
Lies of P is a thrilling soulslike that takes the story of Pinocchio, turns it on its head, and sets it against the darkly elegant backdrop of the Belle Epoque era.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.71/day in the week to Sep 14 → 53.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 82.9Kreviews | 92% | #91 | $77.6M |
| $59.99 | 50.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3025 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
.
ymmv but the customzation on the weapon alone is enough, great levels and mechanics..5of5
lisa of peak(;
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #51, worst JP #97 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 30.43/day in the week to Aug 6 → 37.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $59.99 |
| 29.4Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
peak
优点 顶级的艺术氛围与音乐:游戏构建了一个黑暗哥特与蒸汽朋克交融的克拉特城市。从雨幕笼罩的街头到宏伟的歌剧院,场景极具沉浸感。配乐尤为出色,收集的唱片曲目堪称神作,在整备时细细品味氛围感极佳。 扎实的“魂系”骨架与创新:作为韩国第一款3A级类魂游戏,它的箱庭式地图设计水平很高,捷径安排合理,让推图过程张弛有度。独特的武器组合系统允许玩家自由搭配刃部和柄部,创造出完全不同的攻击模组与打法。此外,“虚血”机制鼓励玩家积极进攻,通过攻击回复部分防御损失的血量。 优秀的叙事与人性主题:故事巧妙结合了《木偶奇遇记》的童话底色,深刻探讨了“何以为人”的主题。相比正统魂游的“谜语人”叙事,本作的任务引导更为清晰,支线故事感人至深。 ⚠️ 缺点 极具争议的战斗手感:这是劝退最多玩家的地方。敌人的“快慢刀”极为普遍,攻击节奏诡异,几乎只能靠背板。完美弹反的判定窗口极其严苛(需要提前0.1-0.2秒按住防御),且收益极低。同时闪避消耗精力极高,导致战斗体验常被形容为“痛苦”而非“快感”。 令人抓狂的地图“恶意”:部分地图设计堪称“粪”。尤其是教堂区域的独木桥,在狭窄地形上配合远程怪物和滚球,死亡惩罚极高,跑图过程极其折磨。这种设计被批评为纯粹的“恶心”玩家,而非有意义的挑战。 缺乏原创性与视觉奇观:游戏几乎“缝合”了宫崎英高所有的经典设计,从UI到战斗系统都充满了《血源诅咒》的影子。同时,除了后期少数场景,大部分流程中的建筑景观较为单调,缺乏让人惊叹的视觉奇观。 📌 总结 《匹诺曹的谎言》是一部让人又爱又恨的“类魂优等生”。它在美术、音乐和世界观构建上达到了极高水准,武器组合系统也颇具巧思。然而,过于严苛的弹反判定、泛滥的快慢刀以及部分恶意满满的地图设计,严重割裂了战斗的流畅感。 如果你是硬核魂游老玩家,能忍受不完美的手感并乐于背板,那么它绝对是一款内容扎实、值得一试的代餐之作。但如果你是动作游戏新手,或追求流畅爽快的战斗反馈,请务必慎重考虑——这款游戏带来的挫折感可能远大于成就感。
Amazing game if you like any souls game this is for you!!!!!
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☑ Dark Souls ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
в рот ♥♥♥♥ это парирование
Siendo una persona muy inmersa y experimentada en los juegos tipo souls, este juego me parece con una calidad agradable donde la sensacion de mejora conforme avanzas me parece palpable
Best (and only) souls-like in existence. Combat is good, story is good, DLC is phenomenal. If you're into Soulsborne series - definitely give it a try.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $80.7M | 127.6K | 91% | $29.99 |