
Let’s! Revolution! is a colorful roguelite puzzle mashup about stopping a narcissistic King from ruining your world. Flip tiles to uncover the hidden path to the King. Use deductive reasoning to avoid his cronies or take them all down in strategic turn-based combat.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 3 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rise up in Let’s! Revolution!, a roguelite puzzle mashup that builds on the classic rules of Minesweeper with procedurally generated mazes and turn-based tactics.
Embark on a deadly game of hide and seek, chasing the rotten King across the enchanting land of Beebom.
Put your problem-solving skills to the test as you flip tiles to outsmart deadly foes and uncover powerful items and abilities.
Evade the King’s deadly boot-licking lackeys or take them down in strategic turn-based combat.
Gear up along the way with over 100 items and abilities for a final showdown with the King himself in Beebom City.
Dive into the beautifully illustrated and hand-animated world of Beebom in this debut game from award-winning animation house BUCK. The original score and sound design by Antfood brings Beebom to life as a vibrant sonic world.

Choose your hero from six unique classes, each with their own playstyle and abilities, including:
The Charger, a powerhouse who unleashes devastating attacks but must keep charging into hidden tiles to gain energy.
The Shadow, who uses cunning items like Smoke Bombs and Sleep Darts to outwit and outmaneuver enemies.
The Oracle, a master of perception magic who adds extra information to navigate the mazes with superior logic and teleportation.

PEOPLE TO MEET: From the King and his cronies to the Shopkeepers that help you along the way, you’ll encounter a diverse cast of memorable characters brought to life through expressive animation and cheeky dialogue.
KEEP IT SIMPLE: Say goodbye to tiresome calculations and obscure probabilities. Board-game-inspired mechanics keeps the focus on learning abilities and strategic gameplay.
GO DEEP: With 5 levels of NG+ to unlock for each class, expert players can expect to have their skills put to the ultimate test.
OR CHILL OUT: Take a break from the challenge with Easy Mode, perfect for more casual players or those who want to overthrow the monarchy at their own pace.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 401reviews | 92% | — | $54.6K |
| $6.99−65% | 26ratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
属于那种用小体量做出策略深度的类型,让我想起《陷阵之志》和《爱丽丝与巨人》。每个职业的构筑池总共就那么十几个的内容量,但是每一步都很关键。因为每关高压破局之后总是会提供一段割草清杂或休息补给的时间,所以玩起来的氛围相对来说也不会太紧绷。 内容量确实有点少,通了几个进阶也没怎么感受到构筑的乐趣,只余下高频率的解谜破局。难度高了之后也多多少少会遇到扫雷里蒙一个的那种运气场景。不过这前几个小时的快乐对于目前15块的史低价也还算过得去。
Très chouette jeu. Une réécriture du démineur très maligne et en plus c'est très joli.
두 번 트라이해서 왕을 죽이긴 했는데, 재시도를 하기 위한 동기부여가 해금(도전과제)밖에 없다. 더 강력한 왕이 있다던지, 다음 지역 스테이지가 있다면 좋지 않았을까? 다른 캐릭터의 스킬? 전혀 궁금하지 않다. 그때마다 새로운 스킬 규약을 익혀야 하는 것이 스트레스! 물론 이 부분이 새롭고 긍정적으로 작용할 순 있겠지만, 적어도 나에겐 아니었다. 할인할 때 구매하는 것을 추천한다. 게임의 만듦새와 아트워크는 좋다! 평점 : 5/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Japanese, Korean
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Meh. It's fine. Feel the arts doing most of the heavy lifting as the mechanics don't feel particularly great.
good minesweeper-based game, the art is quite children-fantasy styled (i am pretty fine with it) only con: 3 class [ oracle, hunter, shadow ] that is inherently with low win rate ( Oracle that come with 5%- winrate at most ), so dont expect you can finish the game with the class unless you like torture yourself, the other 3 class are fine those 3 class exist game mechanics conflict that make them have much lower advantage / upper cap potential than other 3 class, this kind of game design issue make me doubt have the dev played the game ( 10 game per class should spot this out already )
Manages to bring new ideas to both the Minesweeper-like and roguelike genres, in spite of a crowded field. I'm impressed how a simple rule set can lead to such variety of strategy based on which class and upgrades I have. Some classes are combat focused, some are stealth and logic focused, and some are a combination, and the game changes completely based on which one. All this with a beautiful psychedelic art style. After 9 hours I've unlocked all classes and feel like I've seen everything there is to see. Though there are still some abilities to unlock, waiting to unlock them all is going to get repetitive. The maps particularly start to feel the same every time, so my #1 suggestion to the developers is to add some rare, game-changing landmarks that preserve the sense of exploring the unknown.
Очень интересная игра!
表面上看是策略游戏,一到高难度之后就完全没有策略性可言,纯看你命硬不硬,开局离你八丈远的大喇叭每四步揭露一个敌人的位置,揭出来一个三滴血每三回合扣除一次能量的怪,好不容易接近敌人到射程范围里了,大喇叭又在八丈远的地方揭露了一个两滴血且每三回合对玩家造成一点伤害的敌人,打死后又会爆出来一个每三回合对玩家造成一点伤害的怪,你受伤获得的那点可怜能量瞬间被抽走,想靠揭格子来获取能量又会导致敌人离开自己的射程范围,一来一回,一拳都打不出去,还能直接把你从满血干到死,几乎没有任何操作空间,你唯一能决定的就是给自己挑一块好坟地。进阶难度不会做可以少做点,简单粗暴的数值加加减减太不过脑子了,尤其像这种很多敌人只有一滴血的游戏,你加一滴血那提升率就是100%,六个回合动一次的敌人改成四回合动一次提升率就是50%,数值高的同时再给你上点机制怪,游戏难度就不只是线性增长了,进阶之前是策略游戏,进阶之后纯纯就是丢骰子模拟器,丢中三个六就能通关,丢不中就死
A VERY short game, should be on mobile for a dollar, or be free on Apple Arcade
Shallow and unfun.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $142 | 1 | 100% | $4.99 | |
| $111.9K | 657 | 83% | $7.49 | |
| $117.4K | 201 | 76% | $17.99 | |
| $83.6K | 175 | 99% | $19.99 | |
| $52.1K | 264 | 80% | $9.99 | |
| $17K | 74 | 100% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $54.6K | 395 | 54% | $4.99 | |
| $54.6K | 91 | 41% | $29.99 | |
| $54.6K | 342 | 97% | $9.99 | |
| $54.6K | 185 | 80% | $11.99 | |
| $54.6K | 307 | 97% | $9.99 | |
| $54.6K | 308 | 90% | $9.99 |