No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $111.9K — a different platform, not this one.
Dungeons of Aether is a turn-based dungeon crawler designed by Nikita ‘ampersandbear’ Belorusov from the Aether Studios team. Rivals of Aether is known for its intense competition and twitch skills, while Dungeons of Aether allows you to take things at your own pace - but it’s still just as challenging! Every choice you make can lead you deeper into the dungeons or to an early demise. Will you carry out a treasure chest, or be carried out in a pine box? The combat in Dungeons of Aether uses a dice draft system that ensures each battle is unique while challenging the player to adapt the pool of dice each turn. Use fortune to your favor to defeat your foes, collect treasures and shift the odds in your favor... Game Features: - Meet four NEW HEROES from the world of Aether, each with their own unique skills and memorable personalities. - Play STORY MODE and travel to the steampunk town of Julesvale and brave the sprawling caverns underneath it. - Explore each DUNGEON BIOME as you dive into Julesvale Mines, the Lava Caves, the Underground Oasis and the Mineral Deposits, collecting revealing Journal Entries along the way. - Brave the CHALLENGE DUNGEONS if you are looking for true roguelike difficulty to test your skills in the randomly generated dungeons.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Dungeons of Aether is a turn-based dungeon crawler designed by Nikita ‘ampersandbear’ Belorusov from the Aether Studios team. Rivals of Aether is known for its intense competition and twitch skills, while Dungeons of Aether allows you to take things at your own pace - but it’s still just as challenging! Every choice you make can lead you deeper into the dungeons or to an early demise. Will you carry out a treasure chest, or be carried out in a pine box? The combat in Dungeons of Aether uses a dice draft system that ensures each battle is unique while challenging the player to adapt the pool of dice each turn. Use fortune to your favor to defeat your foes, collect treasures and shift the odds in your favor... Game Features: - Meet four NEW HEROES from the world of Aether, each with their own unique skills and memorable personalities. - Play STORY MODE and travel to the steampunk town of Julesvale and brave the sprawling caverns underneath it. - Explore each DUNGEON BIOME as you dive into Julesvale Mines, the Lava Caves, the Underground Oasis and the Mineral Deposits, collecting revealing Journal Entries along the way. - Brave the CHALLENGE DUNGEONS if you are looking for true roguelike difficulty to test your skills in the randomly generated dungeons.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $4.99 | 28ratings | 95% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 3 | 100% | $4.99 | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | Free | |
| — | 0 | 0% | $5.99 | |
| — | 0 | 0% | $0.49 | |
| — | 0 | 0% | Free |