
Delve into Dungeons of Aether, a turn-based dungeon crawler set in the Rivals of Aether universe. Control four new heroes as they uncover the mysteries of the Julesvale Caverns in Story Mode or test your mettle in the grueling Challenge Dungeons.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 657reviews | 83% | — | $111.9K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Surprisingly disappointing...? The moment to moment play on the hardest difficulty is just terribly unfun. You're shifting dice around trying min-max turns to use abilities that just aren't that interesting and finding items that are incredibly repetitive and samey. The core isn't bad, it just gets really boring, really quick. Enemies changing their turn based on yours just made me feel like I was always playing the absolute worst turn possible all the time and it's by far my least favorite design decision in here. For context, I was halfway through the third chapter (the armadillo character) when I gave up on the game, because his gameplay style is just incredibly bland.
Español - Spanish: Dungeons of Aether es como entrar a una mazmorra diciendo “voy a tirar unos dados tranqui” y salir completamente domado por un sistema que te hace sentir un genio… hasta que te destruye con elegancia. Acá no hay espadazos al voleo: hay dados, decisiones y ese momento incómodo en el que pensás “esto sale bien” y claramente no sale bien. Cada turno es una mezcla rara entre estrategia y fe ciega. Tirás, combinás, probás cosas y cuando encadenás una jugada perfecta te sentís el Messi de los dados. Ahora, cuando sale mal… bueno, la mazmorra te recuerda quién manda y vos volvés más humilde que nunca. El estilo pixel art es hermoso, los personajes tienen onda y todo respira ese aire indie que no necesita gritar para engancharte. Es de esos juegos que parecen simples, pero cuando te querés dar cuenta estás pensando builds, rutas y decisiones como si te estuvieran evaluando. En resumen: Dungeons of Aether es estrategia, azar y ego roto en cuotas. Le doy 6/10. -------------------------------------------------------------------------------------------------------------------- English - Inglés: [Google Translator] Dungeons of Aether is like walking into a dungeon thinking “I’ll roll some dice, nice and chill,” and walking out completely humbled by a system that makes you feel like a genius… right up until it destroys you with style. There’s no mindless sword swinging here—just dice, decisions, and that awkward moment where you think “this is going to work” and it absolutely doesn’t. Each turn is a weird mix of strategy and blind faith. You roll, combine, try things, and when you pull off a perfect play you feel like the Messi of dice. But when it goes wrong… well, the dungeon reminds you who’s in charge, and you come back more humble than ever. The pixel art style is beautiful, the characters have personality, and everything has that indie vibe that doesn’t need to shout to hook you. It’s one of those games that looks simple, but before you know it, you’re thinking about builds, routes, and decisions like you’re being tested. In short: Dungeons of Aether is strategy, luck, and a slowly shattered ego. I give it a 6/10.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Spanish - Latin America, Russian
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Man the combat in this game is just putrid and one dimensional.
love it, v good, i'll probably come back to replay after slade gets added to rivals (please please please please)
The game has a very interesting approach to turn-based battles. Each turn a handful of dice are rolled, you and your opponent takes turn picking them up and then allocating them to your stats - for this turn - according to dice color. Battles are very short, since enemies have between 2-4 and HP, but every turn matters and this game is a pleasant excercise in strategy. What I enjoyed the most are the characters of course. Their designs, animations, personalities and dialogues, instantly fell in love with them. Main campaign is relatively short, but there is also a challenge run mode, which can be a source of endless fun.
really addicting turnbased rpg. the combat is very simple, but the stat draft system kinda adds some mindgames to it and the four characters all play wildly differently from each other which helps to add some variety, I think. it's also a fairly short game, so it doesn't overstay its welcome. music bangs. fleet is cute i love her
это кубики, фурри и стратегия - что может быть лучше? в целом обожаю вселенную райвалсов, новые персонажи тут просто во 👍 стратегия с кубиками тоже имба идея, из похожего находила только Dicey Dungeons отдельно хочу отметить саундтрек игры - наверно из серии RoA он тут самый лучший)
Great, small game with deep, tactical puzzle-like combat. Set in the Aether universe, which is quite rich in lore, story is really nothing special. While the focus is on the characters, the things said or that happens outside the story are more than the one happening in the game. I may seems too critical, but to be fair I enjoyed it, and all character feel pretty unique. Especially loved how Fleet doesn't stay ubiquos for all the game, and there was a satisfying ending! But the focus of the game is mostly on the gameplay. Dungeon exploring is pretty minimal, even finding all the lore pages was quite easy. All the juice is in the combat. To me, it felt like a puzzle game that you try to solve, each encounter. You draft dice with the opponent, assigning them to your stats, and then choosing an abiility based on your SKILL (one of the stat) value. It's incredibly rewarding as there are no surprises at all: you can see the skill chosen by the opponent in any moment, and the order in which the ability are resolved is based on SPEED (another stat). Equips and personal ablities complete the frame, and are up for a great experience. I haven't got bored from a single fight (playing on hard), especially since health is a spare resource to keep from a fight to the other. Duration is less than 10 hours, which is fair. Bosses recycle themself pretty fast, and there are not too many enemies, but the characters in the different chapters are dievrse enough to keep the game inetresting. Some characters are exremely unbalanced compared to others, making the game either quite easy or quite challenging. Music is insanely good, and, most importantly, all the male characters are extremely hot
I went into this not knowing much about it, and it completely blew me away. The narrative, the characters, the writing... all of them really stood out and elevated what was already a fun and fresh RPG. I played on Hard and got the deathless achievement, so for what it's worth I think it's really well-balanced, too.. I'm a big fan of MtG drafting, and the dice drafting is obviously a lot smaller-scale than that, but I think there's *just* enough variance and strategy in it that it keeps the game feeling interesting. I had some fun builds with each of the characters, too: - Fleet did Snipe spam with stamina dice synergies. - Slade alternated between Slash if I needed stamina or Steal otherwise, and lots of free dice for evasion. - Hamir had this awesome oneshot build that aimed to Quake and recoup 3 stamina using the Poison Gem (which is super duper strong). - Artemis aimed to greed on 1HP for her kit's synergies, and just keep chaining hits to get value out of Break. I wanted to give a particular shout-out to how well-explained everything is! The UI is really clean, it's got lots of little helpful elements like icons if you're not hitting stat breakpoints, and absolutely everything is available for you to check and examine before you make any decisions. I especially liked the limited inventory system, too! Six slots is just enough where you care what you have and need to make interesting decisions. I liked the variety of equipment - same deal with the three slots, it promotes experimentation and just enough room to be able to run support equipment when you need to. The bank helps for cases where you find good gear for one character while playing as another, and similarly, I felt it had juuuust enough space to give you options without it being too strong. It's all so tight! The music is stellar, obviously, and an underrated thing I liked is how the game builds out the lore of the world of Aether! It ties in really nicely to Rivals 1, which is obviously intentional, but I think it's very well-executed, It was a really cool experience, especially the last few hours where it firmly hits its stride. Honestly I think this game is slept on! It's well worth playing.
A keeper for sure, especially if you love the "Aether verse" lore, and that slammin' soundtrack, especially the battle songs!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $111.9K | 648 | 40% | $7.99 | |
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| $111.8K | 157 | 66% | $19.99 |