No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Enter the Rift. Build an operative strong enough to return. VOIDWAKE is a portrait-first tactical action RPG built for one-handed play. Swipe the arena to move or attack in eight directions, tap to hold position, or engage a configurable autopilot that reads hazards, objectives, firing lines, and enemy behavior one tactical turn at a time. CHOOSE YOUR OPERATIVE Master four distinct combat doctrines: the explosive Breacher, relentless Reaver, system-driven Operator, and shield-bearing Auric Warden. Each begins with its own equipment rules, innate abilities, and three genuinely branching talent trees. BUILD A SYNERGY ENGINE Weapons, armor, shields, and relics can combine a Trigger, an Effect, and modifiers into readable mechanical sentences. Critical hits can launch arcs. Blocks can answer with shield strikes. Burning enemies can spread fire. Summons, statuses, reactions, and class talents can reinforce the same engine. DESCEND THE RIFT Fight through four sectors and twenty compact arenas. Read enemy telegraphs, survive changing hazards, break sector Guardians into loot and coin orbs, choose dangerous temporary Void gifts, and destroy the Rift Heart. Every item and level is permanent, even on death; extracting safely adds a coin dividend. RETURN TO THE COMMAND DECK Equip and compare loot, rebuild talents freely, buy and sell at Requisitions, tune favorite items, unlock deeper Rift tiers, and maintain a roster of persistent operatives. BUILT BY ONE DEVELOPER VOIDWAKE is made by one developer in spare time. It is a love letter to the action RPGs and strategy games that made the '90s feel limitless, rebuilt for quick portrait sessions with deep loot, expressive builds, and no ads, accounts, or always-online grind. - Designed for portrait iPhone and iPad play - Manual swipe controls and configurable tactical autopilot - Four operatives and twelve branching talent trees - Procedural trigger-effect equipment - Offline play with local saves - No account, advertising, tracking, or in-app purchases
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
11 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
11 on sale4 answered “not sold”0 we did not ask
The 4 “not sold” markets are read from the App Store price pass of Sep 9: that day the store answered for this game elsewhere and gave no price in those. The 11 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
11 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Enter the Rift. Build an operative strong enough to return. VOIDWAKE is a portrait-first tactical action RPG built for one-handed play. Swipe the arena to move or attack in eight directions, tap to hold position, or engage a configurable autopilot that reads hazards, objectives, firing lines, and enemy behavior one tactical turn at a time. CHOOSE YOUR OPERATIVE Master four distinct combat doctrines: the explosive Breacher, relentless Reaver, system-driven Operator, and shield-bearing Auric Warden. Each begins with its own equipment rules, innate abilities, and three genuinely branching talent trees. BUILD A SYNERGY ENGINE Weapons, armor, shields, and relics can combine a Trigger, an Effect, and modifiers into readable mechanical sentences. Critical hits can launch arcs. Blocks can answer with shield strikes. Burning enemies can spread fire. Summons, statuses, reactions, and class talents can reinforce the same engine. DESCEND THE RIFT Fight through four sectors and twenty compact arenas. Read enemy telegraphs, survive changing hazards, break sector Guardians into loot and coin orbs, choose dangerous temporary Void gifts, and destroy the Rift Heart. Every item and level is permanent, even on death; extracting safely adds a coin dividend. RETURN TO THE COMMAND DECK Equip and compare loot, rebuild talents freely, buy and sell at Requisitions, tune favorite items, unlock deeper Rift tiers, and maintain a roster of persistent operatives. BUILT BY ONE DEVELOPER VOIDWAKE is made by one developer in spare time. It is a love letter to the action RPGs and strategy games that made the '90s feel limitless, rebuilt for quick portrait sessions with deep loot, expressive builds, and no ads, accounts, or always-online grind. - Designed for portrait iPhone and iPad play - Manual swipe controls and configurable tactical autopilot - Four operatives and twelve branching talent trees - Procedural trigger-effect equipment - Offline play with local saves - No account, advertising, tracking, or in-app purchases
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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