
Lies of P is a thrilling soulslike that takes the story of Pinocchio, turns it on its head, and sets it against the darkly elegant backdrop of the Belle Epoque era.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.71/day in the week to Sep 14 → 53.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 82.9Kreviews | 92% | — | $85.6M |
| $59.99 | 50.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best souls like ever period.
my favourite and least favourite game
Lies of P juxtaposes the haunting decay of a puppet-infested metropolis with a rigorous combat framework that rewards mechanical discipline. Navigating the treacherous streets of Krat requires a shift from frantic evasion towards a calculated, rhythmic focus on precision timing and strategic anticipation of aggressive enemy patterns. Perfecting the timing for guards becomes the essential skill to overcome formidable adversaries throughout this oppressive landscape. Success hinges upon internalising the distinct visual cues of incoming strikes, creating an exhilarating dance where every successful deflection feels earned against the relentless mechanical onslaught of the city's corrupted puppets. Weapon assembly offers a fascinating layer of customisation by allowing blades and handles to be combined for tailored damage scaling. Experimenting with different configurations encourages players to adapt their combat approach, though managing equipment weight can occasionally feel restrictive when trying to balance mobility against more robust defensive loadouts. Environmental storytelling permeates every corner, as fragmented notes and letters divulge the dark history of the Alchemists and the restrictive Grand Covenant. These written remnants anchor the bizarre puppet uprising within a sombre narrative, compelling explorers to search for hidden secrets whilst managing the ever-present threat of discovery. Dodging occasionally lacks the expected responsiveness, especially when an enemy remains locked in the centre of the screen. Adjusting to these idiosyncratic movement behaviours proved difficult initially, yet the eventual transition toward the more reliable blocking system completely revitalised the experience during the most punishing boss encounters of the campaign. Persistent on-screen tutorials often linger far longer than necessary, acting as a minor visual distraction throughout the early hours. Whilst these prompts eventually fade into the background, the clean interface occasionally suffers from poor text readability where subtle drop-shadows fail to contrast sufficiently against the backdrop of the environment. Overall, this high-stakes adventure successfully carves out a distinct identity through its rewarding rhythm and clever integration of quality-of-life additions. Players who value skill-based progression will find immense satisfaction here, provided they possess the patience to overcome the steep learning curve required to truly master these punishing mechanical systems.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $85.3M | 165.7K | 97% | $19.99 | |
| $85.9M | 71.9K | 86% | $29.99 | |
| $85.3M | 127.2K | 97% | $32.49 | |
| $84.5M | 118.4K | 77% | $34.99 | |
| $84.5M | 511K | 97% | $9.99 | |
| $84M | 137.3K | 89% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.5M | 13.4K | 58% | $29.99 | |
| $420.2K | 1K | 65% | $18.99 | |
| — | 0 | — | — | |
| $8.1K | 21 | 86% | $14.99 | |
| $5.3K | 14 | 64% | $13.99 | |
| $35K | 71 | 99% | $17.99 |
Latest in each market: best KR #30, worst JP #97 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 30.43/day in the week to Aug 6 → 37.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $59.99 |
| 29.4Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра очень прикольная сюжет хорошо раскрыли графика шикарная только есть один минус после секиры долго к уклонениям привыкал
great
一个充满韵味儿的故事,一周目结局想要小酌一杯
A game that captured my attention as soon as I first saw the thumbnail before launch on my Xbox years ago has become one of my top favorite games. Gameplay as fun, challenging for those who love testing their limits, and has a variety of options for both beginners and experienced Souls players alike. The story is very easy to grasp and comes with a few twists that I won't spoil here. It's a Souls-Like with all the mechanics you would expect from the genre while including unique mechanics that keeps it fresh and different from other titles in the genre. The game supports a number of different play-style from the heavy hitting to the swift and distant. I've personally been working on a build that's a classic knight style with the sword and board build with a bit extra to handle different situations. All in all, this is a game I will highly recommend for anyone looking for something that can help scratch that Souls itch or for those looking to find a souls that can be far more forgiving than most Souls titles. It is worth the price.
Lies of P was my first Souls-Like, my introduction to the genre, and possibly the best one in my opinion. I have played Sekiro (Not finished), Dark Souls 3, BloodBorne and Elden Ring. Although I have love every single one of them, I don't think I will have any experience like I had with this beautiful game. For anyone thinking if they should play it: DO IT. Maybe is not for you, after all, this is just my opinion, but I'm 99% sure you will love this game as much as I do.
one of my new favorite games. i have been playing nonstop for like 2 weeks now so i could 100% the game, if you like dark souls type games then you need to play this game immediately
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.