
Lies of P is a thrilling soulslike that takes the story of Pinocchio, turns it on its head, and sets it against the darkly elegant backdrop of the Belle Epoque era.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.71/day in the week to Sep 14 → 53.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 82.9Kreviews | 92% | — | $85.6M |
| $59.99 | 50.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
가슴을 울리는 스팀펑크 세계 + 무기 커스터마이징 + 손이 떨리는 패링 + 스토리 + 호텔 로비에서 명상하게 만드는 OST + 충격적인 몬스터 디자인(positive) 그냥 맛있다.
one of the best soulslike i've played, the game feel as if bloodborne and sekiro had a child. only problem I had with the game was the extremely rare cases of being traped in a corner or falling to bottomless holes, both of which you will find more on the DLC than the base game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $85.3M | 165.7K | 97% | $19.99 | |
| $85.9M | 71.9K | 86% | $29.99 | |
| $85.3M | 127.2K | 97% | $32.49 | |
| $84.5M | 118.4K | 77% | $34.99 | |
| $84.5M | 511K | 97% | $9.99 | |
| $84M | 137.3K | 89% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.5M | 13.4K | 58% | $29.99 | |
| $420.2K | 1K | 65% | $18.99 | |
| — | 0 | — | — | |
| $8.1K | 21 | 86% | $14.99 | |
| $5.3K | 14 | 64% | $13.99 | |
| $35K | 71 | 99% | $17.99 |
Latest in each market: best KR #30, worst JP #97 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 30.43/day in the week to Aug 6 → 37.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $59.99 |
| 29.4Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I put this game off for a while because it was the "really good non-fromsoft souls-like" and was worried it wouldn't feel as good as DS or ER but after finally giving it a shot I can say this deserves your time and attention if you've been on the fence. By the end of the game and DLC I found myself even enjoying some of the perfect parrying mechanics more than the traditional souls-like dodge rolling. I hope for Neowiz's next game they add some form of multiplayer - I really missed the message system.
I wish I could give just an "eh" recommendation. I played and finished the game, and I enjoyed parts, but I found myself frustrated by the same few things: Wayyyyyyyyy too many ambushes. There's basically an ambush around every single corner and on every item. Sometimes the ambush enemy is protected by -- you guessed it -- another ambush enemy. I think this is fine when used occasionally, but basically every other enemy encounter is an ambush. All the defensive options feel icky in this game. Omnidirectional rolling is replaced with some weird little side-scoots that feel like they have zero i-frames. Perfect guarding (parrying) feels delayed a little too long from the player input. Most statuses proc insanely quickly, despite me spec'ing into the increased status defense. Because of this, I found myself playing hyper-aggressively, which is fine, but not how I prefer to play my souls-likes; I'd rather learn the patterns and how to roll / strafe them, but man the rolls just feel awful in this game. I think the most attempts I put on a boss in this game was somewhere in the 8-10 range despite all this. They largely felt fair and I never really found myself struggling against them. Honestly, some of the level elites are harder after being constantly chipped down by ambushes. I'm still marking this as a "recommend" since I think that is what the game deserves, but just wanted to make some critiques for anyone who is also venturing out of the FromSoftware ecosystem.
One of the best souls likes
personally, this is the best soulslike game I've ever played. I loved Sekiro, and this scratches that itch even more. Playing this game parry only is the way to go. I hope another game is made like this, holy. Nothing holds a torch to this game imo. Also play the dlc. The final dlc boss is my favorite souls boss
好玩
Masterpiece (except the difficulty spike in the DLC).
I ♥♥♥♥♥♥♥ hate this game.
Elden Ring is the best souls game ive played, then second place is a tie between Stellar Blade and Lies of P. Im a souls head through and through and this game is peak! Enough said. (this game is Sekiro but better). OMG nearly forgot to shout out my boi Arlecchino, probably top 3 bosses ive ever faced, maybe my favorite but its a tough call.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.