alone the amount of grind and the NEED for others to play with you but the issue with that is well you're forcing yourself and friends to play this when better ones exist...its just to bad it was promising but never delivered. i know this is a unreadable ramble but there you have what i think of it.
Game is far too slow. You'd need to x4 or x8 everything you do to enjoy this. OR, be part of a group where people act like kings and make the peasants do all the work. It's an excruciating grind. Would be a fun game with castles, armies, medieval life simulation.
Dieses Spiel,hat Suchtfaktor .
I couldn't get past that you HAVE to play it online... oh and the lack of controller support is dumb.
One positive aspect of Life is Feudal: Your Own is its emphasis on community and cooperation. The game encourages players to work together to build and maintain their settlements, which fosters a sense of teamwork and camaraderie. Additionally, the game's intricate crafting system promotes a focus on resource management and strategic planning, helping players develop important skills that can be useful in real life. Overall, Life is Feudal: Your Own can provide a satisfying and rewarding experience for those who enjoy working with others and honing their problem-solving abilities.
Игра вобще не потеряла ни чего по сравнению с современными тайтоами, кооператив продуман на ура, один вообще нормально не выжевеш, до сих пор есть еще актульгые серваки с низким пингом и дикими зарубами, после 10 летнего перерыва зашел поиграл прослезился и пропал на сутки)))
Опять работать?! Приходишь вечером с работы, чтобы заняться другой работай, работай феодала... Много медитативного и долгого гринда; игра затягивает, но так было на момент раннего доступа и релиза в 2015г. На 2024г игра держится только на одном десятке серверов, с небольшим количеством энтузиастов. Сейчас игра не стоит своих денег, если брать, то только по хорошей скидке и наличием 3-4 друзей за компанию; одному в этой игре делать нечего... неее ну делать конечно есть, что, но зае***есь разбираться в механиках игры и добыче ресурсов, игра требует от Вас много времени
I've only played this game for a few hours, but here are my first impressions., if there was a 'maybe' button for recommendations I would click that rather than no.. Positives, this is a very pretty game, lovely scenery with lots of diversity, the clothing and the avatar are also good with lots of detail. Easy interface for movement, similar to most other games. From what I can see of the available structures and crafting, it all seems very good too, lots of variety and levels to achieve. However there is a lot of really terrible scripting, or rather a lack of scripting, which makes the gameplay clunky and counter-intuitive, for example:- Inventory needs slots, this is an easy fix, at the moment every item just floats around and items land on top of each other or just in random places. It's very difficult to keep things organised and visible. All the icons are different sizes and don't even stack properly, very poor scripting. When the player opens the inventory of a storage item, the player inventory doesn't automatically open to make easy transfer of objects. When chopping a tree or interacting with other inworld objects, there is a big loading bar on the centre of the screen, instead of above the player, this interferes with seeing the player animation and stops the player from feeling immersed in the game. When looking for items there is no hint to say 'look around you' so at first it is hard to know what is going on. The skill increases are listed in large text chat on the top left of the screen, which is very spammy. The general gameplay is very slow to start with, I spent several hours making a flat area, only to find out that I couldn't delete the firepit in the centre, so there was no way to put a house on the area, and I had to start all over again. At this point I put the game off, and although I want to go back to it, to discover all the great content, I don't honestly think I want to deal with the awful interfacing again.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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